WASP, Giant

FREQUENCY: Rare

FREQUENCY: Rare ([Temperate Wilderness Mountains], [Temperate Wilderness Hills], [Temperate Wilderness Forest], [Temperate Wilderness Swamp], [Temperate Wilderness Plains])
FREQUENCY: Very rare ([Temperate Freshwater Surface])

FREQUENCY: Rare ([Tropical Wilderness Mountains], [Tropical Wilderness Hills], [Tropical Wilderness Forest], [Tropical Wilderness Swamp], [Tropical Wilderness Plains])
FREQUENCY: Very rare ([Tropical Freshwater Surface])


 

NO. APPEARING: 1-20
ARMOR CLASS: 4
MOVE: 6“/21”
HIT DICE: 4 <(wings)>
% IN LAIR: 25%
TREASURETYPE: [Q] (x 20)
NO. OF ATTACKS: 2 ~ 15
DAMAGE/AtTACK:2-8/1-4
SPECIAL ATTACKS: Poison
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Standard
INTELLIGENCE: Non-
ALIGNMENT: Neutral
SIZE: M
LEVEL/X.P. VALUE: V | 320 + 4

SAVES: 13.15.16.17.17

Giant wasps are feared because they continually hunt for prey -- both to devour and to place in a paralyzed state with their eggs.
Other giant insects are most often victims, but even humans are not immune.
Certain wasps build mud cases for their eggs, but those which build paper nests are the ones which are most feared, for their lair will contain 21-40 adult wasps.

Poison: A giant wasp attacks with both its powerful jaws and its poisonous sting.
It can use the latter weapon repeatedly.
Any victim of a sting must save vs. Poison or become paralyzed permanently, with death
occurring in 2-5 days unless a neutralize poison spell or antidote is applied.
(Victims are typically eaten by the wasp larvae in the 2-5 day period.)

* Wasp wings are very vulnerable to fire, and they will immediately be burned off if within the radius of a fire ball or even exposed to hot flame.
This does not injure the wasp, but it makes the creature flightless.