COYOTE

Lesser god

ARMOR CLASS: 2
MOVE: 24"
HIT POINTS: 330
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 3-30
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: 75%
SIZE: L (8')
ALIGNMENT: Chaotic neutral
WORSHIPPER'S ALIGNMENT: Thieves and chaotic neutrals
SYMBOL: Coyote
PLANE: Prime Material Plane
CLERIC/DRUID: 14th level in each ()
FIGHTER: Lord Coyote (F15)
MAGIC-USER/ILLUSIONIST: 14th level magic-user/17th level illusionist
THIEF/ASSASSIN: 18th level thief
MONK/BARD: Nil
PSIONIC ABILITY: III
 
S: 20 I: 24 W: 19
D: 24 C: 21 CH: 16
Com: - -


 

                                                                Clerics               Raiment                                                      Sacrifice/Propitiation
Sphere of Control Animal M F N-H Head Body Color(s) Holy Days Frequency Form Place of Worship
knowledge coyote X X - feather rawhide vest brown n/a varies offerings fireside

Although Coyote is responsible for teaching arts, crafts and the use of light and fire, he is primarily a bullying, greedy trickster.
This chaotic personality makes him difficult to understand.
As a trickster he will usually be accompanied by a giant wolf or sometimes by a giant fox, wildcat, badger or porcupine.
Often his tricks will backfire on him.
His role is primarily that of a cowardly thief.
His followers will most often appeal to him to improve their thieving abilities or to be granted tricks involving illusionist spells of fire, light or darkness.

Coyote can polymorph himself once per day but is limited to the animal kingdom.
Coyote will flee combat whenever possible, but when cornered he will fight.
He bites for 3-30 points of damage.

Whenever Coyote is involved in trickery, his two favorite spells are invisibility and animate object.
With these two abilities he is able to make objects (including himself) disappear and move about.
 
American Indian Mythos - - - DDG


 
 





*template***template*