Anti-Magic Shell
(Abjuration)
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diameter = (1")* |
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Effect: By means of
an anti-magic shell,
the M-U
causes an invisible barrier to surround his
or her person,
and this moves with the
spell caster.
This barrier is totally impervious
to all magic && magic spell effects
(this includes such attack
forms as breath weapons, gaze weapons,
and voice weapons).
It thus prevents the entrance
of spells or their effects,
and it likewise prevents
the function of any magical items or spells within its confines.
It prevents the entrance
of charmed, summoned, and conjured creatures.
However, normal creatures
(assume a normal troll rather than
one conjured up, for instance) can pass through the shell,
as can normal missiles.
While a magic sword
would not function magically within the shell, it would still be a sword.
DMG: It must be pointed
out that creatures on their own plane are normal creatures,
so this spell cast upon
the Elemental Plane of Fire, for example,
would hedge out none of
the creatures of the plane.
Question: Will a Dispel Magic spell remove an Anti-Magic Shell?
Answer: No. — J. Wells
l l l
SA: Anti-Magic Shell — Magic-using creatures native to the Astral Plane may use this spell normally.
Q: How does an anti-magic
shell
work? Does it destroy any
spell
with which it comes in contact?
Can
the caster cast spells through
the
anti-magic shell?
A: An anti-magic
shell negates all magic
within its area of effect.
The caster?s spells
(which originate within
the shell) are also
negated, although they may
remain after
the shell?s duration expires
if their own
durations are long enough.
Note also that
the shell causes magical
items within its
area of effect to cease
functioning. In any
case, the shell does not
function like a
dispel magic spell. Magical
items are not
destroyed by the shell;
they merely cease
to function while within
it. If their duration
permits, magical effects
will still function
when they are taken away
from the
shell or when the shell?s
duration expires.
For example, a continual
light spell cast
upon a rock will be negated
only as long
as that rock is within the
shell; the continual
light spell functions normally
afterward.
If part of a magical effect?s
area
extends into the shell,
only the portion
within the shell is negated;
the effect
functions normally outside
the shell. However,
if a spell with an instantaneous
duration
is cast so that its center
is within the
radius of the shell, the
spell is completely
negated. For example, if
a fireball were
cast so that it would detonate
inside an
anti-magic shell, there
would be no effect.
If a fireball were cast
so that it would
detonate outside the shell,
however, only
the portion of the fireball
crossing into the
shell would be negated.
(154.7)
Q: If a wizard cast
an anti-magic shell
spell on himself at the
same time a
beholder aimed its anti-magic
ray at
him, which effect would
prevail?
A, Anti-anti-magic:
The question is moot
since both effects produce
the same results:
the temporary suppression
(not
dispelling) of all magic.
(Artifacts function,
but any spell-like effects
they produce are
suppressed.) Both effects
work normally,
even in the area of overlap.
(156.55)
1. NO spells
2. NO spell-like abilities
3. NO magic item (effects)
4. NO breath weapons
5. NO gaze weapons
6. NO voice weapons
7. NO charmed creatures
8. NO summoned creatures (incl. conjured animals, gated demons, ea.)
([b]PH.82[/b])