|
|
|
|
|
|
|
|
|
|
The third heaven, also called The Heaven
of Pearls, is
lit by a soft white
glow from the airy vault above it.
Its land is green && soft, consisting
of verdant moors && crop lands && meadows.
It is in Venya that the realms
of The Green Fields, the home of the
halfling pantheon, are found.
The following method of creating charts is based on the sum of 1 8-sided
and 1 12-sided die, producing a rnage from 2-20 with a large flat spot
of
equal probability in the 9-13 range. Those desiring "unique" creatures
might assign them 2 to 20 pips. Monsters can be placed into the 19
resulting slots according to their frequency in the region, as follows:
Die Roll | Frequency |
2 | Very rare |
3 | Very rare |
4 | Very rare or rare |
5 | Rare |
6 | Rare |
7 | Uncommon* |
8 | Uncommon* |
9 | Common** |
10 | Common** |
11 | Common** |
12 | Common** |
13 | Common** |
14 | Uncommon* |
15 | Uncommon* |
16 | Rare |
17 | Rare |
18 | Very rare or rare |
19 | Very rare |
20 | Very rare |
* Alternately; choice of two very rare creatures.
** Alternately; choice of two rare creatures.
Below are 2 sample charts drawn from the temperate, wild, forested
areas. In Example 1 the forest is the sylvan home of elves, plagued
by
gnoll raiders. In example 2 the forest is a dark woods inhabited by
spiders and other foul beasts. DMs are encouraged to tailor their
encounters to their own worlds in a similar fashion.
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 |
41 | |||||||||||||||||||||||||||||||||||||||