CURE
  • cure light wounds
  • cure serious wounds
  • cure critical wounds

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    --> Main entry for questions is at *cure light wounds*.

    Note: Questions relating to cure blindness, cure disease (et al). are found on the pages for those spells.

    Q: My 1/2 elf cleric/magic-user has
    invented a long-range curing spell, which
    is exactly the same as magick missile
    except that it cures instead of damaging.
    What do you think of this, and what level
    should the spell be?
    A: Our opinion matches Gary's, here: a
    ranged cure is too powerful. ALL the
    cure spells are by touch, and relate back
    to the mythological "laying on hands"
    attributed to folklore curing of all types.
    Sorry, but note that the cleric may wear
    ANY type of armor, and may get into the
    fighting while staying protected. You're
    getting into game balance here, too. This
    could have extensive long-range effects,
    and would need lots of playtesting before
    addition to a campaign.
    (Polyhedron #7)

    Q. If a priest is casting a cure wounds 
    spell of some type on an ally engaged 
    in combat does the priest have to roll 
    'to hit' in order to touch the recipient 
    of the spell's effects? 
    A. YES, in most circumstances. However, 
    the priest's ally may well be 
    willing to be 'touched';  when in 
    combat he is presumably very 
    pre-occupied leaping around fighting.  
    We suggest that the priest 
    should make a hit roll of +2 ignoring 
    any DEX or shield  bonuses of the 
    would-be recipient.
        Of course, if a priest is casting a 
    cause wounds spell of some type, a 
    normal 'to hit' roll is required to touch 
    the victim, who may well be dodging 
    about trying to avoid the priest's 
    touch.

        (Imagine #28)