Babylonian Mythos


Anu Anshar Dahak Druaga Gilgamesh
Girru Ishtar Marduk Nergal Ramman
- - - - DDG

 
all alignments Anu, Ishtar
LG Girru
NG Girru
CG -
LN Marduk, Ramman
N Anshar, Ramman
CN Ramman
LE Druaga, Nergal
NE Nergal
CE Anshar, Nergal

The origins of Babylonian mythology are extremely ancient.
Become of this, misconceptions, duality among the gods && goddesses,
and sirnilarities between their deities and those of other pantheons exist.
In formulating this list for your use, we have consulted many sources, and some of
these conflict with each other. This version is designed to be close to
historically accurate and still playable in AD&D terms.

(NOTE: If you {wish} to look hard enough, we are sure that you will find
many points of disagreement with certoin historical sources.
This is unavoidable, when so many sources conflict.)

The high priest of this religion is often the king of the country and must be
a combination magic-user/cleric of great power.
All clerical types must remain aloof from the normol populace in temples or shrines and work to
further the state politically as well as spiritually.

Through Anu and the priest-king, all $ collected by the shrines and
temples is dealt out.
The ruler also distributes all political power through appointments.
The new moon is looked on as a time of great ceremony,
and also a time for the people to pay money to the temples as sort of a tithe to appease the gods.
Kings are expected to go forth occaisonally on querts with other clerics of differing levels and bring back riches (usually
through conquest) to further the sect.

Punishment for failing in duties is always severe for the cleric.
The breaking of minor laws requires fasting, prayer, meditation, and sacrifices of animals and goods the cleric owns until the deity makes it known through the higher-level clerics that everything is forgiven.

Sacrifices are commonly made in gold or precious jewels.
Major clerical transgressions include helping the enemies of the sect,
communicating with intelligent creatures or demi-humans (all of whom are considered "demons") other than humans,
and dealing with humans of the opposite alignment.
These crimes are all dealt with in the same manner,
by complete denial of spells at all levels and excommunication from the sect,
unless the erring one will take up a quest which will greatly aid the sect
(either in terms of monetary riches or loss of power to other cults).


-
The traditional attire of all Babylonion clerics is a wraparound kilt of white w/ red cuneiform writing along the hem. <cuneiform font?>
They have been known to enter battle, but always in the rear of the action as support.
Advancement within a sect is through the payment of gold to the high priest's court.
Note that this is not the same as level advancement.
Increase in ability does not guarantee increase in temporal power.
Priests of a successful nature were known to be given great (and highly dangerous) quests to prove their worthiness to stand by the King.
 
 
Ramman "... but there are many other beings who wish rain that are not of his alignment, 
and they usually sacrifice expensive liquids to the god to bring on rain for their crops or just to bring cooler weather."