--> Main entry for questions is at *cure light wounds*.
Note: Questions relating to cure blindness, cure disease (et al). are found on the pages for those spells.
Q: My 1/2 elf cleric/magic-user
has
invented a long-range curing
spell, which
is exactly the same as magick
missile
except that it cures instead
of damaging.
What do you think of this,
and what level
should the spell be?
A: Our opinion matches
Gary's, here: a
ranged cure is too
powerful. ALL the
cure spells are by touch,
and relate back
to the mythological "laying
on hands"
attributed to folklore curing
of all types.
Sorry, but note that the
cleric may wear
ANY type of armor, and may
get into the
fighting while staying protected.
You're
getting into game balance
here, too. This
could have extensive long-range
effects,
and would need lots of playtesting
before
addition to a campaign.
(Polyhedron #7)
Q. If a priest is casting a cure wounds
spell of some type on an ally engaged
in combat does the priest have to roll
'to hit' in order to touch the recipient
of the spell's effects?
A. YES, in most circumstances. However,
the priest's ally may well be
willing to be 'touched'; when in
combat he is presumably very
pre-occupied leaping around fighting.
We suggest that the priest
should make a hit roll of +2 ignoring
any DEX or shield bonuses of the
would-be recipient.
Of course, if a priest is casting a
cause wounds spell of some type, a
normal 'to hit' roll is required to touch
the victim, who may well be dodging
about trying to avoid the priest's
touch.
(Imagine
#28)