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Anshar (god of darkness and the night)

Lesser god

ARMOR CLASS: 2
MOVE: 12"
HIT POINTS: 300
NO. OF ATTACKS: 0
DAMAGE/ATTACK: Nil
SPECIAL ATTACKS: Beam of darkness
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 50%
SIZE: M (6')
ALIGNMENT: Chaotic evil
WORSHIPPER'S ALIGNMENT: Neutral evil and chaotic evil
SYMBOL: Black sphere
PLANE: Pandemonium
CLERIC/DRUID: 20th level cleric
FIGHTER: 18th level fighter
MAGIC-USER/ILLUSIONIST: See below
THIEF/ASSASSIN: Nil
MONK/BARD: Nil
PSIONIC ABILITY: VI
 
S: 16 I: 20 W: 12
D: 18 C: 22 CH: 18
Com: - -

                                                              Clerics             Raiment                                                             Sacrifice/Propitiation
Sphere of Control Animal M F N-H Head Body Color(s) Holy Days Frequency Form Place of Worship
darkness raven X X - bald kilt deep gray winter solstice annually precious metals temple

This deity always appears as a dark-skinned human and only appears at night or in deep darkness.
He casts his darkness beam for a maximum range of 300 yards, once per melee round, and this ray affects any flesh for 40 points of damage per strike.
Body parts hit may never be regenerated or healed.
Anshar can only teleport into areas of shadow or darkness.
The god is unaffected by any source of light or light reflector.

The god can grasp spells out of the air (as they pass or hit him,
and save these spells (as a ring of spell storing) or toss them back right away.
He can alter one spell effect per melee round in this manner, and the chosen spell will have no effect on him.
When preparing for battle, he usually stores one of every ninth level spell (given to him by some other god) so that he starts out with
something to cast.
This storing or returning ability comes from a godly attribute that lets him sense what spells are passing through his area.
There is a 200 level storage limit to this attribute.
 
 
 
Babylonian Mythos - - - DDG

 
 
 
 
 
 
 
 

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