Ring of [] Elemental Command
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The 4 types of elemental command rings are very powerful.
Each appears to be nothing more than a lesser ring (detailed below),
but each has certain other powers as well as the following common properties:
1. Elementals of the plane to
which the ring is attuned cannot approach within 5' of or attack the wearer;
or, if the wearer desires,
he or she may forego this protection and instead
attempt to <charm : link to a main charm page?> the
elemental (saving throw applicable at -2 on the
die).
If the latter fails, however, total protection is
lost and no further attempt at charming can be made, but the secondary
properties given below
will then function with respect to the elemental.
2. Creatures, other than normal elementals, from the plane to which
the ring is attuned attack at -1 on their "to hit"
dice, the ring wearer
takes damage at -1 on each hit die, makes applicable
saving throws
from the creature's attacks at +2, all attacks are
made by the wearer
of the ring at +4 "to hit" (or -4 on the elemental
creature's saving
throw), and the wearer does +6 damage (total, not
per die) adjusted
by any other applicable bonuses and/or penalties.
Any
weapon used by the ring wearer can hit elementals
or elemental
creatures even if it is not magical.
3. The wearer of the ring is able to converse with the elementals or
elemental creatures of the plane to which the ring
is attuned, and
they will recognize that he or she wears the ring,
so they are at least
going to show a healthy respect to the wearer. If
alignment is
opposed, this respect will be fear if the wearer
is strong, hatred and
a desire to slay if the wearer is weak.
4. In addition, the possessor of a ring of elemental command will suffer
a saving throw penalty as follows:
Air : -2 vs. fire
Earth : -2 vs. petrification
Fire : -2 vs. water or cold
Water : -2 vs. lightning/electricity
5. Only one power (whether major or minor) of a ring of elemental command can be in use at one time.
Rings operate at 12th level of experience, or the minimum level needed
to
perform the equivalent magic spell, if greater, with respect to range,
duration,
or area of effect determinations which might apply. The additional
powers take only 5 segments to bring forth.
<* just add item save reminder note. fire has a bonus vs. fire, etc.>
<arrange in proper order of the elements?>
The wearer can at will produce the following magical effects:
gust
of wind (once per round)
fly
wall of force (once per day)
control winds (once per week)
invisibility
The
will appear to be nothing other than an invisibility
ring until a
certain condition is met (such as having the
ring blessed, slaying an air
elemental, or whatever you determine as necessary
to activate its full
potential).
The wearer can at will produce the following magical effects:
stone tell (once per day)
passwall (twice per day)
wall of stone (once per day)
stone to flesh (twice per
week)
move earth (once per week)
feather fall
The ring will appear to be nothing other than
a ring of feather falling until
the condition you establish is met.
Q:
A ring of earth elemental command
acts
as a ring of feather falling
until
activated, whereupon it grants
the
ability to cast feather fall. Does
the
ring still act as a ring of feather
falling?
A:
The ?at will? abilities gained when the
ring
is fully activated will replace the
ring?s
original function. This holds true for
all
rings of elemental command. In most
instances,
however, the ?at will? spell
ability
is just as effective as that of the
original
ring (see the DMG, pages 129-130).
(147.10)
The wearer con at will produce the following magical effects:
burning hands (once per turn)
pyrotechnics (twice per day)
wall of fire (once per day)
<my zg= default= MU. see spell version clarification in main note file>
flame strike (twice per week)
fire resistance
The ring will appear to be nothing other than
a ring of fire resistance until
the condition you establish is met.
The wearer can at will produce the following magical effects:
purify water
create water (once per day)
water breathing (5’ radius)
wall of ice (once per day)
airy water
lower
water (twice per week) <c?mu?>
part water (twice per week)
water walking
The ring will appear to be nothing other than
a ring of water walking until
the condition you establish is met.