Anshar (god of darkness and the night)
Lesser god
ARMOR CLASS: 2
MOVE: 12"
HIT POINTS: 300
NO. OF ATTACKS: 0
DAMAGE/ATTACK: Nil
SPECIAL ATTACKS: Beam of darkness
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 50%
SIZE: M (6')
ALIGNMENT: Chaotic evil
WORSHIPPER'S ALIGNMENT: Neutral evil and chaotic evil
SYMBOL: Black sphere
PLANE: Pandemonium
CLERIC/DRUID: 20th level cleric
FIGHTER: 18th level fighter
MAGIC-USER/ILLUSIONIST: See below
THIEF/ASSASSIN: Nil
MONK/BARD: Nil
PSIONIC ABILITY: VI
S: 16 | I: 20 | W: 12 |
D: 18 | C: 22 | CH: 18 |
Com: | - | - |
Clerics Raiment Sacrifice/Propitiation
Sphere of Control | Animal | M | F | N-H | Head | Body | Color(s) | Holy Days | Frequency | Form | Place of Worship |
darkness | raven | X | X | - | bald | kilt | deep gray | winter solstice | annually | precious metals | temple |
This deity always appears as a dark-skinned
human and only appears at night or in deep darkness.
He casts his darkness beam for a maximum
range of 300 yards, once per melee round, and this ray affects any flesh
for 40 points of damage per strike.
Body parts hit may never be regenerated
or healed.
Anshar can only teleport into areas of
shadow
or darkness.
The god is unaffected by any source of
light
or light reflector.
The god can grasp spells out of the air
(as they pass or hit him,
and save these spells (as a ring of spell
storing) or toss them back right away.
He can alter one spell effect per melee
round in this manner, and the chosen spell will have no effect on him.
When preparing for battle, he usually
stores one of every ninth level spell (given to him by some other god)
so that he starts out with
something to cast.
This storing or returning ability comes
from a godly attribute that lets him sense what spells are passing through
his area.
There is a 200 level storage limit to
this attribute.
Babylonian Mythos | - | - | - | DDG |
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