III.G. Swords
(01-95)

The Broken Sword, by Poul Anderson


-
-
Swords
-
-
Magic Items
-
III.G.2. (96-00)
-
DMG

A.
Roll on the table below.

B.
[01-65] Note: 65% of swords are longswords,
[66-85] 20% are broadswords,
[86-90] 5% are falchion swords,
[91-95] 5% are short (small) swords,
[96-99] 4% are bastard swords,
[00] and 1% are two-handed swords,
unless the description of a specific item indicates otherwise.

The DM should assume that
25% of magic broadswords are falchions. (UA.78)

C.
Roll d%. If 76+, then go to Unusual Swords.

<A, B, and C were added>
 
Dice Result Experience Point Value G.P. Sale Value
01-25 Sword +1 400 2,000
26-30 Sword +1, +2 vs. magic-using & enchanted creatures 600 3,000
31-35 Sword +1, 3 vs. lycanthropes & shape-changers (Werebane - OSRIC) 700 3,500
36-40 Sword +1, +3 vs. regenerating creatures (Trollbane - OSRIC) 800 4,000
41-45 Sword +1, +4 vs. reptiles (Wyrmbane - OSRIC) 800 4,000
46-49 Sword +1, Flame Tongue:
    +2 vs. regenerating creatures
    +3 vs. cold-using, inflammable, or avian creatures
    +4 vs. undead
900 4,500
50 Sword +1, Luck Blade 1,000 5,000
51-58 Sword +2 800 4,000
59-62 Sword +2, Giant Slayer 900 4,500
63-66 Sword +2, Dragon Slayer 900 4,500
67-70 Sword, Short, Quickness (+2) 1,000 8,000
71-76 Sword +3 1,400 7,000
77-79 Sword +3, Frost Brand:
    +6 vs. fire-using/dwelling creatures
1,600 8,000
80-81 Sword of the Planes 2,000 15,000
82-84 Sword +4 2,000 10,000
85-86 Sword +4, Defender 3,000 15,000
87-88 Sword +5 3,000 15,000
89-94 Sword +1, Cursed 400 ---
95-98 Sword -2, Cursed 600 ---
99-00 Sword, Cursed Berserking 900 ---

Q: How many ?pluses? can a sword or
other magical weapon have?
A: We recommend that the absolute maximum
be + 6, and this should be very rare,
perhaps limited to artifacts.
(146.56)


Item Creation:
    ... even some magic daggers and swords:

* REQ. dwarf or elf NPC of max level ("very old, "very wise", very intelligent") (DMG.116)