Restoration
(Necromantic)
Reversible: Energy Drain


L^: c7
-
R#: T
-
D^: P
C^: v.s
-
CT: 3r
-
S^: None
A^: Creature touched
-
-
-
-

Effect: When this spell is cast, the life energy level of the recipient creature is raised upwards by 1.
This subsumes previous life energy level drain of the creature by some force or monster.
Restoration is only effective if the spell is cast within 1 day/level of experience of the cleric casting it of the recipient's loss of life energy.
A restoration spell will restore the intelligence of a creature affected by a feeblemind spell (q.v.).

Effect.example: Thus, if a 10th level character had been struck by a wight and drained to 9th level,
the restoration spell would bring the character up to exactly the number of experience points necessary to restore him or her to 10th level once again,
and restoring additional hit dice (or hit points) and level functions accordingly.

Energy Drain:

The reverse, energy drain, draws away a life energy level (cf. such "undead" as spectre, wight, vampire). (alt) <>
The energy drain requires the victim to be touched. <e>
(Compare to: energy drain, MU9)
 

Question: A Footpad (T2) is drained one life level. In the next few
days, he accumulates enough gp and XP to not only get back to second level,
but to pay for a Restoration spell as well.
Could the thief become a Cutpurse (T3) by application of his XP’s and then a Restoration (or vice versa)? <>

Answer: A character who wants to be restored has a fairly long time to
find a cleric to cast the spell. And in the meantime, the character
might very well acquire additional treasure and experience.
Whether or not the character actually “gets credit” for the
XP, though, should depend on what the charac-
ter’s (assuming a PC in this case) intentions were
in the first place.
    A Footpad (T2) drained of one energy level becomes a
Rogue with 625 XP. As soon as that
character accumulates enough XP to qualify for
second level, “no further experience points can be gained until the character actually gains the new level,”
"NO FURTHER EXPERIENCE POINTS CAN BE GAINED UNTIL THE CHARACTER ACTUALLY GAINS THE NEW LEVEL,"
according to the DMG.
The training period which the character must undergo to
qualify for the new level in all respects will take at least 1-4
weeks.
    Even if the Restoration could still be attempted at this junc-
ture, it wouldn’t work, because the thief has already “restored”
himself. Restoration, as the name of the spell strongly implies,
only brings back an energy level when that energy level was
previously lost; the spell can’t “restore” a character to a level of
experience the character had never before attained.
    Here’s where the character’s intentions come into considera-
tion. If the thief voices a desire to seek a Restoration after
suffering the energy-level drain, and if the thief actively pursues
that goal during the next 16 (or perhaps more) days of his life, a
kindly DM might defer the recording of eXP for
that character, in effect “holding” the thief at first level so the
Restoration (if it comes to pass) will have its intended effect.
Experience gained in the meantime could then be applied to the
character’s total after he has been restored to second level.
    But the same benefit should not accrue to a character who
wasn’t Restoration-minded all along. If the thief only starts to
think about being restored after he happens to run across
enough ca$h to pay for the spell casting, the experience he has
gained in the meantime should not be deferred for later applica-
tion— the points are applied right after they are earned, and if
the thief’s current XP total exceeds the 1,250 upper limit for first
level, he can’t be restored no matter how much he pays.

Restoration: A detail omitted by the PH is 
that this spell will cure any and all forms of 
insanity.  The DMG does not state 
whether 1 application of the spell will 
both cure insanity and undo an energy 
drain in the case of a character affected 
by both; by analogy with heal (which 
cures blindness and/or diseases and 
restores all but 1-4 lost hps) the multiple 
effect should be permitted. 
(Imagine #30)