Feeblemind
(Enchantment/Charm)
(default: druid, mu: magic-user)


L^: d6, mu5
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R#: 16"  (mu: 1"*)
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D^: P
C^: v.s(.m)
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CT: 8 (mu: 5)
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S^: Neg.
A^: One creature
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Effect: A spell which is solely for employment against those persons or creatures who use magic spells,
feeblemind causes the victim's brain to become that of a moronic child.

The victim remains in this state until a heal, restoration or wish spell is used to do away with the effects.

Saving Throw: The spell is of such a nature that the probability of it affecting the TARGET creature is generally enhanced,
i.e. saving throws are lowered.
 
Type of Spells Used
by Target Creature
Saving Throw Adjustment
Cleric +1
Druid -1
Magic-user (human) -4
Illusionist -5
Combination or non-human -2

MC: Note that the spell has no material component.

MC.magic-user: A handful of small clay, crystal, glass or mineral spheres.