FREQUENCY: Rare ([Dungeon Level
I])
FREQUENCY: Rare ([Cold Wilderness
Mountains], [Cold Wilderness Hills], [Cold Wilderness Forest])
FREQUENCY: Rare ([Temperate Wilderness Mountains], [Temperate
Wilderness Hills], [Temperate Wilderness Forest])
FREQUENCY: Rare ([Tropical
Wilderness Mountains], [Tropical Wilderness Hills], [Tropical Wilderness
Forest])
NO. APPEARING: 10- 100 (120)
ARMOR CLASS: 8 (7)
MOVE: 12"
HIT DICE: 2 (1)
% IN LAIR: 40%
TREASURE TYPE: See below
NO. OF ATTACKS: 1 ~ {0 = 16 | 1 = 15 | 2 = 14 | 3 = 13
| 4 = 12 | 5 = 11 | 6 = 10 | 7 = 9 | 8 = 6 | 9 = 5 | 10 = 4}
NO. OF ATTACKS (Tribesman): 1 <2 with shortbow> ~
{0 = 19 | 1 = 18 | 2 = 17 | 3 = 16 | 4 = 15 | 5 = 14 | 6 = 13 | 7 = 12
| 8 = 11 | 9 = 10 | 10 = 9}
DAMAGE/ATTACK: By weapon type
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
INTELLIGENCE: Low (to average)
ALIGNMENT Neutral
SIZE: M
LEVEL/X.P. VALUE: I | 20 + 1 (28 + 2 if armed with missile
weapon)
LEVEL/X.P. VALUE (Tribesman): I | 10 + 1 (14 + 1 if armed
with missile weapon)
<moved>Cavemen are primitive, very fierce humans found in areas which are otherwise uninhabited by humans.
They tend to be frightened by the unknown, so subtract 1 from reaction dice in such morale checks. <convert one integer on the 2-12 scale to d%: -8%?>
Weapons: Cavemen are armed as follows:
01-10 | spear & stone axe | 10% |
11-30 | stone axe | 20% |
31-80 | club | 50% |
81-00 | spear | 20% |
Treat stone axes as battle
axes, clubs as morning stars.
Note that due to their strength <16>
cavemen add +1 to damage rolls.
#E: For every 10 cavemen
there will be an additional F3. <B3>
Cavemen will always be led by a 5th level fighter (chief)
with 1-4 4th level subchiefs -- all in addition to the number indicated
by the dice.
For every 10 cavemen encountered there is a 10% chance
that they will have a 3rd level cleric with them (also a caveman, but possessing
normal cleric spells). <revise this with the DMG info. cleric should
be read as shaman>
Lair: Cavemen always lair in caves
|| caverns. There will be females and young
equal to 100% and 50% respectively of the number of males
encountered.
Treasure: There might be a chance
that they will have ivory tusks, gold nuggets, or
uncut gems -- allow 5% chance for
each per 10 cavemen, but if any one is
indicated there will be no other treasures.
Ivory is valued at 1,000 gold
pieces per tusk (2 men to carry each),
and there can be 2-12 tusks. Gold
nuggets are the size of 5 gold pieces,
and there can be 20-80 of them.
Uncut gems are base 10 gold piece
value, and there can be 1-100 of them.
Tribal Spell Casters : Shamen (C* maximum) OR witch doctors (C* / MU4 maximum). Not recommended for random encounters.
* Cavemen tribes have normal clerical members.
FREQUENCY: Rare ([Tropical Wilderness Forest], [Tropical Wilderness Swamp])
Primitive tribesmen are typically found in tropical jungles or on islands.
They use large shields. <move>
#E: Their leaders conform
to those of
cavemen, but they have the following additional figures:
1 -- C4 for every 10 tribesmen
1 -- 6th level cleric for every 30 tribesmen
1 -- 8th level head cleric (witchdoctor)
Tribesman clerics will be druidical in nature.
Weapons: Tribesmen are armed as follows:
shield, spear
& club 30%
shield & 2 spears
40%
shortbow & club
30%
Treat tribesmen’s clubs as maces.
Lair: These men dwell in villages of grass, bamboo
or mud huts. There is a 50%
chance that the village lair will be protected by a log
palisade. The village
will contain females and young equal to 100% of the males
encountered.
There is a 75% chance that there will be 20-50 slaves.
There is a 50%
chance thot there will be 2-12 captives (food!) held
in a pen.
Treasure: Their treasure is
exactly that of cavemen, but the tribesmen can possess all three types.