Zagyg


-
-
Deities of the World of Greyhawk
-
-
E3 Guide
-
E3.1 Glossography
-
The World of Greyhawk

<male>

Demi-god, CN --
Humor, Occult Studies, Unpredictability, Eccentricity

ARMOR CLASS: <+2: >-2
MOVE: 18"
HIT POINTS: 121
NO. OF ATTACKS: 2
DAMAGE/ATTACK: By weapon type +6 (strength bonus)
SPECIAL ATTACKS: [SB]
SPECIAL DEFENSES: +2 or better weapon to hit
MAGIC RESISTANCE: 70%
SIZE: M
WORSHIPERS' RACE: Common
WORSHIPER'S ALIGNMENT: Any (none known)
SYMBOL: Rune of madness (insanity) <>
PLANE: [Prime Material]/[Concordant Opposition]
ALIGNMENT: Chaotic neutral (good) <(Gladsheimian?)> <learn a little 'Norse'! - try again>
CLERIC/DRUID: Nil
FIGHTER: Superhero (F8)
MAGIC-USER/ILLUSIONIST: Archmage (MU18) / Illusionist (I10)
THIEF/ASSASSIN: Nil
MONK/BARD: Nil
PSIONIC ABILITY: [III]
    Attack/Defense Modes: [All/all]
 
[S: 18/00]  [I: 23]  [W: 17] 
[D: 22]  [C: 19]  [CH: 18]
Com: - - -

Zagyg has the attributes and abilities normal to a demi-god. <e>
He can only be hit by +2 or better weapons. <e>

Zagyg, the Mad Arch-Mage and punster, is the sole
known servant of Boccob, for the latter recognizes no
others except on special occasions. Zagyg is mad only
in that none but his master seem to be able to fathom
his reasoning and sense of humor; few, if any, hold
him as their deity.
 
 







                                                    Clerics    Raiment                            Sacrifice/Propitiation
Sphere of Control Animal M F N-H Head Body Color(s) Holy Days Frequency Form Place of Worship Racial Origin
Humor, Occult Studies, Eccentricity Common

 
<
-
DDG
-
>

Original: D70.20
 



Ecology Fund

Reduce - Reuse - Recycle


Areas  of Concern: Humor, Eccentricity, Occult Lore, Unpredictability

Origin/Worshipers: Unknown, Common

Holy Symbol: Rune of Insanity

Alignment: CN (CG)

Domains: Chaos, Knowledge, Music

Prestige Domains: Divination, Madness, Mind, Mysticism, Summoning

Weapons: Club

Colors: Zagyg has no priests and very few worshipers.



 

emphasize: divination spells
emphasize: spells with random results (eg. monster summoning)

Chaos
1=protection from law
2=shatter
3=magic circle against law
4=chaos hammer
5=dispel law
6=animate objects
7=word of chaos
8=cloak of chaos
9=summon monster IX

Knowledge
1=detect secret doors
2=detect thoughts (ESP)
3=clairaudience/clairvoyance
4=divination
5=true seeing
6=find the path
7=legend lore
8=discern location
9=foresight

Music

Divination (cast Div spells at +2 caster levels) (cf. DOTF.78)
1=identify
2=augury
3=divination
4=scrying
5=commune
6=legend lore
7=greater scrying
8=discern location
9=foresight

Madness (cf. DOTF.79)
1=random action
2=touch of madness
3=rage
4=confusion
5=bolts of bedevilment
6=phantasmal killer
7=insanity (chaos?)
8=maddening scream
9=weird

Mysticism (apply Cha modifier as a bonus to all saves) (cf. DOTF.80)
1=divine favor
2=spiritual weapon
3=lesser aspect of the deity
4=weapon of the deity
5=righteous might
6=aspect of the deity
7=blasphemy/holy word
8=holy aura/unholy aura
9=greater aspect of the deity

Summoning (cast any summon monster spell at CLx2) (cf. DOTF.80)
1=summer monster I
2=summon monster II
3=summon monster III
4=lesser planar ally (beckon?)
5=summon monster V
6=planar ally (conjure elemental, ea?)
7=summon monster VII
8=greater planar ally
9=gate
 

55555321
mu1 =
mu2 = ESP, invisibility ("we have to find the wizard alien and break his spell", or somesuch - South Park, Sexual Healing), shatter
mu3 = clairaudience, clairvoyance
mu4 =
mu5 =
mu6 =
mu7 =
mu8 =
mu9 =
 

54321
i1 =
i2 =
i3 =
i4 =
i5 =


<jester!>


DMPrata wrote:
    Gary, during Tenser's exposition at the beginning of Isle of the Ape (an excellent humbler of PC's, by the way :twisted: ), he says something to the effect of, " . . . Zagig, or, should I say, Zagyg. . . .
    " What's the difference in pronunciation between the mortal and demi-god forms of everyone's favorite mad archmage's name? Is the former ZA-g?g and the latter ZA-g?g (or ZA-g?g)?


Col_Pladoh wrote:
    What's in a name? would the Mad Archmage be any...

    Ah well, okay: ZAG-ig as opposed to ZAG-yg

    BTW, thanks for your good words. I loved Isle of the Ape, but none of my players seemed in the least pleased with the setting...


    Gary

DMPrata wrote:
    Er, thanks Gary. That's clear as mud now. 

Col_Pladoh wrote:
    Well, if the difference between "yg" and :"ig" is unclear, pronounce them the same
 


gideon_thorne wrote:

Thank goodness for my Protection from Rhetorical Missiles thick skin... 

This thread needed a bit of levity.
 


[Zagyg invokes levitation on all the posts here.]

How's that for levity?


Gary
 

Quote:
Originally posted by shadow
Gary, I've been wondering for a while what was your inspiration for some of the gods of Greyhawk. Specifically I've been wondering about Erythnul, Zagyg, and Wastri

I can see that Zagyg is Gygax spelled backwards (With Z replacing the X).
I've read somewhere the Zagyg was originally a mortal who ascended to godhood.
Was he originally one of your PCs?


Zagig/Zagyg is based on a sort of joke--me as the mad designer of Greyhawk Castle and its dungeons.
After all, how else could such a place exist?
Zagig was never a PC, only an NPC played by me...
 
 

Quote:
Originally posted by The Blue Elf
I'm curious to know how did Zagig become a Demi-God,Gary?

And thank you very much Gary for your time.
 


Castle Greyhawk had to have such a figure behind it.
Otherwise, how could one explain all the strange and near-impossible (even in a magic-active universe)?

So the advent of Zagig corresponded to the development of the castle-dungeons complex early in 1973 used in my Greyhawk campaign.
Zagig put in a cameo appearance when the adventurers managed to plumb the utmost depths, as will be covered in a DRAGON Magazine essay in my "Up on a Soapbox" column one of these months

Cheers,
Gary
 


Originally posted by Cimerians
I also joined C&C....great to hear about all the things they are planning.


The project is exciting to me, for sure! Although I am not eager to spend the next two years doing castle-dungeon modules, at least Rob Kuntz is on board, so the work won't eat up every available creative minute. We should begin the actual castle ruins and subterranean levels early next year. Rob is currently working on a follow-up module to my campaign setting one, his being THE DARK CHATEAU, a sort of introduction to the characyer of Zagyg. Meantime, I am awaiting the moster roster for the C&C rules so I can finish my really big introductory piece.
 

Quote:
Originally Posted by grodog
Gary, I have a set of related GH queries for you, and this one takes a bit of a preamble to get going.

I've heard variously among the GH diehards that Zagyg and Xagy were actually different beings, and that Xagy was Zagyg's evil twin.
I don't recall offhand where I read this, it was likely either in one of your Q&A sessions with Paul Stormberg, in an earlier thread here on ENWorld, or in passing conversation with Scotty, Gene, or somesuch GH grognard.


Xagy is a relative of Zagyg.

Quote:
Originally Posted by grodog
Is Xagy a different person from Zagyg?
What is Xagy's relationship to Zagyg?
Is Xagy also a deity, or is he long dead by 576 CY?
If he's alive, does Xagy oppose Zagyg?
Lastly, will Xagy appear in any of the Castle Zagyg publications?


Yes

A great uncle.

No, not deital and now gone on to his reward.

No.
 

Quote:
Originally Posted by seskis281
Sorry - to clarify, if the Wizards hold the rights to Greyhawk and so using settings and names (as you indicated in the above post about the Valley of the Mage) isn't possible, what made the name "Zagyg" (which is certainly a major part of Greyhawk) different so that you can publish this wonderful new series?

If I'm prying I apologize, just curious because it would be cool to see some of the other Greyhawk material eek into CZ setting.

John


Heh...

In ther settlement agreement all anagrams of or based on my name are my exclusive property, so Zagig and Zagyg, as well as Yrag and the like, are something WotC can not use without my permission.


Gary


<original, D70>
 
 

ZAGYG
Humor, Occult Studies, Unpredictability, Eccentricity

Demi-god
ARMOR CLASS: -2
MOVE: 18"
HIT POINTS: 121
NO. OF ATTACKS: 2
DAMAGE/ATTACK: By weapon type +6 (strength bonus)
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: +2 or better weapon to hit
MAGIC RESISTANCE: 100%
SIZE: M
ALIGNMENT: Chaotic neutral (good)
WORSHIPPER'S ALIGNMENT: Any (none known)
SYMBOL: Rune of madness (insanity)
PLANE: Prime Material - Concordant Opposition
CLERIC/DRUID: Nil
FIGHTER: 8th level fighter
MAGIC-USER/ILLUSIONIST: 18th level magic-user / 10th level illusionist
THIEF/ASSASSIN: Nil
MONK/BARD: Nil
PSIONIC ABILITY: III
    Attack/Defense Modes: All/all
 
 
S: 18/00 I: 23 W: 17
D: 22 C: 19 CH: 18

Being able to employ devices common to both fighters and magic-users, Zagyg is likely to appear with a vorpal blade in one hand and a wand of wonder in the other.

Thus, if Zagyg put on a ring of weakness, all others within a 1" radius might be affected instead.)

He has been known to strike with a padded club, or cast a haste spell upon an opponent, however.

He can be hit only by +2 or better weapons.