Griffon

FREQUENCY: Uncommon

FREQUENCY: Uncommon ([Cold Civilized Mountains]), ([Cold Wilderness Mountains])
FREQUENCY: Very Rare ([Cold Civilized Hills], [Cold Civilized Desert]), ([Cold Wilderness Hills], [Cold Wilderness Desert])
FREQUENCY: Rare ([Cold Freshwater Surface])
FREQUENCY: Very rare ([Cold Saltwater Surface])


Belabranta

FREQUENCY: Uncommon ([Temperate Civilized Mountains])
FREQUENCY: Very rare ([Temperate Civilized Hills], [Temperate Civilized Desert])
FREQUENCY: Uncommon ([Temperate Wilderness Mountains])
FREQUENCY: Very rare ([Temperate Wilderness Hills], [Temperate Wilderness Forest])
FREQUENCY: Very rare ([Temperate Freshwater Surface])
FREQUENCY: Very rare ([Temperate Saltwater Surface])

FREQUENCY: Uncommon ([Tropical Civilized Mountains])
FREQUENCY: Very rare ([Tropical Civilized Hills], [Tropical Civilized Desert])
FREQUENCY: Uncommon ([Tropical Wilderness Mountains])
FREQUENCY: Very rare ([Tropical Wilderness Hills], [Tropical Wilderness Desert])
FREQUENCY: Very rare ([Tropical Freshwater Surface])
FREQUENCY: Very rare ([Tropical Saltwater Surface])

NO. APPEARING: 2-12
ARMOR CLASS: 3
MOVE: 12"/30" (MC: C, D when mounted)
HIT DICE: 7 <(wings)> <(35 hp)>
% IN LAIR: 25% (10 Griffons: rugged hilly forest, TPL36:6th, REF4.21) (cliffs && rocky habitats)
TREASURE TYPE: [C], [S]
NO. OF ATTACKS: 3 ~ 13
DAMAGE/ATTACK: 1-4/1-4/2-16 <(forward talon/foreward talon/powerful beak]>)
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P. VALUE: V | 375 + 10 <(35 hp = 725)>

SAVES: 10.11.12.12.13

Griffons seek cliffs && rocky habitats in which to build their nests.
If conditions permit they will lair in a cave.
They are aggressive carnivores, and their favorite prey are horses.
If they come within sighting || smelling distance (36" as a general rule) of horseflesh,
the griffons will wing to the hunt.
They are much sought after in their fledgling state, for they can be tamed for use as fierce, loyal, steeds if obtained before maturity. <loyalty score = 76-90%: "Loyal">
If encountered in their lair, there is a 75% chance that there will be 1 || 2 eggs or young for every 2 griffons.
The young are non-combative, but the adults will attack until killed.
Fledglings sell for 5,000 gp, eggs for 2,000, on the open market.

Aerial Combat: 30" , class C (class D when mounted).
A griffon will either slash with its forward talons or bite with its powerful beak.

DMG: Griffons are often nasty and bad-tempered.
If captured when very young and trained, however, they can become fiercely loyal mounts. <noted @ animal trainer>
Their loyalty is non-transferable once fixed, so they must be disciplined and trained solely by the intended rider.
The griffon must be trained and exercised by its owner on a fairly regular basis while it is a fledgling (up to age six months) in order to accustom it to his or her presence and the bridle, blanket, saddle, etc.
When the griffon is half-grown a period of intensive training must begin, which will last at least four months.
The daily routine must never be broken for more than two days, or the griffon's wild nature will assert itself and all progress will be lost.
After two months of this intensive training, it will be possible to begin to fly the griffon.
This will be a period of training for mount and owner alike, as the rider must learn how to deal with a new dimension, and he will probably have no teacher but himself.
Imagine the confusing tumult of giant wings, the rush of air, the sudden changes in altitude, and you will realize why an inexperienced rider absolutely cannot handle a flying mount.
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Griffons, like all large flying creatures, eat enormous amounts of food, especially after prolonged aviation.
Moreover, they are carnivores, and thus very expensive to feed.
Care and keeping of a griffon will be a constant strain on the largest treasure hoard.
Costs will probably run in the area of 300-600 g.p. per month.
It will require special quarters, at least three grooms and keepers, and occasionally an entire horse for dinner (diet will differ, but similar arrangements must be made for all flying mounts).


 

WSG
NORMAL LOAD: 550#
MAX. LOAD: 800#
MOVE RATE: 30/15 (miles per half-day, ie. 8 hours)
MC: E
STAMINA, ALOFT: 18 turns max. (carrying a normal load)
STAMINA, REST: 6 turns (rest required for 18 turns of flying)

Flying Mounts (WSG) +
 


ENCOUNTER

WAIT: the griffons FIGHT if the party is mounted