Anti-Magic Shell
(Abjuration)


L^: mu6
-
R#: 0
-
D^: 1t*
C^: v.s
-
CT: 1
-
S^: None
A^: sphere, 
diameter = (1")*
-
-
-
MP: 27

Effect: By means of an anti-magic shell,
the M-U causes an invisible barrier to surround his or her person,
and this moves with the spell caster.

This barrier is totally impervious to all magic && magic spell effects
(this includes such attack forms as breath weapons, gaze weapons, and voice weapons).
It thus prevents the entrance of spells or their effects,
and it likewise prevents the function of any magical items or spells within its confines.
It prevents the entrance of charmed, summoned, and conjured creatures.
However, normal creatures (assume a normal troll rather than one conjured up, for instance) can pass through the shell,
as can normal missiles.
While a magic sword would not function magically within the shell, it would still be a sword.

DMG: It must be pointed out that creatures on their own plane are normal creatures,
so this spell cast upon the Elemental Plane of Fire, for example,
would hedge out none of the creatures of the plane.
 

Question: Will a Dispel Magic spell remove an Anti-Magic Shell?

Answer: No. — J. Wells
l l l
 

SA: Anti-Magic Shell — Magic-using creatures native to the Astral Plane may use this spell normally.

Q: How does an anti-magic shell
work? Does it destroy any spell
with which it comes in contact? Can
the caster cast spells through the
anti-magic shell?
A: An anti-magic shell negates all magic
within its area of effect. The caster?s spells
(which originate within the shell) are also
negated, although they may remain after
the shell?s duration expires if their own
durations are long enough. Note also that
the shell causes magical items within its
area of effect to cease functioning. In any
case, the shell does not function like a

dispel magic spell. Magical items are not
destroyed by the shell; they merely cease
to function while within it. If their duration
permits, magical effects will still function
when they are taken away from the
shell or when the shell?s duration expires.
For example, a continual light spell cast
upon a rock will be negated only as long
as that rock is within the shell; the continual
light spell functions normally afterward.
If part of a magical effect?s area
extends into the shell, only the portion
within the shell is negated; the effect
functions normally outside the shell. However,
if a spell with an instantaneous duration
is cast so that its center is within the
radius of the shell, the spell is completely
negated. For example, if a fireball were
cast so that it would detonate inside an
anti-magic shell, there would be no effect.
If a fireball were cast so that it would
detonate outside the shell, however, only
the portion of the fireball crossing into the
shell would be negated.
(154.7)

Q: If a wizard cast an anti-magic shell
spell on himself at the same time a
beholder aimed its anti-magic ray at
him, which effect would prevail?

A, Anti-anti-magic: The question is moot
since both effects produce the same results:
the temporary suppression (not
dispelling) of all magic. (Artifacts function,
but any spell-like effects they produce are
suppressed.) Both effects work normally,
even in the area of overlap.
(156.55)


1. NO spells
2. NO spell-like abilities
3. NO magic item (effects)
4. NO breath weapons
5. NO gaze weapons
6. NO voice weapons
7. NO charmed creatures
8. NO summoned creatures (incl. conjured animals, gated demons, ea.)

([b]PH.82[/b])