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III.B. Scrolls
Dice | Result | Spell Level Range or
Experience Point Value Range |
Encumbrance | Experience Point Value | G.P. Sale Value |
01-10 | 1 spell | 1-4 | - | - | - |
11-16 | 1 spell | 1-6 | - | - | - |
17-19 | 1 spell | 2-9 (d8+1) or 2-7* (d6+1) | - | - | - |
20-24 | 2 spells | 1-4 | - | - | - |
25-27 | 2 spells | 1-8 or 1-6* | - | - | - |
28-32 | 3 spells | 1-4 | - | - | - |
33-35 | 3 spells | 2-9 or 2-7* | - | - | - |
36-39 | 4 spells | 1-6 | - | - | - |
40-42 | 4 spells | 1-8 or 1-6* | - | - | - |
43-46 | 5 spells | 1-6 | - | - | - |
47-49 | 5 spells | 1-8 or 1-6* | - | - | - |
50-52 | 6 spells | 1-6 | - | - | - |
53-54 | 6 spells | 3-8 (d6+2) or 3-6* (d4+2) | - | - | - |
55-57 | 7 spells | 1-8 <or 1-6> | - | - | - |
58-59 | 7 spells | 2-9 <or 2-7> | - | - | - |
60 | 7 spells | 4-9 (d6+3) or 4-7* (d4+3) | - | - | - |
61-62 | Protection -- Demons | - | - | 2,500 | 12,500 |
63-64 | Protection -- Devils | - | - | 2,500 | 12,500 |
65-70 | Protection -- Elementals | - | - | 1,500 | 7,500 |
71-76 | Protection -- Lycanthropes | - | - | 1,000 | 5,000 |
77-82 | Protection -- Magic | - | - | 1,500 | 7,500 |
83-87 | Protection -- Petrification | - | - | 2,000 | 10,000 |
88-92 | Protection -- Possession | - | - | 2,000 | 10,000 |
93-97 | Protection -- Undead | - | - | 1,500 | 7,500 |
98-00 | Curse ** | --- | - | - | - |
*
30% of all scrolls are of clerical nature (dice 71-00), and 25% of all
clerical
scrolls are druidical. 10%
of all magic-user scrolls are illusionist.
This applies only to scrolls
01-60 above. Asterisked numbers indicate
clerical spell levels.
c1 | c2 | c3 | c4 | c5 | c6 | c7 | - | - | - |
d1 | d2 | d3 | d4 | d5 | d6 | d7 | - | - | - |
mu1 | mu2 | mu3 | mu4 | mu5 | mu6 | mu7 | mu8 | mu9 | - |
i1 | i2 | i3 | i4 | i5 | i6 | i7 | - | - | - |
**
It is incumbent upon the DM to do his utmost to convince
players that a cursed scroll
should be read. This is to be accomplished
through duplicity, coercion
and threat, etc. -- i.e., any
scroll not read has a chance
of fading in normal air, but this can be
noted by the archaic wording
if read in the still dungeon atmosphere.
A curse takes effect immediately;
suggested curses are:
01-25 | Reader polymorphed to monster of equal level which attacks any creatures nearby | Random Monster Tables (MM2) |
26-30 | Reader turned to liquid and drains away | - |
31-40 | Reader and all within 20' radius transported 200 to 1,200 miles in a random direction | - |
41-50 | Reader and all in 20' radius transported to another planet, plane or continuum <note> | - |
51-75 | Disease F.A.T.A.L. to reader in 2-8 turns unless cured | - |
76-90 | Explosive runes | - |
91-99 | Magic item nearby is "de-magicked". | - |
00 | Randomly rolled spell affects reader at 12th level of magic-use | roll d6 (or d7 if you use cantrips), then consult the MU spell tables. |
<add insanity?>
Question: Must a scroll with spells be read aloud for the spells to work?
Answer: Yes, unless
the scroll has a curse on it and just reading the scroll silently will
cause the curse to take effect.
Experience Points (x.p.) Value:
Awarded only to characters
who can USE the spell(s);
the award should be 100
x.p. per spell level.
Protection scrolls are noted
as to x.p. value on the table itself.
Any scroll can be sold in
the "open market" for three times its x.p. value.
Protection scrolls sell
for five times x.p. value.
Dice | Result | Encumbrance | Experience Point Value | G.P. Sale Value |
01-02 | Protection -- Acid | - | 2,500 | 12,500 |
03-07 | Protection -- Breath Weapons, Dragon | - | 2,000 | 10,000 |
08-12 | Protection -- Breath Weapons, Non-dragon | - | 2,000 | 10,000 |
13-17 | Protection -- Cold | - | 2,000 | 10,000 |
18-22 | Protection -- Electricity | - | 1,500 | 7,500 |
23-27 | Protection -- Fire | - | 2,500 | 12,500 |
28-32 | Protection -- Gas | - | 2,000 | 10,000 |
33-37 | Protection -- Illusions | - | 1,500 | 7,500 |
38-42 | Protection -- Paralyzation | - | 1,500 | 7,500 |
43-48 | Protection -- Plants | - | 1,000 | 5,000 |
49-54 | Protection -- Poison | - | 1,000 | 5,000 |
55-59 | Protection -- Traps | - | 2,000 | 10,000 |
60-64 | Protection -- Water | - | 1,500 | 7,500 |
65-70 | Protection -- Weapons, Magical blunt | - | 1,000 | 5,000 |
71-76 | Protection -- Weapons, Magical edged | - | 1,000 | 5,000 |
77-82 | Protection -- Weapons, Magical missile | - | 1,000 | 5,000 |
83-88 | Protection -- Weapons, Non-magic blunt | - | 1,000 | 5,000 |
89-94 | Protection -- Weapons, Non-magic edged | - | 1,000 | 5,000 |
95-00 | Protection -- Weapons, Non-magic missile | - | 1,000 | 5,000 |