Anti-Animal Shell
(Abjuration)


L^: d6
-
R#: 0
-
D^: 1t*
C^: v.s.m
-
CT: 1r
-
S^: None
A^: 20' diameter hemisphere
-
-
-
-

Duration: The anti-animal shell lasts for 1 turn for each level of experience the druid has attained.

Effect: By casting this spell the druid brings into being a hemispherical force field which prevents the entrance of any sort of animal matter of normal (not magical) nature.

Thus, a giant would be kept out,
but undead could pass through the shell of force,
as could such monsters as aerial servants, demons, devils, etc.

DMG: This shell is non-mobile.
Humans, even though able to use magic, are non-magical, as are dwarves, elves, etc.

Anti-Animal Shell: The DMG states, 
which the PH fails to do, that unlike the 
6th level MU spell anti-magick shell, this 
spell is not mobile. 
(Imagine #30)