Haste
(Alteration)


L^: mu3, wj3
-
R#: 6"
-
D^: 3r + 1r*
C^: v.s.m
-
CT: 3
-
S^: None
A^: 4" x 4" area,
(1 creature)*
-
-
-

Effect:  When this spell is CAST, affected creatures function at double their normal movement && attack rates.

Thus, a creature moving at 6" and attacking 1 time per round would move at 12" and attack 2 times per round.
Spell casting is not more rapid.
The #number# of creatures which can be affected is equal to the level of experience of the magic-user,
those creatures closest to the spell caster being affected in preference to those farther away,
and all affected by haste must be in the designated AREA of effect.
Note that this spell negates the effects of a slow spell (see hereafter).

Additionally, this spell ages the recipients due to speeded metabolic processes. <(cf. System Shock Survival)>

MC: A shaving of licorice root.
 

Wu Jen: When this spell is cast, affected creatures MOVE and attack at double their normal rate.
Spell casting is unaffected.
This spell negates a slow effect, and ages the recipient a year.

Wu Jen.MC: A shaving of bamboo.
 
 

Question: Are Haste spells cumulative?

Answer: No. — J. Wells
 

Q: What happens if you haste someone
who's already hasted?

A: Nothing. As it states in the spell description,
"affected creatures function at
double their normal movement and attack
rates." That's double normal, not
double their current movement and attack
rates.

Note that the slow spell is phrased differently,
and applies to the current situation;
thus, a slowed gargoyle would attack
twice per round, but only once if
double-slowed. But the most you can
haste it up to is double attacks, i.e. 8 per
round.
(Polyhedron #8)

ADQ: Can a character be affected by multiple haste spells ?
ADA: No, only 1 Haste spell at a time will 
work. Additional Haste spells cast on a creature 
already Hasted will have no effect. 
(Polyhedron #19)

Scroll Creation:
1 ounce giant squid sepia
1 large, fine diamond, powdered
1 large blue sapphire, powdered
6 drops of lemming blood
1 Pegasus heart
12 drops of cheetah blood (or 2 drops of baku blood)
2 birthwort leaves
3 foxglove flowers, intact, and 6 leaves
4 drops holy water (or 1 drop of a potion of speed)
2 drops quicksilver (mercury)

Crush the birthwort and foxglove, and sprinkle into a crucible
containing the liquid sepia, lemming blood, cheetah
blood, and holy water. Stir well and place over a well-established
fire. Immerse Pegasus heart in crucible and heat mixture
steadily to boiling, stirring occasionally. The heart will
dissolve slowly; when it is gone, add the powdered gems and
remove from heat, allowing the crucible to cool undisturbed.
When cool, add the quicksilver; do not stir. Cover, keep in a
dark place for at least four days and nights, and then uncover
under the light of the moon (which must be waxing or full).
Decant into a flask or vial, and shake well.
 

WSG: If this spell is cast upon a character or creature attempting
to negotiate a slope or a cliff face, the target can indeed move
twice as fast as normal - but all Climbing Checks for hasted
characters and creatures are made at a - 10% penalty to their
Climbing Ratings. If a hasted character exceeds his maximum
safe speed in conditions of reduced visibility, he must make all
Dexterity Checks called for at a +2 modifier to the die roll.
 

Q: Will a haste spell double the movement
rate of a character with a fly
spell or broom of flying? Will it double
the movement rate of a character
who is under the effect of a
potion of speed?
A: Haste spells do not increase the movement
rate of a fly spell or of a conveyance,
such as a broom or carpet of flying. Haste
will double the speed of other creatureaffecting
magics such as a potion of speed
or boots of speed. Two or more haste
spells are not cumulative. Remember that
haste and potions of speed cause magical
aging.
(154.7)



weasel fierce wrote:
Maybe this was asked before, but it was a recent topic..

Is it intentional in AD&D that the Haste spell (causing magical aging) should require a system shock roll, risking death ?
Or was that an unforseen sideeffect ?
 


the system shock check was included so DMs has something to use to prevent abuse of the spell,
such as when a PC drank a potion of speed and then had a haste spell cast on him.

My players knew better that to try to get cutsy like that when I was the DM :twisted:

Cheers,
Gary
 


Quote:
Originally posted by MerricB
G'day Gary!

How popular was the haste spell in your games?

It has been recently pointed out to me that, by the OAD&D rules,
a recipient of it not only ages 1 year, but also must make a System Shock roll or die due to this aging.

Ouch!

Did you play it in such a manner? Or did the PCs quickly discover other less-risky spells?

Cheers!
 


Hoi Merric!

Too popular until "fixed."
The Haste spell, along with Speed potion consumption, was the subject of considerable abuse in not only my camopaign but in many others.
Thus the strictures added to the spell.

Most persons getting hasted were fighters with good constitution scores, so the system shock was not all that tough a challenge.
Elf and dwarf fighters didn't care about the aging effect either.
so the added demands didn't do more than cut the abuse by around 90% 

Cheers,
Gary