Prismatic Spray
 (Abjuration, Conjuration/Summoning)


L^: i7
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R#: 0
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D^: I
C^: v.s
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CT: 7
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S^: S
A^: 7" long plane, 
11/2" wide at end,
1/2" wide base
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Effect: When this spell is cast, the illusionist causes 7 rays of the prismatic sphere spell (q.v.) to spring from his or her hand.
Any creature in the area of effect will be touched by 1 or more of the rays.
To determine which ray strikes the concerned creature, roll on eight-sided die:
 
d8 Roll Colour Effects of Color
1 red Deals 20 points of damage (save for half damage)
2 orange Deals 40 points of damage (save for half).
3 yellow Deals 80 points of damage (save for half).
4 green Poison (save or die).
5 blue Turns to stone (save negates).
6 indigo Causes insanity (save negates)
7 violet Creatures sent to another plane (save negates).
8 struck by 2 rays, roll again twice ignoring any 8s Roll twice, ignoring the result
- OSRIC

Save: Saving throws apply only with respect to those prismatic color rays which call for such.