A giant lizard is in the south end of the
room, near an intact chest. The monster
attacks anyone invading its lair. It has
previously
swallowed a <large>
shield + 1, easily found if
appropriate actions are taken after the
battle.
The chest holds 33
cp, a scale mail tunic, <0
PP, human-sized>
a light
crossbow, and a case of 24 quarrels.
In this partially collapsed chamber, the
remains of cots and plain wooden chests
indicate
that this was once a barracks room for
castle
guards—undoubtedly the human
sort. If the
overhead rubble is forcibly moved, it may
fall
further (50% chance), inflicting 1-6 points
of
damage to each victim in the place. Check
for
each round of disturbance.
Giant
Lizard: AC 5; HD 3 +1; hp 16; MV
15"; #AT; D 1-8; SA double damage if
"to hit" roll is 20; XP 189
>> 18.