III.G.2. Swords
(96-00)


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III.G.2. (01-95)
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Random Treasure Determination
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DMG

A.
Roll on the table below.

B.
[01-65] Note: 65% of swords are longswords,
[66-85] 20% are broadswords,
[86-90] 5% are falchion swords,
[91-95] 5% are short (small) swords,
[96-99] 4% are bastard swords,
[00] and 1% are two-handed swords,
unless the description of a specific item indicates otherwise.

The Dungeon Master should assume that
25% of magic broadswords are falchions. (UA.78)

C.
Roll d%. If 76+, then go to Unusual Swords.

<A, B, and C were added>
 
Dice Result Encumbrance Experience Point Value G.P. Sale Value
01-15 Sun Blade - 3,000 20,000
16 Sword, Anything - 5,000 35,000
17-32 Sword, Broad, "Final Word" Type - 10,000 50,000*
33-45 Sword of Dancing - 4,400 22,000
46-61 Sword +5, Defender - 3,600 18,000
62-69 Sword +6, Defender - 5,000 30,000
70-84 Sword +5, Holy Avenger - 4,000 20,000
85-91 Sword +6, Holy Avenger - 7,000 40,000
92-93 Sword of Life Stealing - 5,000 25,000
94-95 Sword +2, Nine Lives Stealer <(OSRIC.326: Nine Lives Stealer, Vampire Blade)> - 1,600 8,000
96-97 Sword of Sharpness - 7,000 35,000
98 Sword, Vorpal Weapon - 10,000 50,000
99-00 Sword of Wounding - 4,400 22,000

* Includes gem value.
 


 


Item Creation:
    ... even some magic daggers and swords:

* REQ. dwarf or elf NPC of max level ("very old, "very wise", very intelligent") (DMG.116)