The World of Greyhawk









-
The Glossography
-
Gary Gygax on Greyhawk
-
The Guide
Greyhawk Adventures
-
List of Locations
-
AD&D


WG0 WG1 WG2 (T2, T3, T4) WG3 WG4
WG5 WG6 - WG7 WG8
Greyhawk Adventures - - - AD&D

GLOSSOGRAPHY
For The Guide to World of Greyhawk

Compiled By
PLUFFET SMEDGER , THE ELDER

Of The Royal University At Rel Mord
C.Y. 998

Foreword +
Settlement Populations +
Rates of Travel +
Encounter Tables +
Political and Noble Rulers +


 

Weather in the World of Greyhawk +
Adventures in the World of Greyhawk +
Determining a Character's Place of Birth + (Human) (Demi-Human)
Personages and Quasi-Deities +
Deities of the World of Greyhawk +
Index to Cities and Geographical Features +

AGUIDE TO THE WORLD OF GREYHAWK
VOLUME III

Eastern Oerik in Relation to the Whole Oerth & the Heavenly Bodies +
Trees Common to the Flanaess +
A Brief History of Eastern Oerik +
An Examination of Populations +
Characteristics of the Races Inhabiting the Flanaess +
Ancient & Current Languages +
Portentious Runes & Glyphs +
An Overview of Political Divisions +
Geographical Marvels, Regions, & Prominent Features +
Deities of the World of Greyhawk +

Appendix I: Royal & Noble Precedence & General Honorifics +
Appendix II: Social Rank & Hierarchies of Status +

Heraldry +


 




GAZETEER





Almor, Prelacy Of +
Bandit Kingdoms +
Bissel, March Of +
Blackmoor +
Bone March +
Celene, Kingdom Of +
Dyvers, Free and Independent City Of +
Ekbir, Caliphate Of +
Frost Barbarians (Kingdom of Fruztii) +
Furyondy, Kingdom Of +
Geoff, Grand Duchy Of +
Gran March +
Great Kingdom (The Kingdom of Aerdy) +
Greyhawk, Free City Of +
Highfolk (Independent Town) +
Highfolk (Valley of the Velverdyva) +
Horned Society +
Ice Barbarians (Kingdom of Cruski) +
Idee, County of; Member of the Iron League +
Irongate (Free City Of), Member of the Iron League +
Iuz, Land Of +
Keoland, Kingdom Of +
Ket +
Lordship of the Isles (Principality), Member of the Iron League +
Medegia, See Of +
North Province +
Nyrond, Kingdom Of +
Onnwal, Free State Of -- Member of the Iron League +
Pale, Theocracy Of The +
Perrenland, Concatenated Cantons O +
Plains of the Paynims (Tribes Of) +
Pomarj +
Ratik, Archbarony Of +
Rel Astra, City Of +
Rovers of the Barrens +

 
 

Scarlet Brotherhood +
Sea Barons +
Sea Princes, Hold of the +
Shield Lands +
Snow Barbarians (Kingdom of Schnai) +
South Province +
Spindrift Isles +
Sterich, Earldom Of +
Stonefist, Hold Of +
Sunndi, County Of; Member of the Iron League +
Tenh, Duchy Of +
Tiger Nomads (Chakyik) +
Tusmit +
Ulek, County Of +
Ulek, Duchy Of +
Ulek, Principality Of +
Ull +
Urnst, County Of +
Urnst, Duchy Of +
Valley of the Mage +
Veluna, Archclericy Of +
Verbobonc, Viscounty and Town Of +
Wild Coast +
Wolf Nomads (Wegwiur) +
Yeomanry, The +
Zeif, Sultanate Of +

Azure Sea +
Nyr Dyv (Lake of Unknown Depths) +

Aerdi Sea +
Densac Gulf +
Dramidj Ocean +
Gearnat, Sea Of +
Grendep Bay +
Icy Sea +
Jeklea Bay +
Oljatt Sea +
Quag, Lake +
Relmor Bay +
Solnor Ocean +
Spindrift Sound +
Tilva Strait +
White Fanged Bay +
Whyestil Lake +
Woolly Bay +

HILLS +
Abbor-Alz +
Cairn Hills +
Hestmark Highlands +
Kron Hills +
Blemu Hills +
Bluff Hills +
Drachensgrab Hills +
Flinty Hills +
Good Hills +
Gull Cliffs +
Headlands +
Hollow Highlands +
Howling Hills +
Iron Hills +
Little Hills +
Lorridges +
Sepia Uplands +
Spine Ridge +
Stark Mounds +
Tors +
Tusman Hills +
Yecha Hills +

SWAMP +
Cold Marshes +
Vast Swamp +
Gnatmarsh +
Hool Marshes +
Lone Heath +
Pelisso Swamps +
Rushmoors (Marshes) +
Troll Fens +

MOUNTAINS +
Corusk Mountains +
Crystalmist Mountains +
Griff Mountains +
Hellfurnaces +
Yatil Mountains +
Barrier Peaks +
Clatspur Range +
Drachensgrab (Mountains) +
Glorioles +
Jotens +
Lortmil Mountains +
Rakers, The +
Sulhaut Mountains +
Ulsprue +

RIVERS +
Artonsamay River +
Att River +
Blackwater +
Blashikmund River +
Cold Run +
Crystal River +
Davish River +
Deepstil River +
Dulsi River +
Duntide +
Ery River +
Fals River +
Flanmi River +
Fler River +
Franz River +
Frozen River +
Grayflood +
Harp River +
Hool River +
Imeda River +
Javan River +
Jewel River +
Kewl River +
Lort River +
Mikar River +
Nesser River +
Neen River +
Old River +
Opicm River +
Realstream River +
Ritensa River +
Selintan River +
Sheldomar River +
Teesar Torrent River +
Thelly River +
Trask River +
Tuflik River +
Velverdyva River +
Veng River +
Yol River +
Zumker River +

FORESTS +
Adri Forest +
Amedio Jungles +
Burneal Forest +
Celadon Forest +
Dreadwood +
Gamboge Forest +
Gnarley Forest +
Grandwood Forest +
Hepmonaland +
Suss Forest +
Vesve Forest +
Welkwood +

Axewood +
Bramblewood Forest +
Dim Forest  +
Fellreev Forest +
Forlorn Forest +
Hornwood +
Hraak Forest +
Loftwood +
Menowood +
Nutherwood +
Oytwood +
Phostwood +
Rieuwood +
Sable Wood +
Silverwood +
Spikey Forest +
Tangles +
Timberway Forest +
Udgru Forest +

Bright Desert +
Dry Steppes +
Land of Black Ice +
Rift Canyon +
Sea of Dust +

DEITIES
Boccob +
Celestian +
Ehlonna +
Erythnul +
Fharlanghn +
Heironeous+
Hextor +
Istus +
Iuz +
Nerull +
Obad-Hai +
Olidammara +
Pelor +
Pholtus +
St. Cuthbert +
Wastri +
Xan Yae +
Zagyg +

Kelanen +
Keoghtom +
Murlynd +

Gord +
 
 
 

Q: Will TSR, Inc., be publishing an
Oriental supplement to the WORLD
OF GREYHAWK Fantasy Setting?

A: There are currently no plans for such a
project. The current series of OA modules are assumed to be
based in the FORGOTTEN REALMS™ campaign
world, though they could easily be
transferred to Oerth or another campaign
world.
(122.42)


 

Q: Where can I get a map showing the
boundaries of the various countries
of the Flanaess?

A: Approximate boundaries are shown of
page 44 of the Guide to the WORLD OF <link>
GREYHAWK Fantasy Setting. Exact boundaries
cannot be determined due to the
political instability in the Flanaess.
(141.14)

Q: How large are the hexes on the
WORLD OF GREYHAWK setting?s
campaign map?

A: Each hex is 10 leagues (30 miles) across.
(141.14)


 

Q: What is Oerik?s relationship to
Oerth?s poles?

A: Oerik?s latitude is given on page 18 of
the boxed set?s Glossography. <link>
(141.14)
 


James M: 2. Were you a participant in the original Greyhawk campaign refereed by Gary and Rob Kuntz and, if so, which characters did you play?

Skip Williams: Ah, you're giving me a chance to split hairs here.

Gary ran the very first Greyhawk campaign using the map from the Outdoor Survival game and his notes for the future D&D Game (the very first D&D suggests getting Outdoor Survival and using it for your campaign map). After TSR published D&D, Gary drew a campaign map of his own and that became the Greyhawk setting everyone knows. I was involved in that campaign pretty much from the start, having seen the map laid out on Gary's dining room table.

In "New Greyhawk," I had several characters. The most famous of these was Rufus of Hommlet (or Rufus of Skipperton as Gary named him in one of his novels). Rufus explored the Temple of Elemental Evil and eventually became a bigwig in Hommlet. He's mentioned in the modules Gary wrote about the Temple of Elemental Evil campaign.

I also had a halfling thief (these days D&D players would call him a rogue) called Phalangas, or "Fingers," who ran around the City of Greyhawk causing as much trouble as he could, and picking pockets on the way. I only ever played Phalangas when Rob Kuntz, Gary's co-DM decided to run a pickup game, so no one has heard of him until now.

My longest-running character in the Greyhawk campaign was a human fighter named Boaric. Boaric was no great shakes, but he rubbed elbows with the big boys in the campaign (Tenser, Erac's Cousin, and Robilar to name a few) and was involved on some famous adventures. He was involved in an aborted expedition into the Tomb of Horrors. His biggest accomplishment there was dragging various bits and pieces of his former comrades back out. He also hacked and slashed his way through Against the Giants until coming toe to toe with Snurre Ironbelly. That episode ended badly for all, and it took a wish to get us back on our feet. Boaric also made a few trips to The Land Beyond the Magic Mirror, and briefly owned the Invulnerable Coat of Arnd.

Boaric was the only character I played under both Greyhawk DMs, Gary and Rob Kuntz.

- Grognardia (Interview: Skip Williams)

<edit>
 
 
 


James M: 3. Nearly 30 years after they were first published, the maps you created for the World of Greyhawk fantasy setting have no equals in my opinion.
Can you tell us a bit about the process of creating them?

Darlene: Thank you kindly. Yes, of all the myriad things I did during the few years I freelanced for TSR, I seem to be most renowned for creating two large color maps for The World of Greyhawk. Gary Gygax (the father of RPG) has openly touted my WOG map set as being the “best gaming maps ever created for this genre,” so you are not alone in your opinion. Gary wrote to me that he considered my WOG map renditions to be “an unrivaled classic which set the standard for future RPG Fantasy Game maps.”

Each 22" x 35" map was created “to size” and almost too unwieldy to fit on the surface of my drawing table. The artwork I prepared in layers, with the black layer—the hex layer—on the bottom. Using black ink, I worked directly on the surface of the foundation hex layer. I inked in pictorial representations of individual mountains, trees and other geographical features and organically integrated them with different styles of lettering. Transparent acetate was placed atop and I applied color to the map through the use of large adhesive pantone color sheets.

I approached the WOG maps as if they were large illustrations. For me, the art of creating letters is another specific way of drawing (I also design of type fonts) so I don’t consider words as separate from illustration. As a lover of letters, I have developed an advanced sensibility for balancing and juxtaposing positive and negative shapes. That’s how I achieved a certain pleasing integration of image with text that translates as satisfying. Anyone unfamiliar with the subtle nuisances of letterform design will be unable to replicate the overall aesthetic effect my gaming maps possess.

Up to now, I’ve spoken little about my advanced intuitive abilities. Being able to access and enter subtle energy states (without the use of drugs) is just a part of who I am. Because people have a tendency to be dismissive about the subject, I don’t often share much about my regular excursions into the supernatural. I don’t believe it’s all that unusual: the ability to enter subtle realms is a normal part of the human experience. We close it off because we’ve been taught to do so. However, I chose to bring it up because it’s another hidden component of the WOG maps that’s pertinent to the discussion. While working on the maps, I reached my mind across space/time and tapped into the knowledge of a medieval artisan versed in the craft of map-making.

From my point of view, the wrinkled hands of a knowledgeable old cartographer became superimposed on my own and “we” worked on the map together. I don’t mean to infer my WOG maps were channeled. My mind was definitely clear and present during the entire creative process. My hands simply “knew” what to do. The resulting map art became more informed by my ability to draw upon this deep internal resource. I think gamers may be responding to an energetic residue that the map still retains from these sessions. That’s another reason the maps are so impossible to duplicate, and probably represents the best explanation of why those WOG maps possess such an air of authenticity.

- Grognardia (Interview: Darlene)



 
 



 
 
















 


This map is 1/2 size.
    Hack the URL, and,
change "wg0.htm" to "gh.map.gif"


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