B. BUILDING RUINS

This area lies northwest of the Temple,
concealed by some dense woods to the
south and southeast.
 
As with all of the razed works of the
Temple, the outlines of this place are discernable
even though the whole is tumbled,
burned and broken. Broken bricks,
bits of charred beams, and broken plaster
are heaped in the shell of the lower
storey. Parts of a narrow outside stairway
on the west side can be seen through
the rubble. The stairs lead down to a
dark, small opening, through which a
person might crawl.

There is no evidence of heavy traffic here;
no footprints of men or beasts, save a few
rat tracks. The boxed space on the map indicates
the stair and hole, where a foolish
adventurer might gain access to what
remains of the building's cellar. As soon as
anyone crawls down in, 12 giant rats scurry
forth and attack. Note that all shield and
dexterity protection is lost here; the AREA is
too cramped and cluttered. Rats attack
crawling victims with a + 4 bonus "to hit. " If
retreat is immediate, the rats do not follow.
Otherwise, additional waves of rats (3-18
per wave, with 2 hp each) attack on melee
rounds 3, 7, and 12.

Rats, Giant (12): AC 7; MV12 "; HD 1/2; hp 3
each; #AT 1; D1-3; SA disease; XP 10 each

The cellar contains nothing but litter and
filth. If an old mat in the northeast corner is
lifted, a trapdoor leading to a hidden wine cellar
is discovered. A short flight of steps leads
to this 20' square room, containing dozens of
barrels and a rack of earthenware flasks. The
barreled wine is cheap—drinkable but sour.
The 68 stoneware containers all hold very
excellent wine; each is worth 1-6 gp, or 3 gp
each if the lot is sold off at once. A keg of very
ancient brandy is also hidden here, and will
fetch the sum of 400 gp in Hommlet or any
place other than Nulb.

>> C.