HOBBIT
(WG:
Hobniz)
FREQUENCY:
Rare ([Cold Civilized Hills], [Cold Civilized Forest], [Cold Civilized
Plains])
FREQUENCY: Rare ([Temperate
Civilized Hills], [Temperate Civilized Forest], [Temperate Civilized Plains])
FREQUENCY:
Rare ([Tropical Civilized Hills], [Tropical Civilized Forest], [Tropical
Civilized Plains])
FREQUENCY: Very rare ([Dungeon Level I])
NO. APPEARING: 30-300
ARMOR CLASS: 7
MOVE: 9"
HIT DICE: 1-6 HP
% IN LAIR: 70% <(pastoral
countryside)> (1 Halfling: large city, TPL4-8:1st,
REF4.5)
TREASURE TYPE: Individuals
[K], [B] in lair
NO. OF ATTACKS: 1
DAMAGE/ATTACK: By weapon
or 1-6
SPECIAL ATTACKS: +3 with
bow or sling
SPECIAL DEFENSES: Save at
4 levels higher
MAGIC RESISTANCE: As above
STRENGTH: 8
INTELLIGENCE: Very
ALIGNMENT: Lawful good
SIZE: S (3+ ' tall)
PSIONICABILITY: Nil*
Attack/Defense
Modes: Nil*
*possible to exist in unusual
characters
DEITY: Yondalla
SAVES: <save as a F4/T4?> <13.14.15.16.16. '+' 13.12.14.16.15 = 13.12.14.16.15>
Halflings are basically hard-working, orderly and peaceful citizens of communities similar to humans -- although their villages usually contain many burrow homes as well as surface cottages.
For every 30 halflings encountered
there will be two Warriors (F2s).
If more than 90 are encountered
there will be an additional leader of 3rd level fighting ability.
If more than 150 are encountered
there will also be the following additional halflings in the group:
one Hero (F4), two Swordsmen
(F3s) and three Warriors (F2s).
If encountered in their
lair there will be females and children equal to 100% and 60% respectively
of the adult males indicated.
A typical halfling lair
will be in pastoral countryside.
The usual protection worn
by halflings consists of padded or leather
armor.
Halflings are typically
weaponed as follows:
01-10 | small sword and short bow | 10% |
11-20 | small sword and spear | 10% |
21-30 | short bow | 10% |
31-50 | sling | 20% |
51-60 | small sword | 10% |
61-80 | spear | 20% |
81-00 | hand axe | 20% |
All halflings of above normal
level will have AC 6, while those of 3rd or 4th level will have armor class
5 and 4 respectively.
All such higher levels will
have a 10% chance per level of having magic armor and/or miscellaneous
weapons.
Halflings encountered in
their lair will have from 1-4 dogs (treat them as
wild
dogs for statistical purposes) per halfling.
The magic and poison resistance
of halflings causes them to save at four
levels above their actual.
They are exceedingly clever at both quiet
movement and hiding. They
will surprise on a die roll of 1-4 on a 6-sided
die. In natural terrain
they must be treated as invisible if they have any
form of vegetation in which
to conceal themselves. They have no infra-
vision. They shun water.
Halflings speak their own
language, their alignment tongue, and the
common speech. In addition
they speak the language of gnomes, goblins,
and orcs.
Description: Of ruddy
complexion, halflings tend toward brown or sandy
brown hair coloration, and
have brown or hazel eyes. Their dress is usually
colorful, but their trousers
and coats are likely to be serviceable grey, tan,
or brown material. Halflings
have a life expectancy of 150 or more years.
A taller (4 + ' ), slimmer
halfling, with fairer skin and hair.
Tallfellows are very rare.
They use more armor (AC 6), ride ponies and
carry more spears.
It is possible for exceptionally strong (17,18) tallfellows
to work to 5th or 6th level
of fighting ability. They can speak elvish and are
very friendly with elves.
They live for about 180 years on the average.
Stout:
This kind of halfling is a bit smaller (3 1/2 +' ) and stockier than the
typical (hairfeet). They
use more armor also (AC 6), and employ morning
stars in addition to the
usual halflingish arms. Very strong stouts (18) are
able to work up to 5th level
fighting ability. Stouts have infravision and can
detect sloping passageways.
They have no fear of water and can swim.
These halflings are able
to speak dwarvish and enjoy dwarven company.
Stouts reach the age of
200 or more years.
Well, Dogbrain,
As someone who did cobbling
work for a time, I can assure you that hobnails means not "tough" but "small".
were they regular, the one
whose soles they were attached to would be walking on a permenant bed of
nails.
In short, "hob" is a prefix indicating small, short, little, much as in "hob"-bit
And, being a Midwesterner myself, we all know that South Bend refers to a river, not the State of Indiana.
Heh,
Gary
Comments
<box> Hobbits are
small.
Quote:
Originally Posted by BOZ
Hey Gary,
Don’t know if you’ve heard this one before or not.
JRR Tolkien died not long
before D&D first came out. If he had still been alive, do you think
he personally would have objected to the use of the term “hobbits” and
other things resembling his works that you had to remove from D&D?
Hoi Boz!
Speaking of pure speculation...
After some thoughtful considreation,
I believe that the Good Prpfessor probably would not have raised an objection.
after all, he allowed the
copyrights on the trilogy to expire, and thus the Ace Books release that
caused such a furor.
In another scenario, that
of asking permission for use, I again believe he would have given permission.
Why I can't say, other that
that what is written about him characterises him as a generous man not
much concerned with business.
FWIW,
Gary