FREQUENCY: Rare
FREQUENCY: Rare ([Temperate
Wilderness Mountains], [Temperate Wilderness Hills], [Temperate Wilderness
Forest], [Temperate Wilderness Swamp], [Temperate Wilderness Plains])
FREQUENCY: Very
rare ([Temperate Freshwater Surface])
FREQUENCY: Rare
([Tropical Wilderness Mountains], [Tropical Wilderness Hills], [Tropical
Wilderness Forest], [Tropical Wilderness Swamp], [Tropical Wilderness Plains])
FREQUENCY: Very
rare ([Tropical Freshwater Surface])
NO. APPEARING: 1-20
ARMOR CLASS: 4
MOVE: 6“/21”
HIT DICE: 4 <(wings)>
% IN LAIR: 25%
TREASURETYPE: [Q] (x 20)
NO. OF ATTACKS: 2 ~ 15
DAMAGE/AtTACK:2-8/1-4
SPECIAL ATTACKS: Poison
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Standard
INTELLIGENCE: Non-
ALIGNMENT: Neutral
SIZE: M
LEVEL/X.P. VALUE: V | 320
+ 4
SAVES: 13.15.16.17.17
Giant wasps are feared because
they continually hunt for prey -- both
to devour and to place in a paralyzed state with their eggs.
Other giant insects are
most often victims, but even humans are
not immune.
Certain wasps build mud
cases for their eggs, but those which build paper nests are the ones which
are most feared, for their lair will contain 21-40 adult wasps.
Poison: A giant wasp
attacks with both its powerful jaws and its poisonous sting.
It can use the latter weapon
repeatedly.
Any victim of a sting must
save
vs. Poison or become paralyzed permanently, with death
occurring in 2-5 days unless
a neutralize poison spell or
antidote is applied.
(Victims are typically eaten
by the wasp larvae in the 2-5 day period.)
* Wasp wings are very vulnerable
to fire, and they will immediately be burned off if within the radius of
a fire ball or even exposed to hot flame.
This does not injure the
wasp, but it makes the creature flightless.