4. BOATMENS' TAVERN & NULB MARKET

This large old warehouse building houses a
small tavern in a back corner. The remainder
of the place is both a warehouse and general
store. Various items of soft and hard goods are
offered here, as well as general provisions and
fresh seafood. The Boatmens' Tavern is as
cheap as the bar at the Waterside Hostel—and
the place is even dirtier and rougher. The
room can hold about 30 customers, and any
time after 8: 00 AM, 7-12 village folk and half
as many rivermen from elsewhere can be
found here, tipping mugs of beer, ale, or wine.

Proprietor: Skole, an ex-riverman (and
smuggler, also a swashbuckler), Level 5
Fighter; AC 8 (leather) or 2 (see below);
hp 27; AL NE; XP 265
S 16 I 11 W 14 D 10 Co 13 Ch 10
<obsessive. abrasive, unfeeling dreamer, jealous aesthetic, lazy, lusty, interest: exotic animals>
Carried: dagger, topaz and silver ring
(worth 300 gp), purse with 8 cp, 3 sp, 7
ep, and 12 gp.

In the back room, Skole has a suit of
chain mail, a shield + 2, spear +1, and a <small shield>
longsword. A loose brick in the fireplace
can be removed to reveal a cache of 10 gems
worth 500 gp each (three aquamarines
a violet garnet
2 black pearls, and four
peridots) and a woman's platinum necklace
set with emeralds (8, 000 gp).

Skole is assisted by three normal men (hp
6, 4, 3, XP 20, 14, 13), each armed with a
dagger. If time permits, they don scale mail
and shield (AC 5) and get shortswords. The <large shield>
toughest also has a light crossbow with 20
bolts. Each assistant also has a purse containing
1-6 cp, 1-6 sp, and 1-6 ep. They are
always working around the place, drinking
at the tavern, or asleep in their quarters in a
portion of the loft.

Barmaid: Lodriss, Level 0, Ability scores
average; hp 5, no armor, XP 53.
<malevolent. rude introvert, easy going dreamer, soft-hearted, covetous, deceitful, driven, miserly, aesthetic saint, interest: husbandry>
Carried:
normal dagger (tucked into her girdle), a
poisoned dagger (under her skirt), purse <Type B insinuative poison>
with 2 cp, 7 ep, 4 gp, and 8 pp; also wears
jeweled earrings (worth 400 gp), gold
neck chains (the lot worth 120 gp), four
bracelets (values 50, 200, 210, and 500
gp), and a pair of rings (200 and 800 gp).
Lodriss is actually the owner of the Boatmens'
Tavern. She is a former camp follower,
and is now mistress to Tolub (see
below), one of the river pirate leaders who
frequents Nulb to sell ill-gotten cargoes and
to restock supplies.

Tolub leads a band of 40 river pirates. Only
a fourth of his crew is here with him; half are
out sailing on the river, and the rest are guarding
his ship. Tolub's crew is detailed below. If
Tolub is not here, his lieutenant, Grud, probably
is, with an identical crew. To determine
who is in port at any given time, roll 1d6 and
consult the following chart.

Pirate crews are at the tavern only after
dark, when three serving wenches are also
present. The other 13-18 (1d6 + 12) patrons
of the place are 0 level men.
 
1d6 roll  Crew in Port
1. Both out raiding for 3 days
2. Tolub in port for 1 night
3. Tolub in port for 2 days
4. Grud in port for 1 day
5. Both crews in for 1 night*
6. Check again, rolling 1d4

* If both crews are in, double the crew
shown for Tolub; Grud's crew is identical.

Pirate leader: Tolub, a superhero (Level 8
Fighter), AC 3 (leather armor + 1, ring
of protection + 3); hp 62; XP 1520
S 17 I 9 W 10 D 15 Co 15 Ch 17
<perceptive. friendly introvert, even tempered ponderer, jealous, covetous, lusty>
Carried: battle axe + 1, dagger +2, purse
with 7 ep, 14 gp, and 10 pp; black opal
ring worth 6, 000 gp

Pirate lieutenant: Grud Squinteye, a myrmidon
(Level 6 Fighter), AC 4 (chain mail + 1); hp 59; XP 504
S 15 I 10 W 10 D 12 Co 17 Ch 14
Carried: dagger +1, shortsword, flail, <horseman's flail>
purse with 2-12 of each coin type; wears
one earring (worth 600 gp) and a jeweled
belt (worth 7, 300 gp).
<helpful. rude extrovert, easy going, active intellect, hard-hearted intellectualist, cowardly, lazy, mean>

Pirate Crew (for either Tolub or Grud):


 
Member Level hp AC XP Armor Weapons
1st mate* 4 23 4 177 Chain + S <large> Longsword
2nd mate 4 21 4 169 Chain + S <small wooden> Battle axe
Bosun 2 12 5 44 Chain Morning star
B'mate 0 6 4 16 Chain + S <small wooden> Longsword, axe <hand or throwing>
B'mate 0 7 5 17 Chain Bastard sword
2 Sailors 0 5 7 15 Leather + S <medium> Longsword
6 Sailors 0 4 8 14 Leather Spear, dagger
4 Sailors 0 5 8 15 Leather Battle axe
2 Sailors 0 4 8 18 Leather Dagger, heavy <>
4 Sailors 0 3 8 17 Leather Axe, light

>> Temple.