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Gilgamesh (hero)

ARMOR CLASS: 6
MOVE: 15"
HIT POINTS: 180
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 2-20 (+8)
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: Cannot be charmed
MAGIC RESISTANCE: 10%
SIZE: M (6')
ALIGNMENT: Neutral good
CLERIC/DRUID: Perfect (C5), Initiate of the 3rd Circle (D5)
FIGHTER: Ranger Lord (R12)
MAGIC-USER/ILLUSIONIST: The Necromancer (MU10)
THIEF/ASSASSIN: Nil
MONK/BARD: Master of the South Wind (M11), Racaraide of Mac-Fuirmidh (B5: 3+2,2+2)
 
S: 20 I: 18 W: 17
D: 18 C: 19 CH: 18
Com: - -

This hero of lejend was the warrior/necromancer/high priest ruler of his land.
He is noted for going out and getting things done when others were unable.

While his +2 mace is able to hit with brutal force (2-20), Gilgamesh loves to attack by wrestling,
and stories abound of him wrestling a mighty bull || god to destruction.

Gilgamesh is a great king, noted for his tyrannical rule.
Although he governs well and maintains peace,
he uses his authority to satisfy his personal pleasures.
He is a great lover of all types of earthly pleasure.
He is stubborn and prefers the direct method for solving problems whenever possible.
He is a great wrestler, using this attack mode in preference to all others.

Gilgamesh has a great fear of death.
If he learns of any way to avoid death, he will do whatever is required to gain it.
One oddity, however, is that his fear of death seldom occurs to him when facing a terrible foe.
At such times, his courage will hearten him and he will fight without wavering.

<note: the reason that the above image was chosen is that GILGAMESH THE KING was given a very, very brief review in White Dwarf 69. Critical Mass, Into the Abyss, White Dwarf 69, p. 16>
 
Babylonian Mythos - - - DDG

 
 
 
 
 
 
 
 

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