Gate
(Conjuration/Summoning)
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Effect: The casting of a gate spell has 2wo effects:
1st) it causes an ultra-dimensional connection between the plane of existence the cleric is on and that plane on which dwells a specific being of great power, the result enabling the being to merely step through the gate, or portal, from its plane to that of the cleric;
2nd) the utterance of the spell attracts the attention of the dweller on the other plane.
When casting the spell, the
cleric must name the demon,
devil,
demi-god,
god,
or similar being he or she
desires to make use of the gate and come to the cleric's aid.
There is a 100% certainty
that something will step through the gate.
The actions of the being
which comes through will depend on many factors,
including
the alignment of the cleric,
the nature
of those in company with him or her,
and who
or what opposes or threatens the cleric.
Your DM will have a sure
method of dealing with the variables of the situation.
The being gated in will
either return immediately (very unlikely) or remain to take action.
DMG: Unless you have
some facts regarding the minions serving the being called forth by the
casting of the gate spell,
it is necessary to have
the being called come.
Then, if it is a trifle,
it can leave or attack;
if it is of middling importance,
it can take same positive action to set matters aright, and then demand
appropriate repayment;
and if the matter is urgent,
it can act accordingly and ask whatever is its wont thereafter, if appropriate.
However, Asmodeus might
send a pit fiend to see what the problem was, and some deity of lawful
good might send a ki-rin on the same mission.
As to the likelihood of
the gated being returning without doing something,
use a factor of 20% for
a trifling matter,
15% of return if the affair
is of medial importance,
and from 1% to 50% if the
matter is very important --
1% indicating
that the being finds itself well able to handle the situation and everything
pleases or displeases it greatly,
50% if
the situation would be risky and it is displeased.
DMG: Thus,
Asmodeus summoned by a party
of chaotic good characters to save them from a type VI demon could be a
trifle to an important act,
depending on what was involved
- such as a relic of lawful evil.
Asmodeus would certainly
do away with the summoners as well as the demon if at all possible.
On the other hand, Asmodeus
summoned to pit himself against Bahamut would be very likely to turn and
do a speedy exit unless the matter was of critical importance to Hell.
Variant:
The gate spell on page 21 includes
instructions on how to make
such a
gate permanent, involving
permanency,
a dust compounded of several
rare
ingredients including certain
rare
crushed gemstones and oil
of etherealness,
and the blood of at least
six creatures:
three native to each plane
the
gate reaches.
- The
Tome of the Unicorn
Shukenja: This spell
opens a portal to the plane of a desired, powerful, extra-planar being,
and calls that being's attention to that portal,
allowing it to step through
the portal (or send an agent or minion).
There is a 100% chance that
something steps through the gate.
The actions of the summoned
being depend on the situation, returning to its own plane if the matter
is trifling or places the being in great danger.
Wu
Jen: Except as noted, this spell is similar to the 7th-level shukenja
spell of the same name.
A <wizard> opens a gate to another <dimension>.
Yog-Sothoth
(god of gates)
Heimdall
(god of gates)