FREQUENCY: Uncommon
FREQUENCY:
Uncommon ([Cold Civilized Mountains]), ([Cold Wilderness Mountains])
FREQUENCY:
Very Rare ([Cold Civilized Hills], [Cold Civilized Desert]), ([Cold Wilderness
Hills], [Cold Wilderness Desert])
FREQUENCY:
Rare
([Cold Freshwater Surface])
FREQUENCY:
Very
rare ([Cold Saltwater Surface])
Belabranta
FREQUENCY: Uncommon ([Temperate
Civilized Mountains])
FREQUENCY: Very rare ([Temperate
Civilized Hills], [Temperate Civilized Desert])
FREQUENCY: Uncommon ([Temperate
Wilderness Mountains])
FREQUENCY: Very rare ([Temperate
Wilderness Hills], [Temperate Wilderness Forest])
FREQUENCY: Very
rare ([Temperate Freshwater Surface])
FREQUENCY: Very
rare ([Temperate Saltwater Surface])
FREQUENCY: Uncommon
([Tropical Civilized Mountains])
FREQUENCY: Very
rare ([Tropical Civilized Hills], [Tropical Civilized Desert])
FREQUENCY: Uncommon
([Tropical Wilderness Mountains])
FREQUENCY: Very
rare ([Tropical Wilderness Hills], [Tropical Wilderness Desert])
FREQUENCY: Very
rare ([Tropical Freshwater Surface])
FREQUENCY: Very
rare ([Tropical Saltwater Surface])
NO. APPEARING: 2-12
ARMOR CLASS: 3
MOVE: 12"/30"
(MC: C, D when mounted)
HIT DICE: 7 <(wings)>
<(35 hp)>
% IN LAIR: 25% (10 Griffons:
rugged hilly forest, TPL36:6th,
REF4.21) (cliffs
&& rocky habitats)
TREASURE TYPE: [C], [S]
NO. OF ATTACKS: 3 ~ 13
DAMAGE/ATTACK: 1-4/1-4/2-16
<(forward talon/foreward talon/powerful beak]>)
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P. VALUE: V | 375
+ 10 <(35 hp = 725)>
SAVES: 10.11.12.12.13
Griffons seek cliffs
&& rocky habitats in which to build their nests.
If conditions permit they
will lair in a cave.
They are aggressive carnivores,
and their favorite prey are horses.
If they come within sighting
|| smelling distance (36" as a general rule) of horseflesh,
the griffons will wing to
the hunt.
They are much sought after
in their fledgling state, for they can be tamed for use as fierce, loyal,
steeds if obtained before maturity. <loyalty score = 76-90%: "Loyal">
If encountered in their
lair, there is a 75% chance that there will be 1 || 2 eggs or young for
every 2 griffons.
The young are non-combative,
but the adults will attack until killed.
Fledglings sell for 5,000
gp, eggs for 2,000, on the open market.
Aerial
Combat: 30" , class C (class D
when mounted).
A griffon will either slash
with its forward talons or bite with its powerful beak.
DMG:
Griffons are often nasty and bad-tempered.
If captured when very young
and trained, however, they can become fiercely loyal mounts. <noted
@ animal trainer>
Their loyalty is non-transferable
once fixed, so they must be disciplined and trained solely by the intended
rider.
The griffon must be trained
and exercised by its owner on a fairly regular basis while it is a fledgling
(up to age six months) in order to accustom it to his or her presence and
the bridle, blanket, saddle, etc.
When the griffon is half-grown
a period of intensive training must begin, which will last at least four
months.
The daily routine must never
be broken for more than two days, or the griffon's wild nature will assert
itself and all progress will be lost.
After two months of this
intensive training, it will be possible to begin to fly the griffon.
This will be a period of
training for mount and owner alike, as the rider must learn how to deal
with a new dimension, and he will probably have no teacher but himself.
Imagine the confusing tumult
of giant wings, the rush of air, the sudden changes in altitude, and you
will realize why an inexperienced rider absolutely cannot handle a flying
mount.
<underline added>
Griffons, like all large
flying creatures, eat enormous amounts of food, especially
after prolonged aviation.
Moreover, they are carnivores,
and thus very expensive to feed.
Care and keeping of a griffon
will be a constant strain on the largest treasure hoard.
Costs will probably run
in the area of 300-600 g.p. per month.
It will require special
quarters, at least three grooms and
keepers, and occasionally an entire horse for dinner (diet will differ,
but similar arrangements must be made for all flying mounts).
WSG
NORMAL LOAD: 550#
MAX. LOAD: 800#
MOVE
RATE: 30/15 (miles per half-day, ie. 8 hours)
MC: E
STAMINA, ALOFT: 18 turns
max. (carrying a normal load)
STAMINA, REST: 6 turns (rest
required for 18 turns of flying)
Flying
Mounts (WSG) +
ENCOUNTER
WAIT: the griffons FIGHT if the party is
mounted