Anti-Animal Shell
(Abjuration)
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Duration: The anti-animal shell lasts for 1 turn for each level of experience the druid has attained.
Effect: By casting this spell the druid brings into being a hemispherical force field which prevents the entrance of any sort of animal matter of normal (not magical) nature.
Thus, a giant
would be kept out,
but undead
could pass through the shell of force,
as could such monsters as
aerial servants, demons, devils, etc.
DMG: This shell is
non-mobile.
Humans, even though able
to use magic, are non-magical, as are dwarves, elves, etc.
Anti-Animal Shell: The DMG states,
which the PH fails to do, that unlike the
6th level MU spell anti-magick shell,
this
spell is not mobile.
(Imagine #30)