Changing Alignment
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Alignment | - | - | - | DMG |
Whether or not the character
actively professes some deity, he or she will
have on alignment and serve
one or more deities of this general alignment
indirectly and unbeknownst
to the character. Changing of alignment
is a serious matter, although
some players would have their characters
change alignment as often
as they change socks. Not so!
First, change of alignment
for clerics can be very serious, as it might cause a change of deity.
(See DAY-TO-DAY
ACQUISITION OF CLERIC SPELLS.)
If a druid changes his or
her alignment - that is, becomes other than neutral
-- then he or she is no
longer a druid at all! Change of alignment will have
an adverse effect on any
class of character if he or she is above the 2nd level.
Immediately upon alignment
change actually occurring, the character
concerned will lose one
level of experience, dropping experience points
to take him or her to the
very beginning of the next lower level, losing the
hit die and/or hit points,
and all abilities which accrued to him or her with
the lost level. If the alignment
change is involuntary (such as that caused
by a powerful magic, a curse,
etc.), then the character can regain all of the
losses (level, hit die,
etc.) upon returning to his or her former alignment as
soon as is possible and
after making atonement through a cleric of the
same alignment -- and sacrificing
treasure which has a value of not less
than 10,000 g.p. per level
of experience of the character. The sacrificial
amount is variable, so use
your best judgment as to the total and what and
where it should go -- magic
items to build up the NPC cleric, money out of
the campaign, magic items
out of the campaign, etc. Similarly, such atonement
and sacrifice can be accomplished
by a quest. Note that, in all likelihood,
the character will desire
to retain the new alignment, and it is
incumbent upon you as DM
to ensure that the player acts accordingly.
Some equally powerful means
(divine intervention, remove curse, etc.)
must be used to restore
the original alignment before atonement
can
begin.
Characters who knowingly
or unknowingly change alignment through
forethought or actions permanently
lose the experience points and level
due to disfavor. They must
also accept a severe disability in alignment
language during a one level
transitional period. Until the character has
again achieved his or her
former level of experience held prior to change
of alignment, he or she
will not be able to converse in the former alignment's
tongue nor will anything
but the rudest signaling be possible in the
new alignment language.
(See ALIGNMENT LANGUAGE.) Although it is
possible for a character
to allow himself or herself to be blown by the
winds as far as alignment
is concerned, he or she will pay a penalty which
will effectively damn the
character to oblivion.
A glance at the alignment
chart will show that radical alignment change is
impossible without magical
means. If one is chaotic good, it is possible to
change to neutral good or
chaotic neutral only, depending upon desire
and/or actions. From the
absolute neutral alignment one can only move to
some neutral-based alignment.
This represents the fact that the character
must divorce himself or
herself from certain precepts and views and
wholeheartedly embrace another
set of values, and human nature is such
that without radical personality
alteration (such as caused by insanity or
magic in the case of this
game) such transition must be gradual.
It is assumed that the character's
initial alignment has been his or hers for
a considerable period prior
to the character's emergence as an adventurer.
This ethos will not be lightly
changed by a stable, rational individual.
It is recommended that you
do not inform players of the penalty which will occur with alignment change,
so that those who seek to
use alignment as a means of furthering their own interests by conveniently
swapping one for another
when they deem the time is ripe will find that they have, instead,
paid a stern price for fickleness.
Question: Does alignment change always require loss of a level?
Answer: Yes. See page
25, Dungeon Masters Guide. — W. Niebling, J. Ward
(Reminder: Unless
0-level
rules are being used, a PC must be L2 or higher in order to lose a
level from alignment change).