APPENDIX:
TREASURE TYPES


Treasure 
Type
1,000's 
of 
Copper
1,000's 
of 
Silver
1,000's 
of 
Electrum
1,000's 
of 
Gold
1,000's 
of 
Platinum
Gems Jewelry Maps or Magic
A 1-6: 25% 1-6: 30% 1-6: 35% 1-10: 40% 1-4: 25% 4-40: 60% 3-30: 50% Any 3: 30%
B 1-8: 50% 1-6: 25% 1-4: 25% 1-3: 25% nil 1-8: 30% 1-4: 20% Sword, armor, or misc weapon: 10%
C 1-12: 20% 1-6: 30% 1-4: 10% nil nil 1-6: 25% 1-3: 20% Any 2: 10%
D 1-8: 10% 1-12: 15% 1-8: 15% 1-6: 50% nil 1-10: 30% 1-6: 25% Any 2 plus 1 potion: 15%
E 1-10: 5% 1-12: 25% 1-6: 25% 1-8: 25% nil 1-12: 15% 1-8: 10% Any 3 plus 1 scroll: 25%
F nil 1-20: 10% 1-12: 15% 1-10: 40% 1-8: 35% 3-30: 20% 1-10: 10% Any 3 except swords or misc. weapons, plus 1 potion & 1 scroll: 30%
G nil nil nil 10-40: 50% 1-20: 50% 5-20: 30% 1-10: 25% Any 4 plus 1 scroll: 35%
H 5-30: 25% 1-100: 40% 10-40: 40% 10-60: 55% 5-50: 25% 1-100: 50% 10-40: 50% Any 4 plus 1 potion & 1 scroll: 15%
I nil nil nil nil 3-18: 30% 2-20: 55% 1-12: 50% Any 1: 15%
J 3-24 pieces per individual nil nil nil nil nil nil nil
K nil 3-18 pieces per individual nil nil nil nil nil nil
L nil nil 2-12 pieces per individual nil nil nil nil nil
M nil nil nil 2-8 pieces per individual nil nil nil nil
N nil nil nil nil 1-6 pieces per individual nil nil nil
O 1-4: 25% 1-3: 20% nil nil nil nil nil nil
P nil 1-6: 30% 1-2: 25% nil nil nil nil nil
Q nil nil nil nil nil 1-4: 50% nil nil
R nil nil nil 2-8: 40% 10-60: 50% 4-32: 55% 1-12: 45% nil
S nil nil nil nil nil nil nil 2-8 potions: 40%
T nil nil nil nil nil nil nil 1-4 scrolls: 50%
U nil nil nil nil nil 10-80 gems: 90% 5-30 jewelry: 80% 1 of each magic excluding potions & scrolls: 70%
V nil nil nil nil nil nil nil 2 of each magic excluding potions & scrolls: 85%
W nil nil nil 5-30: 60% 1-8: 15% 10-80: 60% 5-40: 50% 1 map: 55%
X nil nil nil nil nil nil nil 1 misc. magic plus 1 potion: 60%
Y nil nil nil 2-12: 70% nil nil nil nil
Z 1-3: 20% 1-4: 25% 1-4: 25% 1-4: 30% 1-6: 30% 10-60: 55% 5-30: 50% Any 3 magic: 50%

 


Quote:
Originally posted by Cedric
Someone may have already asked this question, if so, I apologize...

How do you feel about rolling treasure randomly in 1st Edition and assigning XP to characters for Magic Items they receive?

Cedric
 


Xmas Greetings, Cedric 

Nobody has asked that question before this.

Actually we found the random tables great when the PCs were out in the wilderness on non-scripted adventures, encontering monsters randomly, finding treasure likewise. Of course often times the DM added extra monsters guarding the loot--whatever it turned out to be eventually. Mordenkainen did well waylaying bandits, brigands, and ppirates thus, but sometimes coming up empty after a hard fight with magic items expended for little reward.

Cheerio,
Gary