Augury
(Divination)
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Effect: The cleric
casting an augury spell seeks to divine
whether an action in the
immediate future (within 3 turns) will be for the
benefit of, or harmful to,
the party.
The base chance for correctly
divining
the augury is 70%,
plus 1 % for each level of the cleric casting the spell,
i.e. 71% at 1st level, 72%
at 2nd, etc.
Your referee will determine
any adjustments due for the particular conditions of each augury.
Effect.example:
For example,
assume
that a party is considering the destruction of a weird seal which closes
a portal.
Augury
is used to find if weal || woe will be the ultimate result to the party.
DMG: This is a general
future determinant with only a half hour maximum,
so you need not be too exacting
with regard to your vagueness.
When the augury is
cast,
simply compare the knowledge
you have and give the character general impressions of the question asked.
DMG.example:
"Will we do well if we venture onto the third level?"
Answer:
"Those who survive will be rich!"
Basis:
You have a terrible troll near where
the character will enter the level (if he does),
but the
probable party is strong enough to beat it after a hard fight, and the
monster guards 10,000 sp and a +1 shield.
MC: A set of gem inlaid
sticks, dragon bones, or similar tokens,
or the wet leaves of an
infusion which remain in the container after the infused brew is consumed.
If the last method is used,
a crushed pearl of at least 100 g.p. value must be added to the concoction
before it is consumed.
SH1: The shukenja
attempts to learn whether some action taken in the next
<3> turns will be for
good or ill. The base chance of success is 70% +plus+
1% per level of the caster.
The DM decides the answer, always stated in
general terms. Precise details
are never revealed through this spell.
SH.MC: A set of straight
willow sticks II carved bones.
Question: When an Augury spell is cast, do the gem-inlaid sticks disappear, or can they be used over again?
Answer: Any material
component used to cast a spell disappears as soon as the spell is cast,
regardless of whether the
spell is a Cleric’s spell or a Magic-User’s
spell.
(Correction: There
are some exceptions to this, noted in particular spell descriptions).
(Correction: Mistletoe
&& holy symbols are material components, and they do not disappear
when used to cast a spell).
WSG: Comes in handy
for determining if the greenery you’ve
gathered for supper is edible,
in the absence of a character with
proficiency in plant
lore or as a safeguard against the possibility
of the character’s estimation
being incorrect. Of course, the augury
itself does not always produce
accurate results. . . .
UA:
1. cast at the immediate entrance to a
dungeon map (level) : a successful augury reveals weal (too easy) or WOE
(too hard).
2. often, a set number of choices are given
for a room/encounter.
if augury is memorized, augury is added
to the list of choices.
In Curse of the Azure Bonds,
there was a warning, given in BIG
PINK LETTERS,
when the party was about to enter an AREA that was too high level
for them.
(eg. a L1 party on the WG map, about to enter the S1 square).
Relate this concept to the augury and divination spells.
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