24. LARGE ROOM

Lubash, an ogre, has been lured here and
into service by baubles and the promise of
fresh human meat. He will immediately
attack intruders who do not wear the symbol
of the new master (the yellow eye of
fire). Those properly clad must still make
the secret sign (crossed arms before the face)
to prevent the ogre's attack.

Lubash will devour the slain at the first
opportunity, tossing wounded and prisoners
into room 25. He will pursue a fleeing party,
but only as far as the stairs up (area 18).
The ogre has a heap of old clothing <slippers, kerchief, habit, low hard boots> and
skins <incl. 2 old beaver pelts worth 1 gp> for a bed, and a-large wooden chest for
his treasures—worthless glass beads, brass
candlesticks and other trash, 823 cp, 46 sp,
and 3 gp. However, by some trick of fate, a
small-sized elven cloak is intermixed with
the old carpeting and rags of his bedding.

Ogre: AC 5; HD 5 + 1; hp 21; MV 9 "; #AT
1; D 7-13 (2d4 + 5, bardiche); XP 195
<10' tall>

>> 25.