(01-65)
III.A. Potions
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III.A. POTIONS
Dice | Result | Encumbrance | Experience Point Value | G.P. Sale Value |
01-03 | Animal Control | - | 250 | 400 |
04-06 | Clairaudience | - | 250 | 400 |
07-09 | Clairvoyance | - | 300 | 500 |
10-12 | Climbing | - | 300 | 500 |
13-15 | Delusion ** | - | --- | 150 |
16-18 | Diminution | - | 300 | 500 |
19-20 | Dragon Control * | - | 500-1,000 | 5,000-9,000 |
21-23 | ESP | - | 500 | 800 |
24-26 | Extra-healing | - | 400 | 800 |
27-29 | Fire Resistance | - | 250 | 400 |
30-32 | Flying | - | 500 | 750 |
33-34 | Gaseous Form | - | 300 | 400 |
35-36 | Giant Control * | - | 400-900 | 1,000-6,000 |
37-39 | Giant Strength * (F) | - | 500-750 | 900-1,400 |
40-41 | Growth | - | 250 | 300 |
42-47 | Healing | - | 200 | 400 |
48-49 | Heroism (F) | - | 300 | 500 |
50-51 | Human Control * | - | 500 | 900 |
52-57 | Invulnerability (F) | - | 350 | 500 |
58-60 | Levitation | - | 250 | 400 |
61-63 | Longevity | - | 500 | 1,000 |
64-66 | Oil of Etherealness | - | 600 | 1,500 |
67-69 | Oil of Slipperiness | - | 400 | 750 |
70-72 | Philter of Love | - | 200 | 300 |
73-75 | Philter of Persuasiveness | - | 400 | 850 |
76-78 | Plant Control | - | 250 | 300 |
79-81 | Polymorph (self) | - | 200 | 350 |
82-84 | Poison ** | - | --- | --- |
85-87 | Speed | - | 200 | 450 |
88-90 | Super-Heroism (F) | - | 450 | 750 |
91-93 | Sweet Water | - | 200 | 250 |
94-96 | Treasure Finding | - | 600 | 2,500 |
97 | Undead Control * | - | 700 | 2,500 |
98-00 | Water Breathing | - | 400 | 900 |
* Effectiveness on type of creature controlled must be determined by die roll; consult item explanation.
** The Dungeon Master must mislead the possessor of the
potion so as to convince him that it is not harmful.
(See the appropriate item description
for particulars.)
(F) = Fighter and cavalier classes only may use
Dice | Result | Encumbrance | Experience Point Value | G.P. Sale Value |
01-05 | Elixir of Health | - | 350 | 2,000 |
06-15 | Elixir of Life | - | 250 | 2,500 |
16-20 | Elixir of Madness ** | - | -- | -- |
21-25 | Elixir of Youth | - | 500 | 10,000 |
26-30 | Fire Breath | - | 400 | 4,000 |
31-35 | Oil of Acid Resistance | - | 500 | 5,000 |
36-40 | Oil of Disenchantment | - | 750 | 3,500 |
41-45 | Oil of Elemental Invulnerability | - | 1,000 | 5,000 |
46-49 | Oil of Fiery Burning | - | 500 | 4,000 |
50-55 | Oil of Fumbling ** | - | -- | 1,000 |
56-60 | Oil of Impact | - | 750 | 5,000 |
61-65 | Oil of Sharpness | - | 100/appl. | 1,000/appl. |
66-70 | Oil of Timelessness | - | 500 | 2,000 |
71-75 | Philter of Beauty | - | 250 | 1,500 |
76-80 | Philter of Glibness | - | 500 | 2,500 |
81-85 | Philter of Stammering && Stuttering ** | - | -- | 1,500 |
86-90 | Rainbow Hues | - | 200 | 800 |
91-95 | Ventriloquism | - | 200 | 800 |
96-00 | Vitality | - | 300 | 2,500 |
** The Dungeon Master must mislead the possessor of the
potion so as to convince him that it is not harmful.
(See the appropriate item description
for particulars.)
III.A. POTIONS (01-65)
01-03 = Animal Control*
04-06 = Clairaudience
07-09 = Clairvoyance
10-12 = Climbing
13-15 = Delusion**
16-18 = Diminution
19-20 = Dragon Control*
21-23 = ESP
24-26 = Extra-Healing
27-29 = Fire Resistance
30-32 = Flying
33-34 = Gaseous Form
35-36 = Giant Control*
37-39 = Giant Strength* (F)
40-41 = Growth
42-47 = Healing
48-49 = Heroism (F)
50-51 = Human Control
52-54 = Invisibility
55-57 = Invulnerability (F)
58-60 = Levitation
61-63 = Longevity
64-66 = Oil of Etherealness
67-69 = Oil of Slipperiness
70-72 = Philter of Love
73-75 = Philter of Persuasiveness
76-78 = Plant Control
79-81 = Polymorph (self)
82-84 = Poison**
85-87 = Speed
88-90 = Super-Heroism (F)
91-93 = Sweet Water
94-96 = Treasure Finding
97 = Undead Control*
98-00 = Water Breathing
III.A.2. POTIONS (66-00)
01-05 = Elixir of Health
06-15 = Elixir of Life
16-20 = Elixir of Madness**
21-25 = Elixir of Youth
26-30 = Fire Breath
31-35 = Oil of Acid Resistance
36-40 = Oil of Disenchantment
41-45 = Oil of Elemental Invulnerability
46-49 = Oil of Fiery Burning
50-55 = Oil of Fumbling**
56-60 = Oil of Impact
61-65 = Oil of Sharpness
66-70 = Oil of Timelessness
71-75 = Philter of Beauty
76-80 = Philter of Glibness
81-85 = Philter of Stammering & Stuttering**
86-90 = Rainbow Hues
91-95 = Ventriloquism
96-00 = Vitality
* Effectiveness on type of creature controlled must be determined by die roll; consult item explanation.
** The Dungeon Master must mislead the possessor of the
potion so as to convince him that it is not harmful.
(See the appropriate item description
for particulars.)
Elixir of Swimming (OSRIC.336)
Elixir of Truth (OSRIC.336)
Elixir of Vision (OSRIC.336)