Baalzebul (Arch-devil)

Lesser God


FREQUENCY: Very rare <Unique>
FREQUENCY: Very rare ([Dungeon Level X])
FREQUENCY: Very rare ([Astral Plane])

NO. APPEARING: 1
ARMOR CLASS: -5
MOVE: 9"/24"
HIT DICE: 166 HP
% IN LAIR: 80%
TREASURE TYPE: [E], [R], [V]
NO. OF ATTACKS: 1 bite ~ 7
DAMAGE/ATTACK: 2-12 + special
SPECIAL ATTACKS: Poison, magic use, psionics
SPECIAL DEFENSES: +3 or better weapon to hit
MAGIC RESISTANCE: 85%
INTELLIGENCE: Genius
ALIGNMENT: Lawful evil
SIZE: L (12' tall)
PSIONICABILITY: 313
    Attack/Defense Modes: All/all
LEVEL/X.P. VALUE: X | 61,410 (for destroying material form) | 614,100 (if killed permanently)

The sixth and seventh planes of Hell, Malbolge and Maladomini
respectively, are ruled by Baalzebul, "Lord of the Flies" ("lies"?) He is an
arch-devil of great power, second only to Asmodeus. Malbolge is a black
stone plane, filled with stinking vapors, smokes, fire pits, and h'uge caves
and caverns. Maladomini is similar, but there will be found the moated
castles of the malebranche and the great fortress of Baalzebul.

This arch-devil can employ any of the following powers, one at a time, as
desired, during a turn or melee round, as applicable: pyrotechnics,
produce flame, wall of fire, continual light, read longuages, read magic,
detect invisible, locate object, invisibility, dispel magic, shape change,
beguile, rulership (as a rod of rulership), hold person, charm monster,
geos, restoration, raise dead fully, (fulfill another's) wish. Once per day
Baalzebul can use: symbol of pain, symbol of insanity, (un) holy word. He
can always summon 1-4 horned devils. His glance causes fear and
weakness (saving throw versus magic or collapse in trembling until 1-4
melee rounds after the gaze is lifted) whenever he directly stores at any
person.

Baalzebul should be treated as a lesser god, though he very rarely has human worshipers.



MP: Baalzebul, reportedly the second-most powerful of the arch-devils,
makes his home in the seventh ring, Maladomini, in the
great fortress Malagard. This fortress is a maze of towers and
walls and dungeons, jammed with all manner of treasures as well
as eons' worth of debris that has never been thrown out.