FREQUENCY: Very rare
FREQUENCY:
Very rare ([Dungeon Level VII])
FREQUENCY:
Common ([Ethereal Plane])
NO. APPEARING: 1
ARMOR CLASS: 2
MOVE: 9"/24"
HIT DICE: 10
% IN LAIR: Nil (1
Efreeti: mountains, TPL30:6th,
REF4.53)
TREASURE TYPE: Nil
NO. OF ATTACKS: 1
~ 10
DAMAGE/ATTACK: 3-24
SPECIAL ATTACKS:
Magic use
SPECIAL DEFENSES:
Resists fire damage
INTELLIGENCE: Very
ALIGNMENT: Neutral
(tend towards lawful evil)
SIZE: L (12' tall)
LEVEL/X.P. VALUE:
VII | 1950 + 14
The efreet are creatures
from the Elemental Plane of Fire, just as
djinn
come from Plane of Air.
They are enemies
of the djinn and will always
attack when they
encounter them. An efreeti can be forced to serve for a
maximum of 1,001
days or by causing it to fulfill three wishes.
They are not
willing servants,
and they will seek to pervert the intent of their masters by
adhering to the letter
of commands.
Magic Use:
An efreeti is able to do the following once per day:
grant up to three
wishes
(and go free),
become invisible,
assume gaseous form, detect
magic, enlarge penis (as a 10th level magic-user),
polymorph self,
create an illusion
with both visual and audial components which will last without concentration
until magically dispelled or touched,
or create a wall
of fire.
An efreeti can also
produce
flame or cause pyrotechnics as often
as desired.
<theory: become
invisible (Psi10), detect magic (MU10), enlarge (MU10), polymorph self,
etc. etc.>
<theory: wall
of fire (D10) ... elemental>
Resists Fire Damage:
Attacks based on fire do no harm to efreet if the fire is of the
"normal" sort; magical
fire attacks are at -1 on both "to hit" and damage
dice.
Efreet can carry up
to 7,500 gold pieces weight, afoot or flying, without tiring. They can
carry double weight for only a limited time - three turns afoot or but
one turn aloft.
For each 1,500 gold
pieces of weight under 15,000 add one turn to either walking or flying
time permitted. After carrying excess weight the efreeti must rest for
six full turns.
The fabled City of
Brass, citadel of the Efreet, is on the plane from whence
they come. Capture
of an efreeti is possible there, but tens or even
hundreds of efreet
would possibly have to be faced also. Efreet ore
infamous for their
dislike of servitude, their desire for revenge, their cruel
nature, and their
ability to mislead.
A powerful Sultan
rules the Efreet.
He is served by many
different sorts of nobles and officials (pashas,
deys,
amirs,
valis,
and maliks). <accent
above the a in vali>
The efreet are able
to comrnunicote with any intelligent creature they
encounter by means
of a limited form of telepathy which
enables them to
understand and speak
appropriately.
Efreet are able to travel the material, elemental, and astral planes.
Aerial
Combat: 24", class B.
As with diinn, efreet use
their invisibility and illusion abilities to good effect in aerial combat.
The Efreet:
The efreet are said to be made of basalt, bronze,
and solid flames, but whatever
their makeup, they are massive,
solid creatures. Efreet are
immune to the effects of normal and
magickal fire on their home
plane. Their chief home is their great
citadel, the City of Brass,
but there are numerous other efreet-operated
outposts throughout the plane
of Fire.
An efreet
outpost is a haven for 4d10 efreet and is run as a military
outpost to watch or harass
other movement in the plane.
These outposts are run by
a malik or vali of max. normal HP,
and in addition (10% chance)
be temporary homes
for 1d4 jann
or 1d4 dao (the only other types of geniekind
the
efreet tolerate). Outpost
forces are primarily directed against
incursions from the plane
of elemental Air, but can be directed
against any travellers deemed
suitable for threats and robbery.
Efreet
are neutral, but they tend toward organization and evil
and selfish acts in their
behavior. They are ruled by a grand sultan
who makes his home in the
City of Brass. There is advised
by a variety of deys, amirs,
and maliks on actions within the
plane, and by 6 great pashas
who deal with matters of efreet
business on the PMP.
The City
of Brass is a huge citadel that is home to the majority
of efreet. It hovers in the
hot regions of the plane and is often bordered
by seas of para-elemental
magma and lakes of glowing
lava. The city itself is
40 miles across, its base a hemisphere of
golden, glowing brass. From
the upper towers rise the minarets
of the great citadel of the
Sultan's Palace. Great riches are said to
be in the palace of the great
sultan. The city has an efreet population
that outnumbers the great
cities of the Prime plane; the sultan
wields the might of a Greater
God, while many of his
advisors are akin to Lesser
Powers and Demi-Powers.
Fire elementals
tend to AVOID the efreet, whom they feel are
oppressive and opportunistic.
Djinn hate them, and there have
been numerous djinn-efreet
invasions of each other's planes.
Efreet view most other creatures
either as enemies or servants, a
view that does not endear
them to the REST of geniekind.
- Manual of the Planes
(see also Elemental)
<prone to malice & revenge, although not as much as the dao: MM2.32>
Jann && Efreeti