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Effect: A spell which
is solely for employment against those persons or creatures who use magic
spells,
feeblemind causes the victim's
brain to become that of a moronic child.
The victim remains in this state until a heal, restoration or wish spell is used to do away with the effects.
Saving
Throw: The spell is of such a nature that the probability of it affecting
the TARGET creature is generally enhanced,
i.e. saving throws are lowered.
Type of Spells Used
by Target Creature |
Saving Throw Adjustment |
Cleric | +1 |
Druid | -1 |
Magic-user (human) | -4 |
Illusionist | -5 |
Combination or non-human | -2 |
MC: Note that the spell has no material component.
MC.magic-user: A handful of small clay, crystal, glass or mineral spheres.