Zagyg
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<male>
Demi-god, CN --
Humor, Occult Studies, Unpredictability,
Eccentricity
ARMOR CLASS: <+2:
>-2
MOVE: 18"
HIT POINTS: 121
NO. OF ATTACKS: 2
DAMAGE/ATTACK: By weapon type +6 (strength
bonus)
SPECIAL ATTACKS: [SB]
SPECIAL DEFENSES: +2 or better weapon to
hit
MAGIC RESISTANCE: 70%
SIZE: M
WORSHIPERS' RACE: Common
WORSHIPER'S ALIGNMENT: Any (none known)
SYMBOL: Rune of madness (insanity) <>
PLANE: [Prime Material]/[Concordant Opposition]
ALIGNMENT: Chaotic neutral (good) <(Gladsheimian?)>
<learn a little 'Norse'! - try again>
CLERIC/DRUID: Nil
FIGHTER: Superhero (F8)
MAGIC-USER/ILLUSIONIST: Archmage (MU18)
/ Illusionist (I10)
THIEF/ASSASSIN: Nil
MONK/BARD: Nil
PSIONIC ABILITY: [III]
Attack/Defense Modes:
[All/all]
[S: 18/00] | [I: 23] | [W: 17] |
[D: 22] | [C: 19] | [CH: 18] |
Com: - | - | - |
Zagyg has the attributes and abilities normal
to a demi-god. <e>
He can only be hit by +2
or better weapons. <e>
Zagyg, the Mad Arch-Mage and punster, is
the sole
known servant of Boccob,
for the latter recognizes no
others except on special occasions. Zagyg
is mad only
in that none but his master seem to be able
to fathom
his reasoning and sense of humor; few, if
any, hold
him as their deity.
Clerics Raiment Sacrifice/Propitiation
Sphere of Control | Animal | M | F | N-H | Head | Body | Color(s) | Holy Days | Frequency | Form | Place of Worship | Racial Origin |
Humor, Occult Studies, Eccentricity | Common |
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Original: D70.20
Reduce - Reuse - Recycle
Areas of Concern: Humor, Eccentricity, Occult Lore, Unpredictability
Origin/Worshipers: Unknown, Common
Holy Symbol: Rune of Insanity
Alignment: CN (CG)
Domains: Chaos, Knowledge, Music
Prestige Domains: Divination, Madness, Mind, Mysticism, Summoning
Weapons: Club
Colors: Zagyg has no priests and very few worshipers.
emphasize: divination spells
emphasize: spells with random results (eg. monster summoning)
Chaos
1=protection from law
2=shatter
3=magic circle against law
4=chaos hammer
5=dispel law
6=animate objects
7=word of chaos
8=cloak of chaos
9=summon monster IX
Knowledge
1=detect secret doors
2=detect thoughts (ESP)
3=clairaudience/clairvoyance
4=divination
5=true seeing
6=find the path
7=legend lore
8=discern location
9=foresight
Music
Divination (cast Div spells at +2 caster levels) (cf. DOTF.78)
1=identify
2=augury
3=divination
4=scrying
5=commune
6=legend lore
7=greater scrying
8=discern location
9=foresight
Madness (cf. DOTF.79)
1=random action
2=touch of madness
3=rage
4=confusion
5=bolts of bedevilment
6=phantasmal killer
7=insanity (chaos?)
8=maddening scream
9=weird
Mysticism (apply Cha modifier as a bonus to all saves) (cf. DOTF.80)
1=divine favor
2=spiritual weapon
3=lesser aspect of the deity
4=weapon of the deity
5=righteous might
6=aspect of the deity
7=blasphemy/holy word
8=holy aura/unholy aura
9=greater aspect of the deity
Summoning (cast any summon monster spell at CLx2) (cf. DOTF.80)
1=summer monster I
2=summon monster II
3=summon monster III
4=lesser planar ally (beckon?)
5=summon monster V
6=planar ally (conjure elemental, ea?)
7=summon monster VII
8=greater planar ally
9=gate
55555321
mu1 =
mu2 = ESP, invisibility ("we have to find the wizard alien and break
his spell", or somesuch - South Park, Sexual
Healing), shatter
mu3 = clairaudience, clairvoyance
mu4 =
mu5 =
mu6 =
mu7 =
mu8 =
mu9 =
54321
i1 =
i2 =
i3 =
i4 =
i5 =
<jester!>
DMPrata wrote:
Gary,
during Tenser's exposition at the beginning
of Isle of the Ape (an excellent humbler of PC's, by the way :twisted:
), he says something to the effect of, " . . . Zagig, or, should I say,
Zagyg. . . .
"
What's the difference in pronunciation between the mortal and demi-god
forms of everyone's favorite mad archmage's name? Is the former ZA-g?g
and the latter ZA-g?g (or ZA-g?g)?
Col_Pladoh wrote:
What's
in a name? would the Mad Archmage be any...
Ah well, okay: ZAG-ig as opposed to ZAG-yg
BTW, thanks for your good words. I loved Isle of the Ape, but none of my players seemed in the least pleased with the setting...
Gary
DMPrata wrote:
Er,
thanks Gary. That's clear as mud now.
Col_Pladoh wrote:
Well,
if the difference between "yg" and :"ig" is unclear, pronounce them the
same
gideon_thorne wrote:
Thank goodness for my Protection from Rhetorical Missiles thick skin...
This thread needed a bit
of levity.
[Zagyg invokes levitation
on all the posts here.]
How's that for levity?
Gary
Quote:
Originally posted by
shadow
Gary, I've been wondering
for a while what was your inspiration for some of the gods of Greyhawk.
Specifically I've been wondering about Erythnul, Zagyg, and Wastri
I can see that Zagyg is Gygax
spelled backwards (With Z replacing the X).
I've read somewhere the
Zagyg was originally a mortal who ascended to godhood.
Was he originally one of
your PCs?
Zagig/Zagyg is based on
a sort of joke--me as the mad designer of Greyhawk Castle and its dungeons.
After all, how else could
such a place exist?
Zagig was never a PC, only
an NPC played by me...
Quote:
Originally posted by
The Blue Elf
I'm curious to know how
did Zagig become a Demi-God,Gary?
And thank you very much Gary
for your time.
Castle Greyhawk had to have
such a figure behind it.
Otherwise, how could one
explain all the strange and near-impossible (even in a magic-active universe)?
So the advent of Zagig corresponded
to the development of the castle-dungeons complex early in 1973 used in
my Greyhawk campaign.
Zagig put in a cameo appearance
when the adventurers managed to plumb the utmost depths, as will be covered
in a DRAGON Magazine essay in my "Up on a Soapbox" column one of these
months
Cheers,
Gary
Originally posted by
Cimerians
I also joined C&C....great
to hear about all the things they are planning.
The project is exciting
to me, for sure! Although I am not eager to spend the next two years doing
castle-dungeon modules, at least Rob Kuntz is on board, so the work won't
eat up every available creative minute. We should begin the actual castle
ruins and subterranean levels early next year. Rob is currently working
on a follow-up module to my campaign setting one, his being THE DARK CHATEAU,
a sort of introduction to the characyer of Zagyg. Meantime, I am awaiting
the moster roster for the C&C rules so I can finish my really big introductory
piece.
Quote:
Originally Posted by grodog
Gary, I have a set of related
GH queries for you, and this one takes a bit of a preamble to get going.
I've heard variously among
the GH diehards that Zagyg and Xagy were actually different beings, and
that Xagy was Zagyg's evil twin.
I don't recall offhand where
I read this, it was likely either in one of your Q&A sessions with
Paul Stormberg, in an earlier thread here on ENWorld, or in passing conversation
with Scotty, Gene, or somesuch GH grognard.
Xagy is a relative of Zagyg.
Quote:
Originally Posted by grodog
Is Xagy a different person
from Zagyg?
What is Xagy's relationship
to Zagyg?
Is Xagy also a deity, or
is he long dead by 576 CY?
If he's alive, does Xagy
oppose Zagyg?
Lastly, will Xagy appear
in any of the Castle Zagyg publications?
Yes
A great uncle.
No, not deital and now gone on to his reward.
No.
Quote:
Originally Posted by seskis281
Sorry - to clarify, if the
Wizards hold the rights to Greyhawk and so using settings and names (as
you indicated in the above post about the Valley of the Mage) isn't possible,
what made the name "Zagyg" (which is certainly a major part of Greyhawk)
different so that you can publish this wonderful new series?
If I'm prying I apologize, just curious because it would be cool to see some of the other Greyhawk material eek into CZ setting.
John
Heh...
In ther settlement agreement all anagrams of or based on my name are my exclusive property, so Zagig and Zagyg, as well as Yrag and the like, are something WotC can not use without my permission.
Gary
<original, D70>
ZAGYG
Humor, Occult Studies, Unpredictability, Eccentricity
Demi-god
ARMOR CLASS: -2
MOVE: 18"
HIT POINTS: 121
NO. OF ATTACKS: 2
DAMAGE/ATTACK: By weapon type +6 (strength bonus)
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: +2 or better weapon to hit
MAGIC RESISTANCE: 100%
SIZE: M
ALIGNMENT: Chaotic neutral (good)
WORSHIPPER'S ALIGNMENT: Any (none known)
SYMBOL: Rune of madness (insanity)
PLANE: Prime Material - Concordant Opposition
CLERIC/DRUID: Nil
FIGHTER: 8th level fighter
MAGIC-USER/ILLUSIONIST: 18th level magic-user / 10th level illusionist
THIEF/ASSASSIN: Nil
MONK/BARD: Nil
PSIONIC ABILITY: III
Attack/Defense Modes: All/all
S: 18/00 | I: 23 | W: 17 |
D: 22 | C: 19 | CH: 18 |
Being able to employ devices common to both fighters and magic-users, Zagyg is likely to appear with a vorpal blade in one hand and a wand of wonder in the other.
Thus, if Zagyg put on a ring of weakness, all others within a 1" radius might be affected instead.)
He has been known to strike with a padded club, or cast a haste spell upon an opponent, however.
He can be hit only by +2 or better weapons.