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Ralishaz (Lesser Deity)
AL: Chaotic Neutral (Evil)
WAL: Any, but usu. chaotic
SoC: Chance, Ill Luck, Misfortune
SY: Three bone sticks
CR: none
PN: Limbo
Ralishaz,
the Unlooked For, is the deity of randomness
and madness. Most people
in the Flanaess see him as the
entity responsible for unforseen
events which bring woe
more often than weal. He
is the patron of gamblers and
those who take unusual risks-his
intercession is never
looked for. He has few worshippers,
although a handful of
small shrines and modest
temples can be found in large cities
and out-of-the-way places.
Services to Ralishaz include
random notes played on various
musical instruments, babbling
paeans, frequent castings
of various augury devices,
and wildly varying conditions
of light and darkness, noise
and quiet, heat and chill.
Ralishaz' Avatar
HD: 15
THACO: 10
SpA: CL/MU 16/7
MV: see below
AC: see below
hp: 70
#AT: 1
Dmg: 1d20 + 2
MR: see below
SZ: M
S: 18 (28) | I: 17 | W: 18 |
D: 17 | C: 16 | CH: 8 |
Com: | - | - |
Ralishaz
usually appears as an ancient and oddly dressed
mendicant, sometimes male,
sometimes female. He begs or
gambles in this guise. At
other times, he appears as a jester
or idiot. At still other
times he appears in a semblance of
his (or her) true form,
which is awful to behold. At one
moment the deity’s face
and body are handsome, the next
wrinkled and hideous. During
all these shifts, whether the
countenance is that of a
scabby beggar or beautiful maid,
an aura of unease pervades,
for Ralishaz’ randomness is
palpable and disturbing.
His weapon is always wooden-a
staff or club. His avatar
is hit only by magical weapons. In
keeping with his random
nature, the enchantment varies
form day-to-day. Roll 1d4-the
result is the required “plus.”
Ralishaz can sometimes reverse
the effects of attacks:
d20 roll | Result |
1 | Attack affects both Ralishaz and the attacker |
2-19 | Attack affects Ralishaz |
20 | Attack affects attacker |
The avatar
has the followingpowers, usable once per day,
cast at 18th level. Casting
time is instantaneous. Saving
throws do not apply, but
magic resistance does.
Gaze--Causes
sleep (as spell) for 1d20 rounds, one creature
per round. Any creature
can be affected. Range 10
feet.
Curse--As
spell, with one of the following effects:
1: Always loses games of chance
2: Miss next luck (save or similar) chance
3: Two abilities of unequal rating switch places
4: Always surprised during the next ld20 encounters
Ralishaz
always carries the same weapon, but its appearance
varies. It inflicts 1-20
points of damage, plus the
wielder’s strength bonus,
if any, and is equal to a + 3 weapon.
Ralishaz' Clerics
AL: Chaotic Neutral
RA: Varicolored robe
AEx: none
WPN: sling*, mace
SPH: Combat, Healing, Guardian
(minor), Divination (minor), Creation, Protection
SPL: see below
ADD: vicissitude,
[commune], [reincarnate], [confusion]
Clerics
of Ralishaz wear multicolored robes of varying
cuts and materials. They
seldom suffer misfortune or illluck,
but when they do, it tends
to be very, very bad. They
avoid taking chances whenever
possible. “Tempt not
Chance” is their byword.
When clerics reach 3rd, 4th, 5th,
or 6th level (roll ld4 for
each cleric) they gain the ability to
put a victim to sleep (as
the spell) by gazing into the eyes of
their victims, once per
day (save vs. spells negates).
Additional Spell
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This spell
allows the cleric to bend fate, but not without
risk. When faced with any
situation involving chance the
cleric need only make the
mystic passes of this spell to
receive a + 10% bonus to
the die roll, (cf., stone
of good luck).
However, each time this
spell is used there is a noncumulative
5% chance that it will backfire
and produce the
worst possible result for
the caster.
When applied
to saving throws, this spell grants the caster
a + 2 bonus to the die roll
(a roll of “1“ always fails), but
if a natural “20” is rolled,
disaster strikes and the cleric
suffers maximum damage from
the attack.
The cleric
must be alive to use this spell and must have
Ralishaz’ three bone holy
symbol openly displayed.
Ralishaz (The Unlooked For)
Lesser god, CN (E) -- Chance, Randomness, Bad Luck, Misfortune, Madness (Ill-luck)
ARMOR CLASS: 0 to -6 (check
each appearance)
MOVE: 15" - 30" (check each
appearance)
HIT POINTS: 140 + 5-50 (check
each appearance)
NO. OF ATTACKS: 1-4 (varies
each round)
DAMAGE/ATTACK: 1-20 + 2
(strength bonus)
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 71-90%
(check each time)
SIZE: M (5' tall)
ALIGNMENT: Chaotic (evil)
WORSHIPERS' ALIGNMENT: Any,
but usually chaotic (C)
SYMBOL: Three bone sticks
PLANE: Limbo
CLERIC/DRUID: 18th level
cleric
FIGHTER: Nil
MAGIC-USER/ILLUSIONIST:
9th level illusionist
THIEF/ASSASSIN: Nil
MONK/BARD: Nil
PSIONIC ABILITY: II
Attack/Defense
Modes: All/all
S: 18 | I: 20 | W: 20 |
D: 19 | C: 20 | CH: 8 (-1) |
Com: | - | - |
Ralishaz' weapon is the equivalent
of a +3
weapon, but it causes 1-20
points of
damage when it hits. In
addition to the
powers normal to an 18th
level cleric and
9th level illusionist, Ralishaz
has the
following powers (no saving
throw
applicable, but MR
withstanding):
Gaze: sleep for 1-20 rounds
(one
creature/round, 10-foot
range)
Touch: ages subject 1-100
months (once
per day)
Curse: variable (affects
one creature, once
per day)
-- Always
lose games of chance.
-- Miss
luck (save or similar) chance.
-- Two
abilities of unequal rating change places with each other.
-- Always
surprised during the next 1-20 encounters.
Ralishaz can be hit only
by magical
weapons. The strength of
the necessary
enchantment varies from
day to day by
chance:
1. +1
or better
2. +2
or better
3. +3
or better
4. +4
or better
In addition, Ralishaz can
sometimes
reverse the effects of attacks.
There is a 1
in 20 chance that an attack
affecting the
deity will actually affect
the attacker, and
there is a 1 in 20 chance
that both
Ralishaz and the attacker
will be affected
equally.
At 3rd-6th level (roll d4),
clerics of this
deity gain the ability to
sleep by gaze,
one use/day, saving throw
applicable.
Clerics Raiment Sacrifice/Propitiation
Sphere of Control | Animal | M | F | N-H | Head | Body | Color(s) | Holy Days | Frequency | Form | Place of Worship |
Ralishaz is the deity of
chance, ill-luck, and misfortune.
He is looked to as the one
who causes unforeseen
events which bring woe more
often than weal.
He is also the deity of
chance and randomness and so
is regarded as the patron
of gamblers and those who
take unusual risks (although
his intercession is
unlooked for).
Ralishaz most often appears
on the PMP
as an ancient and oddly
dressed mendicant --
sometimes male, sometimes
female. Ralishaz will
beg or gamble in this guise.
At other times he will appear
as a jester or idiot. In
his (or her) true form, Ralishaz
is quite awful to behold,
for at one moment the face
and body of the deity are
handsome, the next
wrinkled and ugly, then
that of a scabby beggar, next
that of a beautiful maid.
During all, however, an aura
of unease pervades, for
the randomness of Ralishaz is
most disturbing of all.
The only weapon Ralishaz
ever uses is of wood --
sometimes a club, other
times a staff; both are actually
the same item.
In addition to the powers
normal to a High Priest
(18th level) and a Spellbinder,
Ralishaz has the following
powers:
-- The power to put a person
to sleep with his gaze
-- The power to age a person
with his touch
-- THe power to curse a
person
Few formally worship Ralishaz,
although there are a
handful of small shrines
and temples in large cities
and out-of-the-way places.
Clerics of Ralishaz wear
varicolored robes of differing
materials. It is noteworthy
that these clerics never
seem to suffer misfortune
or ill-luck -- unless it
is very, very bad indeed.
The ceremonies of worship
of Ralishaz involve random
notes on musical instruments,
babbling paeans,
the frequent casting of
augury devices, and wildly
varying conditions of light
and darkness, noise and
quiet, heat and chill.
Deities of the World of Greyhawk | - | - | - | DDG |
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