Haste
(Alteration)
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Effect: When this spell is CAST, affected creatures function at double their normal movement && attack rates.
Thus, a creature moving at 6" and attacking
1 time per round would move at 12" and attack 2 times per round.
Spell casting is not more rapid.
The #number# of creatures which can be
affected is equal to the level of experience of the magic-user,
those creatures closest to the spell caster
being affected in preference to those farther away,
and all affected by haste must
be in the designated AREA of effect.
Note that this spell negates the effects
of a slow spell (see hereafter).
Additionally, this spell ages the recipients due to speeded metabolic processes. <(cf. System Shock Survival)>
MC: A shaving of licorice root.
Wu Jen:
When this spell is cast, affected creatures MOVE and attack at double their
normal rate.
Spell casting is unaffected.
This spell negates a slow
effect, and ages the recipient a year.
Wu Jen.MC: A shaving of bamboo.
Question: Are Haste spells cumulative?
Answer: No. — J. Wells
Q: What happens if
you haste someone
who's already hasted?
A: Nothing. As it
states in the spell description,
"affected creatures function
at
double their normal movement
and attack
rates." That's double normal,
not
double their current movement
and attack
rates.
Note that the slow spell
is phrased differently,
and applies to the current
situation;
thus, a slowed gargoyle
would attack
twice per round, but only
once if
double-slowed. But the most
you can
haste it up to is double
attacks, i.e. 8 per
round.
(Polyhedron #8)
ADQ: Can a character be affected by multiple haste spells ?
ADA: No, only 1 Haste spell at a time will
work. Additional Haste spells cast on a creature
already Hasted will have no effect.
(Polyhedron #19)
Scroll
Creation:
1 ounce giant
squid sepia
1 large, fine diamond, powdered
1 large blue sapphire, powdered
6 drops of lemming blood
1 Pegasus
heart
12 drops of cheetah
blood (or 2 drops of baku blood)
2 birthwort leaves
3 foxglove flowers, intact,
and 6 leaves
4 drops holy water (or 1
drop of a potion of speed)
2
drops quicksilver (mercury)
Crush the birthwort and foxglove,
and sprinkle into a crucible
containing the liquid sepia,
lemming blood, cheetah
blood, and holy
water. Stir well and place over a well-established
fire. Immerse Pegasus heart
in crucible and heat mixture
steadily to boiling, stirring
occasionally. The heart will
dissolve slowly; when it
is gone, add the powdered gems and
remove from heat, allowing
the crucible to cool undisturbed.
When cool, add the quicksilver;
do not stir. Cover, keep in a
dark place for at least
four days and nights, and then uncover
under the light of the moon
(which must be waxing or full).
Decant into a flask or vial,
and shake well.
WSG: If this spell
is cast upon a character or creature attempting
to negotiate a slope or
a cliff face, the target can indeed move
twice as fast as normal
- but all Climbing Checks for hasted
characters and creatures
are made at a - 10% penalty to their
Climbing Ratings. If a hasted
character exceeds his maximum
safe speed in conditions
of reduced visibility, he must make all
Dexterity Checks called
for at a +2 modifier to the die roll.
Q: Will a haste spell
double the movement
rate of a character with
a fly
spell or broom of flying?
Will it double
the movement rate of a character
who is under the effect
of a
potion of speed?
A: Haste spells do
not increase the movement
rate of a fly spell or of
a conveyance,
such as a broom or carpet
of flying. Haste
will double the speed of
other creatureaffecting
magics such as a potion
of speed
or boots of speed. Two or
more haste
spells are not cumulative.
Remember that
haste and potions of speed
cause magical
aging.
(154.7)
weasel
fierce wrote:
Maybe this was asked before,
but it was a recent topic..
Is it intentional in AD&D
that the Haste spell (causing magical aging) should require a system shock
roll, risking death ?
Or was that an unforseen
sideeffect ?
the system shock check was
included so DMs has something to use to prevent abuse of the spell,
such as when a PC drank
a potion of speed and then had
a haste spell cast on him.
My players knew better that to try to get cutsy like that when I was the DM :twisted:
Cheers,
Gary
Quote:
Originally posted by MerricB
G'day Gary!
How popular was the haste spell in your games?
It has been recently pointed
out to me that, by the OAD&D rules,
a recipient of it not only
ages 1 year, but also must make a System Shock roll or die due to this
aging.
Ouch!
Did you play it in such a manner? Or did the PCs quickly discover other less-risky spells?
Cheers!
Hoi Merric!
Too popular until "fixed."
The Haste spell, along with
Speed
potion consumption, was the subject of considerable abuse in not only my
camopaign but in many others.
Thus the strictures added
to the spell.
Most persons getting hasted
were fighters with good constitution
scores, so the system shock was not all that tough a challenge.
Elf
and dwarf fighters didn't care about the aging
effect either.
so the added demands didn't
do more than cut the abuse by around 90%
Cheers,
Gary