(OC, Light, Resolution, Law)
ARMOR CLASS: -5
MOVE: 21"
HIT POINTS: 286
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 3-12 + 2 (strength bonus)
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: +3 or better weapon
to hit
MAGIC RESISTANCE: 85%
SIZE: M
ALIGNMENT: Lawful good (neutral)
WORSHIPERS' ALIGNMENT: Lawful (neutral,
evil, good)
SYMBOL: Silvery
Sun
PLANE: [Arcadia]
CLERIC/DRUID: 20th level cleric
FIGHTER: Nil
MAGIC-USER/ILLUSIONIST: 12th level illusionist
THIEF/ASSASSIN: Nil
MONK/BARD: Nil
PSIONIC ABILITY: III
Attack/Defense Modes:
All/all
S: 18 | I: 17 | W: 23 |
D: 19 | C: 23 | CH: 20 |
Com: | - | - |
The Staff
of the Silvery
Sun
strikes as a +6 weapon,
and causes 3-12 points of damage (plus
wielder's [strength] bonus, if any).
The spectrum beam which
shoots from <color>
the top of the staff
is 8 feet wide and 80 feet long.
Any creature struck
by it must
save vs. Spell or be
unable to remove its
gaze from the The
Staff
of the
Silvery
Sun
and
be subject to each
and every command uttered
by the holder of the
device.
<>
Anyone within the brilliant
globe produced
by the staff (except
Pholtus himself)
must save vs. Spell
or become
permanently blind.
<>
The spectrum is usable <4> times per
day,
the globe but <1> per day.
<note: the original article (D68) gives a slightly expanded version of the Staff>
In addition to the usual spells known to
a cleric/illusionist of the same level,
Pholtus has the following spell-like
powers:
Dispel Darkness: By merely touching any
AREA of magical darkness<l> Pholtus
is able
to cause it to instantly dissipate and
be
unable to return/reform for 8 full turns.
(As a cleric spell, it is necessary to
have
Pholtus' holy symbol and speak his name
when using the power. Duration is 4
rounds plus one round per level of the
cleric).
Glow: By pointing, any creature within
80 feet of the caster will be caused to
glow
brightly, shedding radiance equal to light
in a 100-foot radius for eight rounds,
no
saving throw. If the caster chooses, the
glow can spring forth from his (or her)
own body as follows:
face +2 charisma
eyes = light beam 40"
long with a 4" base diameter
(As a cleric spell, Pholtus' holy symbol
and a one-segment prayer to the Blinding
Light are required. Casting time is two
segments, and duration is one round per
level of the cleric.)
Reflect: By means of a mystic pass and
reference to the Blinding Light, Pholtus
can cause his body to reflect all forms
of
radiation. Creatures using [infravision]
or
[ultravision] will be struck sightless
for 1-8
segments after looking upon Pholtus,
unless they save vs. Spell. If [light]
conditions
are very bright, such as in full sunlight,
sightlessness will last 2-16 segments.
(As a cleric spell, reflection
has a
duration of one round, requires three
segments to CAST, and requires a [holy
symbol] of
Pholtus plus use of crystal prayer beads).
Pholtus can employ each of these powers
four times per day. He can [gate] from
1-4 monadic devas to
do his bidding.
Clerics Raiment Sacrifice/Propitiation
Sphere of Control | Animal | M | F | N-H | Head | Body | Color(s) | Holy Days | Frequency | Form | Place of Worship |
There are three ranks of the priesthood
of
Pholtus. These ranks are achieved in steps
of four levels. Upon attaining a rank,
the ability to cast the following special
spells is gained:
Rank | Vestment Colors | Special Spell |
Glimmering | White | dispel darkness |
Gleam | White & Silver | glow |
Shining | White & Gold | reflect |
The special spells of lower ranks are
retained upon reaching a new rank: a
shining cleric can use each of the special
spells once per day.
Original: D68.67
Deities of the World of Greyhawk | - | - | - | DDG |
Pholtus (Lesser Deity)
AL: Lawful good (neutral)
WAL: Any lawful
SoC: Light, Resolution,
Law
SY: Silvery sun
CR: White, silver, and gold
PN: Arcadia
Pholtus, of the Blinding
Light, is the deity of order,
inflexibility, the sun,
and the moon. Some followers of the
Blinding Light claim that
Pholtus set the sun and moon in
the sky and maintains them
in their rigid procession to
show all creatures the One
True Way, a strict path which
allows no deviation but
absolutely assures rightness. Such
claims are not regarded
as doctrine.
Buildings consecrated to
Pholtus are white. Services
include many brightly burning
candles, long sermons, and
choruses of the worshipper’s
anthem, “O Blinding Light.”
Pholtus's Avatar
HD: 20
THACO: 14
SpA: CL/MU 12/12
MV: 21"
AC: -4
hp: 90
#AT: 1
Dmg: 1d10 + 3
MR: 40%
SZ: M
S: 17 | I: 16 | W: 18 |
D: 17 | C: 18 | CH: 18 |
Com: | - | - |
Pholtus appears as a tall,
slender man with a pale complexion,
flowing white hair, and
bright blue eyes lit with
the fire of devotion. He
always wears a silky white gown
and a cassock trimmed with
gold and silver and embroidered
with suns and moons. His
most common avatar is hit
only by weapons of + 2 or
better enchantment.
Pholtus can summon 1d4 monadic
devas per day. Summoning
requires one segment. Thereafter,
the devas arrive
once per two segments.
He carries the Staff of
the Silvery Sun, an ivory staff covered
with silver and topped with
an electrum disc. The staff
acts as a helm of brilliance
and a rod of rulership. It inflicts
ldlO +2 points of damage,
plus the wielder’s strength
bonus, if any. It strikes
as a +6 weapon and has all the
powers of a wand of illumination.
It also has the following
abilities:
Cure Blindness--By touch, as spell.
Spectrum Beam--This
beam is eight feet wide and 80 feet
long. Creatures struck must
save
vs. Spell or fix their gaze
on the Staff and
obey every command uttered by the wielder
for 1d6 turns. The beam
can be used four times per day.
Brilliant Globe--The
globe has a 60-foot radius. All within
it, except Pholtus, must
save
vs. Spell or become permanently
blind. The blindness is
curable only by the Staff of
Silvery Suns, a wish, or
a deity able to cure blindness or
grant a wish. The globe
can be used once per day.
In addition to his Staff,
Pholtus has the following powers,
usable four times per day.
Casting time is one segment, and
the powers are cast at 20th
level:
Dispel Darkness--Pholtus
can dissipate any AREA of magical
darkness by touching it.
The darkness can reform after
eight turns if its duration
allows. As a cleric spell, the caster
must have Pholtus’ holy
symbol and utter a four segment
incantation to Pholtus while
touching the
darkness.
Glow--By pointing
his finger, Pholtus can cause any
creature within 80 feet
to glow with a radiance equal to a
continual
light spell, but with a 100-foot radius, for eight
rounds. There is no saving
throw, but magic-resistance
applies. The light can also
issue from Pholtus’ face (+2
charisma) or eyes (twin
beams of light 400 feet long and 40
feet wide). As a cleric
spell, the caster must have a holy
symbol. Casting time is
five segments; duration is one
round per caster level.
Reflect--With a mystic
pass and incantation, Pholtus can
cause his body to reflect
all forms of radiation. Creatures
using infravision
or ultravision will be struck blind for ld8
rounds after looking at
him (save vs. spells negates). If the
lighting is very bright,
even creatures with normal vision
can be struck blind for
2d8 rounds (save vs spells negates).
As a cleric spell, the caster
must have a holy symbol and a
set of crystal prayer beads.
Casting time is six segments;
duration is one round.
Pholtus' Clerics
AL: Lawful neutral
RA: see below
AEx: +5%
WPN: Standard
SPH: Astral, Charm (minor),
Combat, Divination (minor), Protection (minor), Healing, Sun
SPL: see below
ADD: sunburst, produce
flame, pyrotechnics, dispel magic, rainbow
Pholtus’ priests are most
active in cities, where they continually
seek to reveal the light
to unbelievers. Being as
inflexible as their deity,
they brook no argument, and
resisters are quickly shown
the way of the Blinding Light
(usually with a continual
light spell squarely between the
eyes). Clerics of Pholtus
are divided into three ranks, based
on steps of four levels:
Glimmerings wear white robes
and can cast dispe2 darkness
once per day. Gleamings
wear white and silver robes
and can cast glow once per
day. Shinings wear white and
gold robes and can cast
reflect once per day.
All special spells are cumulative
so that a Shining cleric
can cast three special spells.
The spells are cast at the cleric’s
level and do not count against
the cleric’s spell maximum.
Clerics of Pholtus are never
completely without
light if they can help it.
Magical light is preferred but a
candle or piece of luminous
fungus will do in a pinch.
Additional Spell
Sunburst (Evocation)
Level: 4
Range: 30 yards
Duration: 1 segment
Components: V, M
Casting Time: 7 segments
Saving Throw: Special
Area of Effect: 40’ radius
globe
This spell creates a brilliant
flash of golden light.
Undead within the area of
effect take 6d6 points of damage
(no save). All other creatures
within or facing the burst
must save
vs. Spells or be blinded for 2-12
segments. Creatures
without eyes, and those
not sensitive to visible light,
are not effected. A sunburst
negates darkness spells within
its area, provided the darkness
was cast by someone of
equal or lower level than
the cleric. The material component
for this spell is Pholtus’
silvery sun holy symbol and a
bead of any clear crystalline
substance.
Bager1968 wrote:
To the good Col...
Have you ever written out the words to "Oh, Blinding Light" (anthem of the worshippers of Pholtus of the Blinding Light)?
A DM I am playing with made up a second phrase (many years ago)... "Glorious and Bright"... and set that stanza to the Canadian National Anthem.
What say you?
Jon
Bo, but the Firesign Theater
group did for their albun Don't Crush that Dward, Hand mne the Pliers.
<(Part 1,
Part
2, Part 3,
Part
4)>
All they wrore however is:
"O blinding light, O light that blinds, I can not see, look out for me."
<2.40>
It is subg as the introduction
to Pastor Rod Flash's Hour of Redemption program, IIRR. the skit is a funny
and cutting parody of phoney televahgelists.
Their best albun is The Giant Rat of Sumatra, a spoof of Sherlock Holmes that is so clever and witty as to be a classic IMO.
Cheers,
Gary
Cheerio,
Gary
I neglected to mention that
the Blinding Light is a part of the name of "The Church of the Presumptious
Assumption of the Blinding Light."
Gary
Quote:
Originally Posted by solomanii
And another question that
just occured to me quoting you;
"That meant that their cleric
would be dedicated to Boccob, and
the fighters and others,
wanting the benefits of clerical ministrations
came along for the ride
Boccob was never an active deity in play, and none
of the PCs was eager to
have Zagyg intervene..."
So did the clerics not help party memebers of different beliefs?
Yes, clerics of deities
not honored by someone needing assistance were generally aided, but at
the cost of a "donation" to advance the work of the particylar faith of
the cleric.
The main fun was having clerics
of different dieties argue theology, and debates between one of St. Cuthbert
and another of Pholtus always ended up in a test of which would prevail
by a bonk on the head or temporary blinding.
The players had a good sense
of humor <paranoid>
Gary