Climate/Terrain:
Temperate and sub-tropical mountains
Frequency:
Uncommon
Organization:
Swarm
Active Times:
Night
Diet: Nil
Intelligence:
Non-intelligent (0)/ animal (1)
Treasure:
Nil
Alignment:
Neutral
Reaction Modifier:
- 5
Number Appearing:
1 swarm of 200 -b ldlOO
Armor Class:
10 (7)
Movement:
/18" (/6")
Hit Dice:
1 hp (50 hp)
THACO Nil
(13)
Number of Attacks:
Nil (1)
Damage per Attack
Nil (1-6)
Special Attacks:
Light beams
Special Defenses:
Nil
Magic Resistance:
Nil
Size: Tiny
(1/2" diameter) (small (12" diameter))
Morale: See
below
Experience Value:
3 (75)
The crystalmist is
a swarm of living crystals that dwells
in high mountainous
regions. When threatened, the individuals
in the swarm can
combine to form a community
with enhanced intelligence
and powers. (In the listing
above, statistics
before parentheses refer to the individual
creature; statistics
within parentheses refer to the community.)
Physical Appearance:
An individual crystalmist creature
appears as a
tiny drifting crystal, like a large snowflake
with its own internal
light.
This light can be any
color. The individuals
congregate in large multicolored
swarms that drift
aimlessly through the air. If the swarm is
threatened, the individuals
coalesce, forming larger crystal
communities approximately
a foot in diameter. Each
community is composed
of 50 individuals, and takes one
round to form. Communities
can hover and move slowly.
They glow with a
pure white light.
Combat: The
individuals have no combat abilities and
no measurable intelligence.
The communities, on the other
hand, have animal
awareness. They are also able to generate
brilliant beams of
white light with a range of 20 feet.
These beams are intense
enough to cause damage, and can
ignite flammable
materials if they fail their saving throw
against magical fire.
Armor can absorb or reflect these
beams (although sometimes
at the cost of igniting the
armor's material),
so attacks are handled with a regular
hit roll, rather
than as a spell attackhaving throw situation.
If a community's
hit roll is unsuccessful but still
exceeds 3 (the roll
necessary for the creature to hit AC lo),
the beam has struck
the target's shield or a piece of armor.
If the equipment
struck is flammable (e.g., padded armor,
wooden shield, etc.),
it must save against magical fire or
burst into flame.
A community consists
of 50 individuals, and so has 50 hp;
however, if it receives
10 or more points of damage, it
breaks apart into
its component individuals. Each point of
damage done to the
community destroys one individual
(thus a community
sustaining 12 points of damage will
immediately decompose
into 38 individuals). Individuals
from a scattered
community won't form another community
for 5 rounds after
the dissolution of their last community.
Crystalmists-whether
individuals or communities- are
immune to sleep,
charm, illusion, or other mind-affecting
magics.
Crystalmists have
limited and temporary awareness,
and hence have no
morale in the normal sense. As dictated
by the constraints
above, crystalmists will continue to
form communities
and attack until the threat to the swarm
has gone, or until
they have all been destroyed.
Habitat/Society:
Individual crystalmists have less selfawareness
and intelligence
than insects. Over the millennia,
however, they've
evolved the ability to coalesce into
larger communities
in time of need. In these communities,
the insignificant
minds of individuals merge together to
produce animal-level
intelligence.
Crystalmist communities
form if any creature tries to
pass through a swarm.
Most denizens of the mountains
know this, and avoid
the drifting points of light.
During the day, crystalmists
are inert, lying like salt
crystals sprinkled
on the ground. Their glow is gone, and
they cannot move.
They spend the daylight hours absorbing
what little sustenance
they need from the air and from
the rocks: oxygen,
hydrogen, silicon, some carbon, and
other trace elements.
They also absorb the energy of sunlight,
storing it somehow
within their crystal lattices for
later use.
Crystalmist individuals
reproduce rarely, and then by
binary fission like
unicellular creatures.
Although they can
be found in any temperate or subtropical
mountain range, they're
most common in the Crystalmist
Mountains
(whether the range
was named for the
creatures or they
for the range is still a point of contention
among sages).
Niche: Since
they consume nothing but energy and
inanimate matter,
crystalmists are at the bottom of the
food chain. They
are a source of necessary minerals for
some nocturnal predators-mostly
birds and bats, who can
snatch a few individuals
from the air before communities
can form to drive
them off. Slow-moving and earthbound
creatures tend to
avoid crystalmists.