(01-65)
III.A. Potions


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III.A.2. (66-00)
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Random Treasure Determination
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Appendix K
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DMG

III.A. POTIONS
Dice Result Encumbrance Experience Point Value G.P. Sale Value
01-03 Animal Control - 250 400
04-06 Clairaudience - 250 400
07-09 Clairvoyance - 300 500
10-12 Climbing - 300 500
13-15 Delusion ** - --- 150
16-18 Diminution - 300 500
19-20 Dragon Control * - 500-1,000 5,000-9,000
21-23 ESP - 500 800
24-26 Extra-healing - 400 800
27-29 Fire Resistance - 250 400
30-32 Flying - 500 750
33-34 Gaseous Form - 300 400
35-36 Giant Control * - 400-900 1,000-6,000
37-39 Giant Strength * (F) - 500-750 900-1,400
40-41 Growth - 250 300
42-47 Healing - 200 400
48-49 Heroism (F) - 300 500
50-51 Human Control * - 500 900
52-57 Invulnerability (F) - 350 500
58-60 Levitation - 250 400
61-63 Longevity - 500 1,000
64-66 Oil of Etherealness - 600 1,500
67-69 Oil of Slipperiness - 400 750
70-72 Philter of Love - 200 300
73-75 Philter of Persuasiveness - 400 850
76-78 Plant Control - 250 300
79-81 Polymorph (self) - 200 350
82-84 Poison ** - --- ---
85-87 Speed - 200 450
88-90 Super-Heroism (F) - 450 750
91-93 Sweet Water - 200 250
94-96 Treasure Finding - 600 2,500
97 Undead Control * - 700 2,500
98-00 Water Breathing - 400 900

* Effectiveness on type of creature controlled must be determined by die roll; consult item explanation.

** The Dungeon Master must mislead the possessor of the potion so as to convince him that it is not harmful.
    (See the appropriate item description for particulars.)

(F) = Fighter and cavalier classes only may use
 

III.A.2. POTIONS
Dice Result Encumbrance Experience Point Value G.P. Sale Value
01-05 Elixir of Health - 350 2,000
06-15 Elixir of Life - 250 2,500
16-20 Elixir of Madness ** - -- --
21-25 Elixir of Youth - 500 10,000
26-30 Fire Breath - 400 4,000
31-35 Oil of Acid Resistance - 500 5,000
36-40 Oil of Disenchantment - 750 3,500
41-45 Oil of Elemental Invulnerability - 1,000 5,000
46-49 Oil of Fiery Burning - 500 4,000
50-55 Oil of Fumbling ** - -- 1,000
56-60 Oil of Impact - 750 5,000
61-65 Oil of Sharpness - 100/appl. 1,000/appl.
66-70 Oil of Timelessness - 500 2,000
71-75 Philter of Beauty - 250 1,500
76-80 Philter of Glibness - 500 2,500
81-85 Philter of Stammering && Stuttering ** - -- 1,500
86-90 Rainbow Hues - 200 800
91-95 Ventriloquism - 200 800
96-00 Vitality - 300 2,500

** The Dungeon Master must mislead the possessor of the potion so as to convince him that it is not harmful.
    (See the appropriate item description for particulars.)
 


III.A. POTIONS (01-65)
01-03 = Animal Control*
04-06 = Clairaudience
07-09 = Clairvoyance
10-12 = Climbing
13-15 = Delusion**
16-18 = Diminution
19-20 = Dragon Control*
21-23 = ESP
24-26 = Extra-Healing
27-29 = Fire Resistance
30-32 = Flying
33-34 = Gaseous Form
35-36 = Giant Control*
37-39 = Giant Strength* (F)
40-41 = Growth
42-47 = Healing
48-49 = Heroism (F)
50-51 = Human Control
52-54 = Invisibility
55-57 = Invulnerability (F)
58-60 = Levitation
61-63 = Longevity
64-66 = Oil of Etherealness
67-69 = Oil of Slipperiness
70-72 = Philter of Love
73-75 = Philter of Persuasiveness
76-78 = Plant Control
79-81 = Polymorph (self)
82-84 = Poison**
85-87 = Speed
88-90 = Super-Heroism (F)
91-93 = Sweet Water
94-96 = Treasure Finding
97 = Undead Control*
98-00 = Water Breathing


III.A.2. POTIONS (66-00)
01-05 = Elixir of Health
06-15 = Elixir of Life
16-20 = Elixir of Madness**
21-25 = Elixir of Youth
26-30 = Fire Breath
31-35 = Oil of Acid Resistance
36-40 = Oil of Disenchantment
41-45 = Oil of Elemental Invulnerability
46-49 = Oil of Fiery Burning
50-55 = Oil of Fumbling**
56-60 = Oil of Impact
61-65 = Oil of Sharpness
66-70 = Oil of Timelessness
71-75 = Philter of Beauty
76-80 = Philter of Glibness
81-85 = Philter of Stammering & Stuttering**
86-90 = Rainbow Hues
91-95 = Ventriloquism
96-00 = Vitality
 

* Effectiveness on type of creature controlled must be determined by die roll; consult item explanation.

** The Dungeon Master must mislead the possessor of the potion so as to convince him that it is not harmful.
    (See the appropriate item description for particulars.)
 
 

Elixir of Swimming (OSRIC.336)
Elixir of Truth (OSRIC.336)
Elixir of Vision (OSRIC.336)