Dig
(Evocation)
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Effect: A dig spell enables the caster to excavate 125 cubic feet of earth, sand, or mud per round.
The hole thus dug is a cube
5' per side.
The {material}
thrown from the excavation scatters evenly around
the pit. If the M-U
continues downward beyond 5', there is a chance that the pit will collapse:
15%/additional 5' in depth
in earth,
35%/additional 5' depth
in sand,
and 55% additional 5' depth
in mud.
Any creature at the edge
(1') of such a pit uses its dexterity score as a saving throw to avoid
falling into the hole,
with a score equal to or
less than the dexterity meaning that a fall was avoided.
Any creature moving rapidly
towards a pit area will fall in unless it saves versus magic.
Any creature caught in the
center of a pit just dug will always fall in.
DMG: This spell will
inflict 5-20 HP of damage
if cast upon a clay golem.
Dig: This spell inflict 5-20 (5d4) points of
damage if cast at a clay golem.
No save
is mentioned, so none should be permitted.
(Imagine #29)
MC: The spell caster
uses a miniature shovel and
tiny bucket
to activate a dig spell and must continue to hold these material
components while each pit is excavated.
WSG: A quick way to
search for water beneath the surface of
the
desert. Use of the spell
does not increase the chance of finding
water at a certain location,
but at least the party won’t spend a lot
of time and effort in a
fruitless endeavor.