KEOGHTOM
(Quasi-Deity)

ARMOR CLASS: -8
MOVE: 24"
HIT POINTS: 77
NO. OF ATTACKS: 4
DAMAGE/ATTACK: by weapon type
SPECIAL ATTACKS: see below
SPECIAL DEFENSES: see below
MAGIC RESISTANCE: 77%
SIZE: M (5' 6" tall)
ALIGNMENT: Neutral (Good)
WORSHIPERS' ALIGNMENT: NA
SYMBOL: NA
PLANE: see below
CLERIC/DRUID: C14
FIGHTER: nil
MAGIC-USER/ILLUSIONIST: MU18, I16
THIEF/ASSASSIN: nil
MONK/BARD: M10, B12
PSIONIC ABILITY: VI
    Attack/Defense Modes: nil/nil
 
S: 12  I: 19  W: 18 
D: 20  C: 15  CH: 16 
Com: 13 - -

Keoghtom appears as a young, slightly-
built man, typically arrayed in green garb
of elven sort or else resplendant in silken
finery. Of course, he can use magic to
alter his appearance, but he seldom does
so.

Being quick of movement and deadly of
AIM, Keoghtom usu. bears a short bow
and a short sword. He is adept with and
has the following bonuses "to hit" and
damage:
 
 
- Dexterity Expertise Total
Short Bow* +3/- +2/+2 +5/+2*
Short Sword - +2/+4 +2/+4

* Bonus applies at all ranges; Damage at
point blank and short range is doubled.

Although Keoghtom does not USE spells
as a deity does, he is not subject to the
usual restrictions of class, either. He is
able to USE weapons, spells, and various
abilities of professional sort in complete
freedom. Thus, Keoghtom combines the
abilities of many classes, and he can
employ whatever weapon suits him without
proficiency penalty. Likewise, any
sort of armor can be worn, although Keoghtom
typically wears magical Bracers (AC2),
a cloak if Blending and Displacement,
and a Ring of Protection +4.
(This gives AC-4 sans DEX bonus, -8
when DEX is incl.)

It need not be said that Keoghtom knows
virtually all spells, and in +addition+ he has
several unique to himself.

One of the major powers of Keoghtom is
his unique MR. That is, the
77% applies to all spells, whether CAST by a
1st level individual, an arch-mage, or
some deity.

Keoghtom seldom, if ever, sets foot on
the PMP, although he
once dwelled there. He now roams the
Astral and similar planes or visits the
extra-dimensional planes which are home
to certain of his associates, such as Murlynd. <link: EX2>
Keoghtom is also on good terms
with such deities as Celestian and Zagyg
and will occasionally be found in their
company.

The #number# of usual and special magical
items and devices possessed by Keoghtom
is vast. He will usu. be equipped with
the following things in +addition+ to the
items mentioned previously:
 

  • arrows +3
  • Arrows of Slaying
  • sword +5
  • magical ring
  • magical rod || staff
  • device for planar travel
  • device to warn of danger
  • device to hold many spells
  • device to speak and read many tongues

  •  

     
     
     

    As Keoghtom is basically non-hostile, the
    items he carries are usu. used for self-protection
    or beneficial reasons.
    Keoghtom does not initiate aggression,
    although he is not loathe to answer in kind
    if attacked.

    Those persons particularly interested in
    associations and relationships have noted
    the following interrelationships between
    Keoghtom and certain others:

    Zagyg and Keoghtom are great friends,
    as are Keoghtom and Murlynd. Zagyg is
    related to Heward by some distant kinship,
    and Heward and arch-mage Mordenkainen
    are likewise kin. Heward
    often visits Mordenkainen, who, in turn,
    is known to be close to both Keoghtom
    and Murlynd. Celestian is an associate of
    Keoghtom and on good terms with Zagyg.
    This gives the following
    groupings:

        Zagyg and Keoghtom
        Keoghtom and Murlynd
        Zagyg, Keoghtom and Murlynd
        Keoghtom, Murlynd and Mordenkainen
        Zagyg, Keoghtom and Mordenkainen
        Keoghtom, Heward and Mordenkainen
        Zagyg, Keoghtom and Heward
        Celestian and Keoghtom
        Celestian, Keoghtom and Murlynd
        Celestian, Zagyg, and Keoghtom

    If one assumed that Keoghtom would be
    encountered alone half of the time, the
    probability of group encounter fills the
    balance, with accompanying deities being
    less likely than other associate groups.
     
     
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    WG0
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    Yes indeed.
    An imaginary entity that draws power from all of the swords in the world and posthumous tributes to a couple of my dear departed friends and a cousin did actually add to the mystique of the game 

    Cheerio,
    Gary