PHOLTUS
(of the Blinding Light)

(OC, Light, Resolution, Law)

ARMOR CLASS: -5
MOVE: 21"
HIT POINTS: 286
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 3-12 + 2 (strength bonus)
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: +3 or better weapon to hit
MAGIC RESISTANCE: 85%
SIZE: M
ALIGNMENT: Lawful good (neutral)
WORSHIPERS' ALIGNMENT: Lawful (neutral, evil, good)
SYMBOL: Silvery Sun

PLANE: [Arcadia]
CLERIC/DRUID: 20th level cleric
FIGHTER: Nil
MAGIC-USER/ILLUSIONIST: 12th level illusionist
THIEF/ASSASSIN: Nil
MONK/BARD: Nil
PSIONIC ABILITY: III
    Attack/Defense Modes: All/all
 
S: 18  I: 17  W: 23 
D: 19  C: 23  CH: 20 
Com: - -

The Staff of the Silvery Sun strikes as a +6 weapon,
and causes 3-12 points of damage (plus wielder's [strength] bonus, if any).

    The spectrum beam which shoots from <color>
    the top of the staff is 8 feet wide and 80 feet long.
    Any creature struck by it must
    save vs. Spell or be unable to remove its
    gaze from the The Staff of the Silvery Sun and
    be subject to each and every command uttered
    by the holder of the device.
    <>

    Anyone within the brilliant globe produced
    by the staff (except Pholtus himself)
    must save vs. Spell or become
    permanently blind.
    <>

The spectrum is usable <4> times per day,
the globe but <1> per day.

<note: the original article (D68) gives a slightly expanded version of the Staff>

In addition to the usual spells known to a cleric/illusionist of the same level,
Pholtus has the following spell-like
powers:

Dispel Darkness: By merely touching any
AREA of magical darkness<l> Pholtus is able
to cause it to instantly dissipate and be
unable to return/reform for 8 full turns.
(As a cleric spell, it is necessary to have
Pholtus' holy symbol and speak his name
when using the power. Duration is 4
rounds plus one round per level of the
cleric).

Glow: By pointing, any creature within
80 feet of the caster will be caused to glow
brightly, shedding radiance equal to light
in a 100-foot radius for eight rounds, no
saving throw. If the caster chooses, the
glow can spring forth from his (or her)
own body as follows:
    face +2 charisma
    eyes = light beam 40" long with a 4" base diameter
(As a cleric spell, Pholtus' holy symbol
and a one-segment prayer to the Blinding
Light are required. Casting time is two
segments, and duration is one round per
level of the cleric.)

Reflect: By means of a mystic pass and
reference to the Blinding Light, Pholtus
can cause his body to reflect all forms of
radiation. Creatures using [infravision] or
[ultravision] will be struck sightless for 1-8
segments after looking upon Pholtus,
unless they save vs. Spell. If [light] conditions
are very bright, such as in full sunlight,
sightlessness will last 2-16 segments.
(As a cleric spell, reflection has a
duration of one round, requires three
segments to CAST, and requires a [holy symbol] of
Pholtus plus use of crystal prayer beads).

Pholtus can employ each of these powers
four times per day. He can [gate] from 1-4 monadic devas to
do his bidding.
 
 

                                                              Clerics             Raiment                                                             Sacrifice/Propitiation
Sphere of Control Animal M F N-H Head Body Color(s) Holy Days Frequency Form Place of Worship

There are three ranks of the priesthood of
Pholtus. These ranks are achieved in steps
of four levels. Upon attaining a rank,
the ability to cast the following special
spells is gained:
 
Rank Vestment Colors Special Spell
Glimmering White dispel darkness
Gleam White & Silver glow
Shining White & Gold reflect

The special spells of lower ranks are
retained upon reaching a new rank: a
shining cleric can use each of the special
spells once per day.

Original: D68.67
 
Deities of the World of Greyhawk - - - DDG

Pholtus (Lesser Deity)

AL: Lawful good (neutral)
WAL: Any lawful
SoC: Light, Resolution, Law
SY: Silvery sun
CR: White, silver, and gold
PN: Arcadia

Pholtus, of the Blinding Light, is the deity of order,
inflexibility, the sun, and the moon. Some followers of the
Blinding Light claim that Pholtus set the sun and moon in
the sky and maintains them in their rigid procession to
show all creatures the One True Way, a strict path which
allows no deviation but absolutely assures rightness. Such
claims are not regarded as doctrine.

Buildings consecrated to Pholtus are white. Services
include many brightly burning candles, long sermons, and
choruses of the worshipper’s anthem, “O Blinding Light.”
 

Pholtus's Avatar

HD: 20
THACO: 14
SpA: CL/MU 12/12
MV: 21"
AC: -4
hp: 90
#AT: 1
Dmg: 1d10 + 3
MR: 40%
SZ: M
 
S: 17 I: 16  W: 18 
D: 17  C: 18  CH: 18 
Com: - -

Pholtus appears as a tall, slender man with a pale complexion,
flowing white hair, and bright blue eyes lit with
the fire of devotion. He always wears a silky white gown
and a cassock trimmed with gold and silver and embroidered
with suns and moons. His most common avatar is hit
only by weapons of + 2 or better enchantment.
Pholtus can summon 1d4 monadic devas per day. Summoning
requires one segment. Thereafter, the devas arrive
once per two segments.

He carries the Staff of the Silvery Sun, an ivory staff covered
with silver and topped with an electrum disc. The staff
acts as a helm of brilliance and a rod of rulership. It inflicts
ldlO +2 points of damage, plus the wielder’s strength
bonus, if any. It strikes as a +6 weapon and has all the
powers of a wand of illumination. It also has the following
abilities:

Cure Blindness--By touch, as spell.

Spectrum Beam--This beam is eight feet wide and 80 feet
long. Creatures struck must save vs. Spell or fix their gaze
on the Staff and obey every command uttered by the wielder
for 1d6 turns. The beam can be used four times per day.

Brilliant Globe--The globe has a 60-foot radius. All within
it, except Pholtus, must save vs. Spell or become permanently
blind. The blindness is curable only by the Staff of
Silvery Suns, a wish, or a deity able to cure blindness or
grant a wish. The globe can be used once per day.
In addition to his Staff, Pholtus has the following powers,
usable four times per day. Casting time is one segment, and
the powers are cast at 20th level:

Dispel Darkness--Pholtus can dissipate any AREA of magical
darkness by touching it. The darkness can reform after
eight turns if its duration allows. As a cleric spell, the caster
must have Pholtus’ holy symbol and utter a four segment
incantation to Pholtus while touching the
darkness.

Glow--By pointing his finger, Pholtus can cause any
creature within 80 feet to glow with a radiance equal to a
continual light spell, but with a 100-foot radius, for eight
rounds. There is no saving throw, but magic-resistance
applies. The light can also issue from Pholtus’ face (+2
charisma) or eyes (twin beams of light 400 feet long and 40
feet wide). As a cleric spell, the caster must have a holy
symbol. Casting time is five segments; duration is one
round per caster level.

Reflect--With a mystic pass and incantation, Pholtus can
cause his body to reflect all forms of radiation. Creatures
using infravision or ultravision will be struck blind for ld8
rounds after looking at him (save vs. spells negates). If the
lighting is very bright, even creatures with normal vision
can be struck blind for 2d8 rounds (save vs spells negates).
As a cleric spell, the caster must have a holy symbol and a
set of crystal prayer beads. Casting time is six segments;
duration is one round.

Pholtus' Clerics

AL: Lawful neutral
RA: see below
AEx: +5%
WPN: Standard
SPH: Astral, Charm (minor), Combat, Divination (minor), Protection (minor), Healing, Sun
SPL: see below
ADD: sunburst, produce flame, pyrotechnics, dispel magic, rainbow

Pholtus’ priests are most active in cities, where they continually
seek to reveal the light to unbelievers. Being as
inflexible as their deity, they brook no argument, and
resisters are quickly shown the way of the Blinding Light
(usually with a continual light spell squarely between the
eyes). Clerics of Pholtus are divided into three ranks, based
on steps of four levels:

  • Glimmering (levels 1-4),
  • Gleam (5-8), and
  • Shining (9 + ).

  •  

     
     
     

    Glimmerings wear white robes and can cast dispe2 darkness
    once per day. Gleamings wear white and silver robes
    and can cast glow once per day. Shinings wear white and
    gold robes and can cast reflect once per day.
    All special spells are cumulative so that a Shining cleric
    can cast three special spells. The spells are cast at the cleric’s
    level and do not count against the cleric’s spell maximum.
    Clerics of Pholtus are never completely without
    light if they can help it. Magical light is preferred but a
    candle or piece of luminous fungus will do in a pinch.

    Additional Spell

    Sunburst (Evocation)
    Level: 4
    Range: 30 yards
    Duration: 1 segment
    Components: V, M
    Casting Time: 7 segments
    Saving Throw: Special
    Area of Effect: 40’ radius globe

    This spell creates a brilliant flash of golden light.
    Undead within the area of effect take 6d6 points of damage
    (no save). All other creatures within or facing the burst
    must save vs. Spells or be blinded for 2-12 segments. Creatures
    without eyes, and those not sensitive to visible light,
    are not effected. A sunburst negates darkness spells within
    its area, provided the darkness was cast by someone of
    equal or lower level than the cleric. The material component
    for this spell is Pholtus’ silvery sun holy symbol and a
    bead of any clear crystalline substance.
     
     


    Bager1968 wrote:
    To the good Col...

    Have you ever written out the words to "Oh, Blinding Light" (anthem of the worshippers of Pholtus of the Blinding Light)?

    A DM I am playing with made up a second phrase (many years ago)... "Glorious and Bright"... and set that stanza to the Canadian National Anthem.

    What say you?
     


    Jon
    Bo, but the Firesign Theater group did for their albun Don't Crush that Dward, Hand mne the Pliers. <(Part 1, Part 2, Part 3, Part 4)>

    All they wrore however is: "O blinding light, O light that blinds, I can not see, look out for me." <2.40>
    It is subg as the introduction to Pastor Rod Flash's Hour of Redemption program, IIRR. the skit is a funny and cutting parody of phoney televahgelists.

    Their best albun is The Giant Rat of Sumatra, a spoof of Sherlock Holmes that is so clever and witty as to be a classic IMO.

    Cheers,
    Gary

    Cheerio,
    Gary
     


    I neglected to mention that the Blinding Light is a part of the name of "The Church of the Presumptious Assumption of the Blinding Light."


    Gary
     

    Quote:
    Originally Posted by solomanii
    And another question that just occured to me quoting you;

    "That meant that their cleric would be dedicated to Boccob, and
    the fighters and others, wanting the benefits of clerical ministrations
    came along for the ride Boccob was never an active deity in play, and none
    of the PCs was eager to have Zagyg intervene..."

    So did the clerics not help party memebers of different beliefs?


    Yes, clerics of deities not honored by someone needing assistance were generally aided, but at the cost of a "donation" to advance the work of the particylar faith of the cleric.

    The main fun was having clerics of different dieties argue theology, and debates between one of St. Cuthbert and another of Pholtus always ended up in a test of which would prevail by a bonk on the head or temporary blinding.
    The players had a good sense of humor <paranoid>

    Gary