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                Olidammara

ARMOR CLASS: -9
MOVE: 18 ( special, see below)
HIT POINTS: 199
NO. OF ATTACKS: 3
DAMAGE/ATTACK: By weapon type +4 (strength bonus)
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: +2 or better weapon to hit
MAGIC RESISTANCE: 65%
SIZE: M (5'6" tall)
ALIGNMENT: Neutral (chaotic)
WORSHIPERS' ALIGNMENT: Neutral, chaotic neutral, chaotic good, neutral good
SYMBOL: A laughing mask
PLANE: Prime Material
CLERIC/DRUID: Nil
FIGHTER: 8th level fighter
MAGIC-USER/ILLUSIONIST: Nil
THIEF/ASSASSIN: 12th level thief
MONK/BARD: 24th level bard
PSIONIC ABILITY: III
    Attack/Defense Modes: All/all


 
S: 18/76  I: 18  W: 17 
D: 23  C: 20 CH: 19 
Com: - -

Olidammara's ring is a ring of protection +6.

The Kanteel has the following magical
powers which are usable once per day:

-- Adds 30% to the holder's charm ability.
-- Allows a [charm monster] ability of 25%
-- Allows the holder to cast a fog cloud spell <l>
-- Allows the holder to cast a [dispel illusion] spell
-- Allows the holder to cast an [emotion] spell
-- Allows the holder to cast a [major creation] spell
-- Allows the holder to cast a [programmed illusion] spell
-- Allows Olidammara to cast a [vision] spell

In addition to the spells normal to his
level as a bard, Olidammara can CAST the
following spells as if he were a 14th level
magic-user:

[passwall], thrice per day
[transmute rock to mud], twice per day
[telekinesis], once per day

The carapace which Olidammara leaves
behind is armor class +3. It can take 50
points of damage before being destroyed.
Passwall spells cast under the carapace
shell are 2.5' x 2' x 40.'
 
 

                                                              Clerics             Raiment                                                             Sacrifice/Propitiation
Sphere of Control Animal M F N-H Head Body Color(s) Holy Days Frequency Form Place of Worship

Olidammara's clerics hide in shadows as thieves
one level lower than their clerical
level. They are taught musical skills equal
to those of the 1st level bard when at 3rd
level, 2nd level bard at 4th level, and 3rd
level bard at 6th and higher clerical levels.
Finally, clerics of Olidammara
gain the ability to [change self] at 8th and
higher levels, the duration being as if the
caster were an illusionist of the same level.

Original: D70.22
 
Deities of the World of Greyhawk - - - DDG

<>
As it happens Olidammara is a creation of my own that Len added to his pantheon.


<original, D70>

OLIDAMMARA
Music, Revelry, Roguery, Tricks & Jokes, Wine & Spirits

Demi-god
ARMOR CLASS: -9
MOVE: 18 (+ special, see below)
HIT POINTS: 199
NO. OF ATTACKS: 3
DAMAGE/ATTACK: By weapon type +4 (strength bonus)
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: +2 or better weapon to hit
MAGIC RESISTANCE: 65%
SIZE: M (5 1/2' tall)
ALIGNMENT: Neutral (chaotic)
WORSHIPPER'S ALIGNMENT: Neutral, chaotic neutral, chaotic good, neutral good
SYMBOL: A laughing mask
PLANE: Prime Material Plane
CLERIC/DRUID: Nil
FIGHTER: 8th level fighter
MAGIC-USER/ILLUSIONIST: Nil
THIEF/ASSASSIN: 12th level thief
MONK/BARD: 24th level bard
PSIONIC ABILITY: III
    Attack/Defense Modes: All/all
 
S: 18/76 I: 18 W: 17
D: 23 C: 20 CH: 19

Although he wears only a leather vest and high leather buckskins, Olidammara has excellent protection due to the enchantments on these garments and a special +6 protection ring he wears.

This device, the Kanteel of the Eldest, is usable only bards of the highest level or by certain other deities.
    The Kanteel has the following magical powers which are usable once per day:
        1. Adds 30% to charm ability (85% for Olidammara)
        2. Allows charm monster ability of 25%
        3. Cast a fog cloud spell
        4. Cast a dispel illusion spell
        5. Cast an emotion spell
        6. Cast a vision spell (only for the deity)

Olidammara also possesses a mask which allows him to change self for as long a duration as he wishes.

In addition to the spells normal to his level as a bard, Olidammara can cast he following spells as if he were a 14th level magic-user:
    passwall thrice per day
    transmute rock to mud twice per day
    telekinesis once per day

The discarded carapace remains as a hemispherical shell, about 2' wide and 3' long, armor class 3.
    It welds itself to stone and must be smashed or otherwise destroyed (50 hit points).
    Passwall spells cast under the carapace shell are 21/2' x 2' x 40'.

Clerics of this deity are trained to have the ability of hiding in shadows so as to be equal to a thief one level lower than their clerical level.
Finally, clerics of Olidammara gain the ability to change self at 8th and higher level, the duration being as if the caster were an illusionist of the same level.

Olidammara can only be hit by +3 or better weapons.

He communicates, detects, dispels, and becomes invisible as typical of a lesser god.
 
 


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