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Ralishaz (Lesser Deity)

AL: Chaotic Neutral (Evil)
WAL: Any, but usu. chaotic
SoC: Chance, Ill Luck, Misfortune
SY: Three bone sticks
CR: none
PN: Limbo

    Ralishaz, the Unlooked For, is the deity of randomness
and madness. Most people in the Flanaess see him as the
entity responsible for unforseen events which bring woe
more often than weal. He is the patron of gamblers and
those who take unusual risks-his intercession is never
looked for. He has few worshippers, although a handful of
small shrines and modest temples can be found in large cities
and out-of-the-way places. Services to Ralishaz include
random notes played on various musical instruments, babbling
paeans, frequent castings of various augury devices,
and wildly varying conditions of light and darkness, noise
and quiet, heat and chill.
 

Ralishaz' Avatar

HD: 15
THACO: 10
SpA: CL/MU 16/7
MV: see below
AC: see below
hp: 70
#AT: 1
Dmg: 1d20 + 2
MR: see below
SZ: M
 
 
S: 18 (28) I: 17  W: 18 
D: 17  C: 16  CH: 8 
Com: - -

    Ralishaz usually appears as an ancient and oddly dressed
mendicant, sometimes male, sometimes female. He begs or
gambles in this guise. At other times, he appears as a jester
or idiot. At still other times he appears in a semblance of
his (or her) true form, which is awful to behold. At one
moment the deity’s face and body are handsome, the next
wrinkled and hideous. During all these shifts, whether the
countenance is that of a scabby beggar or beautiful maid,
an aura of unease pervades, for Ralishaz’ randomness is
palpable and disturbing. His weapon is always wooden-a
staff or club. His avatar is hit only by magical weapons. In
keeping with his random nature, the enchantment varies
form day-to-day. Roll 1d4-the result is the required “plus.”
Ralishaz can sometimes reverse the effects of attacks:
 
d20 roll Result
1 Attack affects both Ralishaz and the attacker
2-19 Attack affects Ralishaz
20 Attack affects attacker

    The avatar has the followingpowers, usable once per day,
cast at 18th level. Casting time is instantaneous. Saving
throws do not apply, but magic resistance does.
    Gaze--Causes sleep (as spell) for 1d20 rounds, one creature
per round. Any creature can be affected. Range 10
feet.
    Curse--As spell, with one of the following effects:
        1: Always loses games of chance
        2: Miss next luck (save or similar) chance
        3: Two abilities of unequal rating switch places
        4: Always surprised during the next ld20 encounters
    Ralishaz always carries the same weapon, but its appearance
varies. It inflicts 1-20 points of damage, plus the
wielder’s strength bonus, if any, and is equal to a + 3 weapon.

Ralishaz' Clerics

AL: Chaotic Neutral
RA: Varicolored robe
AEx: none
WPN: sling*, mace
SPH: Combat, Healing, Guardian (minor), Divination (minor), Creation, Protection
SPL: see below
ADD: vicissitude, [commune], [reincarnate], [confusion]

    Clerics of Ralishaz wear multicolored robes of varying
cuts and materials. They seldom suffer misfortune or illluck,
but when they do, it tends to be very, very bad. They
avoid taking chances whenever possible. “Tempt not
Chance” is their byword. When clerics reach 3rd, 4th, 5th,
or 6th level (roll ld4 for each cleric) they gain the ability to
put a victim to sleep (as the spell) by gazing into the eyes of
their victims, once per day (save vs. spells negates).
 


Additional Spell

Vicissitude
(Conjuration/Summoning)


L^: c2 (Ralishaz)
-
R#: Special
-
D^: Special
C^: s.m
-
CT: 1s
-
S^: None
A^: Special
-
!@@
-
!##

    This spell allows the cleric to bend fate, but not without
risk. When faced with any situation involving chance the
cleric need only make the mystic passes of this spell to
receive a + 10% bonus to the die roll, (cf., stone of good luck).
However, each time this spell is used there is a noncumulative
5% chance that it will backfire and produce the
worst possible result for the caster.

    When applied to saving throws, this spell grants the caster
a + 2 bonus to the die roll (a roll of “1“ always fails), but
if a natural “20” is rolled, disaster strikes and the cleric
suffers maximum damage from the attack.

    The cleric must be alive to use this spell and must have
Ralishaz’ three bone holy symbol openly displayed.


Ralishaz (The Unlooked For)

Lesser god, CN (E) -- Chance, Randomness, Bad Luck, Misfortune, Madness (Ill-luck)

ARMOR CLASS: 0 to -6 (check each appearance)
MOVE: 15" - 30" (check each appearance)
HIT POINTS: 140 + 5-50 (check each appearance)
NO. OF ATTACKS: 1-4 (varies each round)
DAMAGE/ATTACK: 1-20 + 2 (strength bonus)
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 71-90% (check each time)
SIZE: M (5' tall)
ALIGNMENT: Chaotic (evil)
WORSHIPERS' ALIGNMENT: Any, but usually chaotic (C)
SYMBOL: Three bone sticks
PLANE: Limbo
CLERIC/DRUID: 18th level cleric
FIGHTER: Nil
MAGIC-USER/ILLUSIONIST: 9th level illusionist
THIEF/ASSASSIN: Nil
MONK/BARD: Nil
PSIONIC ABILITY: II
    Attack/Defense Modes: All/all
 
S: 18  I: 20  W: 20 
D: 19  C: 20  CH: 8 (-1) 
Com: - -

Ralishaz' weapon is the equivalent of a +3
weapon, but it causes 1-20 points of
damage when it hits. In addition to the
powers normal to an 18th level cleric and
9th level illusionist, Ralishaz has the
following powers (no saving throw
applicable, but MR
withstanding):

Gaze: sleep for 1-20 rounds (one
creature/round, 10-foot range)
Touch: ages subject 1-100 months (once
per day)
Curse: variable (affects one creature, once
per day)
    -- Always lose games of chance.
    -- Miss luck (save or similar) chance.
    -- Two abilities of unequal rating change places with each other.
    -- Always surprised during the next 1-20 encounters.

Ralishaz can be hit only by magical
weapons. The strength of the necessary
enchantment varies from day to day by
chance:

    1. +1 or better
    2. +2 or better
    3. +3 or better
    4. +4 or better

In addition, Ralishaz can sometimes
reverse the effects of attacks. There is a 1
in 20 chance that an attack affecting the
deity will actually affect the attacker, and
there is a 1 in 20 chance that both
Ralishaz and the attacker will be affected
equally.

At 3rd-6th level (roll d4), clerics of this
deity gain the ability to sleep by gaze,
one use/day, saving throw applicable.
 

                                                              Clerics             Raiment                                                             Sacrifice/Propitiation
Sphere of Control Animal M F N-H Head Body Color(s) Holy Days Frequency Form Place of Worship

Ralishaz is the deity of chance, ill-luck, and misfortune.
He is looked to as the one who causes unforeseen
events which bring woe more often than weal.
He is also the deity of chance and randomness and so
is regarded as the patron of gamblers and those who
take unusual risks (although his intercession is
unlooked for).

Ralishaz most often appears on the PMP
as an ancient and oddly dressed mendicant --
sometimes male, sometimes female. Ralishaz will
beg or gamble in this guise. At other times he will appear
as a jester or idiot. In his (or her) true form, Ralishaz
is quite awful to behold, for at one moment the face
and body of the deity are handsome, the next
wrinkled and ugly, then that of a scabby beggar, next
that of a beautiful maid. During all, however, an aura
of unease pervades, for the randomness of Ralishaz is
most disturbing of all.

The only weapon Ralishaz ever uses is of wood --
sometimes a club, other times a staff; both are actually
the same item.

In addition to the powers normal to a High Priest
(18th level) and a Spellbinder, Ralishaz has the following
powers:

-- The power to put a person to sleep with his gaze
-- The power to age a person with his touch
-- THe power to curse a person

Few formally worship Ralishaz, although there are a
handful of small shrines and temples in large cities
and out-of-the-way places. Clerics of Ralishaz wear
varicolored robes of differing materials. It is noteworthy
that these clerics never seem to suffer misfortune
or ill-luck -- unless it is very, very bad indeed.
The ceremonies of worship of Ralishaz involve random
notes on musical instruments, babbling paeans,
the frequent casting of augury devices, and wildly
varying conditions of light and darkness, noise and
quiet, heat and chill.
 
Deities of the World of Greyhawk - - - DDG

 
 
 
 
 
 
 
 
 
 
 
 

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