Babylonian Mythos
Anu | Anshar | Dahak | Druaga | Gilgamesh |
Girru | Ishtar | Marduk | Nergal | Ramman |
- | - | - | - | DDG |
all alignments | Anu, Ishtar |
LG | Girru |
NG | Girru |
CG | - |
LN | Marduk, Ramman |
N | Anshar, Ramman |
CN | Ramman |
LE | Druaga, Nergal |
NE | Nergal |
CE | Anshar, Nergal |
The origins of Babylonian mythology are
extremely ancient.
Become of this, misconceptions, duality
among the gods && goddesses,
and sirnilarities between their deities
and those of other pantheons exist.
In formulating this list for your use,
we have consulted many sources, and some of
these conflict with each other. This version
is designed to be close to
historically accurate and still playable
in AD&D terms.
(NOTE: If you {wish} to look hard enough,
we are sure that you will find
many points of disagreement with certoin
historical sources.
This is unavoidable, when so many sources
conflict.)
The high priest of this religion is often
the king of the country and must be
a combination magic-user/cleric
of great power.
All clerical types must remain aloof from
the normol populace in temples or shrines and work to
further the state politically as well
as spiritually.
Through Anu and the
priest-king, all $ collected by the shrines
and
temples is dealt out.
The ruler also distributes all political
power through appointments.
The new moon is looked on as a time of
great ceremony,
and also a time for the people to pay
money to the temples as sort of a tithe to appease the gods.
Kings are expected to go forth occaisonally
on querts with other clerics of differing levels and bring back riches
(usually
through conquest) to further the sect.
Punishment for failing in duties is always
severe for the cleric.
The breaking of minor laws requires fasting,
prayer, meditation, and sacrifices of animals and goods the cleric owns
until the deity makes it known through the higher-level clerics that everything
is forgiven.
Sacrifices are commonly made in gold or
precious jewels.
Major clerical transgressions include
helping the enemies of the sect,
communicating with intelligent creatures
or demi-humans (all of whom are considered "demons") other than humans,
and dealing with humans of the opposite
alignment.
These crimes are all dealt with in the
same manner,
by complete denial of spells at all levels
and excommunication from the sect,
unless the erring one will take up a quest
which will greatly aid the sect
(either in terms of monetary riches or
loss of power to other cults).
-
The traditional attire of all Babylonion
clerics is a wraparound kilt of white w/ red
cuneiform writing along the hem. <cuneiform font?>
They have been known to enter battle,
but always in the rear of the action as support.
Advancement within a sect is through the
payment of gold to the high priest's court.
Note that this is not the same as level
advancement.
Increase in ability does not guarantee
increase in temporal power.
Priests of a successful nature were known
to be given great (and highly dangerous) quests to prove their worthiness
to stand by the King.
Ramman | "... but there are many other beings who wish rain that are not of
his alignment,
and they usually sacrifice expensive liquids to the god to bring on rain for their crops or just to bring cooler weather." |