The World of Greyhawk
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WG0 | WG1 | WG2 (T2, T3, T4) | WG3 | WG4 |
WG5 | WG6 | - | WG7 | WG8 |
Greyhawk Adventures | - | - | - | AD&D |
A GLOSSOGRAPHY
For The Guide to World of Greyhawk
Compiled By
PLUFFET SMEDGER , THE ELDER
Of The Royal University At Rel Mord
C.Y. 998
Foreword +
Settlement
Populations +
Rates of Travel +
Encounter Tables
+
Political and Noble Rulers +
Weather in the World
of Greyhawk +
Adventures in the World of Greyhawk +
Determining a Character's Place of Birth
+ (Human) (Demi-Human)
Personages and Quasi-Deities
+
Deities of the World
of Greyhawk +
Index to Cities and Geographical Features
+
AGUIDE TO THE WORLD
OF GREYHAWK
VOLUME III
Eastern Oerik in Relation to the Whole
Oerth & the Heavenly Bodies +
Trees Common to
the Flanaess +
A Brief History
of Eastern Oerik +
An Examination of Populations +
Characteristics of
the Races Inhabiting the Flanaess +
Ancient & Current Languages +
Portentious Runes & Glyphs +
An Overview of Political Divisions +
Geographical Marvels, Regions, & Prominent
Features +
Deities of the World
of Greyhawk +
Appendix I: Royal &
Noble Precedence & General Honorifics +
Appendix II: Social Rank & Hierarchies
of Status +
Heraldry +
Almor, Prelacy
Of +
Bandit Kingdoms
+
Bissel, March
Of +
Blackmoor
+
Bone March
+
Celene, Kingdom
Of +
Dyvers, Free
and Independent City Of +
Ekbir, Caliphate
Of +
Frost Barbarians
(Kingdom of Fruztii) +
Furyondy, Kingdom
Of +
Geoff, Grand Duchy
Of +
Gran March
+
Great Kingdom
(The Kingdom of Aerdy) +
Greyhawk, Free
City Of +
Highfolk (Independent
Town) +
Highfolk (Valley
of the Velverdyva) +
Horned Society
+
Ice Barbarians
(Kingdom of Cruski) +
Idee, County of;
Member of the Iron League +
Irongate (Free
City Of), Member of the Iron League +
Iuz, Land Of +
Keoland, Kingdom
Of +
Ket +
Lordship
of the Isles (Principality), Member of the Iron League +
Medegia, See
Of +
North Province +
Nyrond, Kingdom
Of +
Onnwal, Free
State Of -- Member of the Iron League +
Pale,
Theocracy Of The +
Perrenland,
Concatenated Cantons O +
Plains
of the Paynims (Tribes Of) +
Pomarj +
Ratik, Archbarony
Of +
Rel Astra,
City Of +
Rovers
of the Barrens +
Scarlet
Brotherhood +
Sea Barons
+
Sea
Princes, Hold of the +
Shield Lands
+
Snow Barbarians
(Kingdom of Schnai) +
South Province
+
Spindrift
Isles +
Sterich, Earldom
Of +
Stonefist,
Hold Of +
Sunndi, County
Of; Member of the Iron League +
Tenh, Duchy Of
+
Tiger Nomads
(Chakyik) +
Tusmit +
Ulek, County
Of +
Ulek, Duchy Of
+
Ulek,
Principality Of +
Ull +
Urnst, County
Of +
Urnst, Duchy
Of +
Valley of
the Mage +
Veluna, Archclericy
Of +
Verbobonc,
Viscounty and Town Of +
Wild Coast
+
Wolf Nomads
(Wegwiur) +
Yeomanry, The
+
Zeif, Sultanate
Of +
Azure Sea +
Nyr Dyv (Lake
of Unknown Depths) +
Aerdi Sea +
Densac Gulf
+
Dramidj Ocean
+
Gearnat, Sea
Of +
Grendep Bay
+
Icy Sea +
Jeklea Bay
+
Oljatt Sea
+
Quag, Lake
+
Relmor Bay
+
Solnor Ocean
+
Spindrift
Sound +
Tilva Strait
+
White Fanged
Bay +
Whyestil Lake
+
Woolly Bay
+
HILLS +
Abbor-Alz +
Cairn Hills
+
Hestmark
Highlands +
Kron Hills
+
Blemu Hills
+
Bluff Hills
+
Drachensgrab
Hills +
Flinty Hills
+
Good Hills
+
Gull Cliffs
+
Headlands
+
Hollow Highlands
+
Howling Hills
+
Iron Hills
+
Little Hills
+
Lorridges
+
Sepia Uplands
+
Spine Ridge
+
Stark Mounds
+
Tors +
Tusman Hills
+
Yecha Hills
+
SWAMP +
Cold Marshes
+
Vast Swamp
+
Gnatmarsh
+
Hool Marshes
+
Lone Heath
+
Pelisso Swamps
+
Rushmoors
(Marshes) +
Troll Fens
+
MOUNTAINS
+
Corusk Mountains
+
Crystalmist
Mountains +
Griff Mountains+
Hellfurnaces
+
Yatil Mountains
+
Barrier Peaks
+
Clatspur Range
+
Drachensgrab
(Mountains) +
Glorioles
+
Jotens +
Lortmil
Mountains +
Rakers, The +
Sulhaut
Mountains +
Ulsprue +
RIVERS +
Artonsamay
River +
Att River +
Blackwater
+
Blashikmund
River +
Cold Run +
Crystal River
+
Davish River
+
Deepstil River
+
Dulsi River
+
Duntide +
Ery River +
Fals River
+
Flanmi River
+
Fler River
+
Franz River
+
Frozen River
+
Grayflood
+
Harp River
+
Hool River
+
Imeda River
+
Javan River
+
Jewel River
+
Kewl River
+
Lort River
+
Mikar River
+
Nesser River
+
Neen River
+
Old River +
Opicm River
+
Realstream
River +
Ritensa River
+
Selintan River
+
Sheldomar
River +
Teesar Torrent
River +
Thelly River
+
Trask River
+
Tuflik River
+
Velverdyva
River +
Veng River
+
Yol River +
Zumker River
+
FORESTS +
Adri Forest
+
Amedio Jungles
+
Burneal Forest
+
Celadon Forest
+
Dreadwood
+
Gamboge Forest
+
Gnarley Forest
+
Grandwood
Forest +
Hepmonaland
+
Suss Forest
+
Vesve Forest
+
Welkwood +
Axewood +
Bramblewood
Forest +
Dim Forest
+
Fellreev
Forest +
Forlorn Forest
+
Hornwood +
Hraak Forest
+
Loftwood +
Menowood +
Nutherwood
+
Oytwood +
Phostwood
+
Rieuwood +
Sable Wood
+
Silverwood
+
Spikey Forest
+
Tangles +
Timberway
Forest +
Udgru Forest
+
Bright Desert
+
Dry Steppes
+
Land of Black
Ice +
Rift Canyon
+
Sea of Dust
+
DEITIES
Boccob +
Celestian
+
Ehlonna +
Erythnul +
Fharlanghn
+
Heironeous+
Hextor +
Istus +
Iuz +
Nerull +
Obad-Hai +
Olidammara
+
Pelor +
Pholtus +
St. Cuthbert
+
Wastri +
Xan Yae +
Zagyg +
Kelanen +
Keoghtom +
Murlynd +
Gord +
Q: Will TSR, Inc.,
be publishing an
Oriental supplement to the
WORLD
OF GREYHAWK Fantasy
Setting?
A: There are currently
no plans for such a
project. The current series
of OA modules are assumed to be
based in the FORGOTTEN
REALMS™ campaign
world, though they could
easily be
transferred to Oerth or
another campaign
world.
(122.42)
Q: Where can I get
a map showing the
boundaries of the various
countries
of the Flanaess?
A: Approximate boundaries
are shown of
page 44 of the Guide to
the WORLD OF <link>
GREYHAWK Fantasy Setting.
Exact boundaries
cannot be determined due
to the
political instability in
the Flanaess.
(141.14)
Q: How large are the
hexes on the
WORLD OF GREYHAWK setting?s
campaign map?
A: Each hex is 10
leagues (30 miles) across.
(141.14)
Q: What is Oerik?s
relationship to
Oerth?s poles?
A: Oerik?s latitude
is given on page 18 of
the boxed set?s Glossography.
<link>
(141.14)
James
M: 2. Were you a participant in the original Greyhawk
campaign refereed by Gary and Rob Kuntz and, if so, which characters did
you play?
Skip Williams: Ah, you're giving me a chance to split hairs here.
Gary ran the very first Greyhawk campaign using the map from the Outdoor Survival game and his notes for the future D&D Game (the very first D&D suggests getting Outdoor Survival and using it for your campaign map). After TSR published D&D, Gary drew a campaign map of his own and that became the Greyhawk setting everyone knows. I was involved in that campaign pretty much from the start, having seen the map laid out on Gary's dining room table.
In "New Greyhawk," I had several characters. The most famous of these was Rufus of Hommlet (or Rufus of Skipperton as Gary named him in one of his novels). Rufus explored the Temple of Elemental Evil and eventually became a bigwig in Hommlet. He's mentioned in the modules Gary wrote about the Temple of Elemental Evil campaign.
I also had a halfling thief (these days D&D players would call him a rogue) called Phalangas, or "Fingers," who ran around the City of Greyhawk causing as much trouble as he could, and picking pockets on the way. I only ever played Phalangas when Rob Kuntz, Gary's co-DM decided to run a pickup game, so no one has heard of him until now.
My longest-running character in the Greyhawk campaign was a human fighter named Boaric. Boaric was no great shakes, but he rubbed elbows with the big boys in the campaign (Tenser, Erac's Cousin, and Robilar to name a few) and was involved on some famous adventures. He was involved in an aborted expedition into the Tomb of Horrors. His biggest accomplishment there was dragging various bits and pieces of his former comrades back out. He also hacked and slashed his way through Against the Giants until coming toe to toe with Snurre Ironbelly. That episode ended badly for all, and it took a wish to get us back on our feet. Boaric also made a few trips to The Land Beyond the Magic Mirror, and briefly owned the Invulnerable Coat of Arnd.
Boaric was the only character I played under both Greyhawk DMs, Gary and Rob Kuntz.
- Grognardia (Interview: Skip Williams)
<edit>
James
M: 3. Nearly 30 years after they were first published, the maps
you created for the World of Greyhawk fantasy setting have no equals in
my opinion.
Can you tell us a bit
about the process of creating them?
Darlene: Thank you kindly. Yes, of all the myriad things I did during the few years I freelanced for TSR, I seem to be most renowned for creating two large color maps for The World of Greyhawk. Gary Gygax (the father of RPG) has openly touted my WOG map set as being the “best gaming maps ever created for this genre,” so you are not alone in your opinion. Gary wrote to me that he considered my WOG map renditions to be “an unrivaled classic which set the standard for future RPG Fantasy Game maps.”
Each 22" x 35" map was created “to size” and almost too unwieldy to fit on the surface of my drawing table. The artwork I prepared in layers, with the black layer—the hex layer—on the bottom. Using black ink, I worked directly on the surface of the foundation hex layer. I inked in pictorial representations of individual mountains, trees and other geographical features and organically integrated them with different styles of lettering. Transparent acetate was placed atop and I applied color to the map through the use of large adhesive pantone color sheets.
I approached the WOG maps as if they were large illustrations. For me, the art of creating letters is another specific way of drawing (I also design of type fonts) so I don’t consider words as separate from illustration. As a lover of letters, I have developed an advanced sensibility for balancing and juxtaposing positive and negative shapes. That’s how I achieved a certain pleasing integration of image with text that translates as satisfying. Anyone unfamiliar with the subtle nuisances of letterform design will be unable to replicate the overall aesthetic effect my gaming maps possess.
Up to now, I’ve spoken little about my advanced intuitive abilities. Being able to access and enter subtle energy states (without the use of drugs) is just a part of who I am. Because people have a tendency to be dismissive about the subject, I don’t often share much about my regular excursions into the supernatural. I don’t believe it’s all that unusual: the ability to enter subtle realms is a normal part of the human experience. We close it off because we’ve been taught to do so. However, I chose to bring it up because it’s another hidden component of the WOG maps that’s pertinent to the discussion. While working on the maps, I reached my mind across space/time and tapped into the knowledge of a medieval artisan versed in the craft of map-making.
From my point of view, the wrinkled hands of a knowledgeable old cartographer became superimposed on my own and “we” worked on the map together. I don’t mean to infer my WOG maps were channeled. My mind was definitely clear and present during the entire creative process. My hands simply “knew” what to do. The resulting map art became more informed by my ability to draw upon this deep internal resource. I think gamers may be responding to an energetic residue that the map still retains from these sessions. That’s another reason the maps are so impossible to duplicate, and probably represents the best explanation of why those WOG maps possess such an air of authenticity.
- Grognardia (Interview: Darlene)
This map is 1/2 size.
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change "wg0.htm" to "gh.map.gif"
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