Girru (god of fire)
Lesser god
ARMOR CLASS: -2
MOVE: 18"
HIT POINTS: 280
NO. OF ATTACKS: 2
DAMAGE/ATTACK: mace : 1-8 (+12) / axe : 2-20 (+12)
SPECIAL ATTACKS: Poison, stunning
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 50%
SIZE: M (6')
ALIGNMENT: Lawful good
WORSHIPPER'S ALIGNMENT: Lawful good and lawful neutral
SYMBOL: Fire-enwrapped axe
PLANE: Seven Heavens
CLERIC/DRUID: Nil
FIGHTER: 16th level fighter
MAGIC-USER/ILLUSIONIST: See below
THIEF/ASSASSIN: Nil
MONK/BARD: Nil
PSIONIC ABILITY: Nil
S: 24 | I: 20 | W: 14 |
D: 18 | C: 23 | CH: 18 |
Com: | - | - |
Clerics Raiment Sacrifice/Propitiation
Sphere of Control | Animal | M | F | N-H | Head | Body | Color(s) | Holy Days | Frequency | Form | Place of Worship |
fire | phoenix | X | X | - | bald | leather armor | scarlet | equinox | semiannually | precious metals | temple |
<order changed, headings given>
Girru usually manifests himself as a man.
He hates all things evil and will destroy
such whenever he comes comes in contact with them.
The god casts all fire spells as a 40th
level magic-user, and is himself totally unaffected by fire.
He can shape
change and teleport (though only to places
with flame in the area). <w7tpo?>
All those that come within 10 feet of
him will suffer 10 points of damage per melee round from heat (no saving
throw).
Any weapon that touches the god's body
will disintegrate, no saving throw applicable.
This happens after
the damage has been done by the weapon.
Mace of Girru:
He fights with a mace that does 1-8 plus
12 points for his strength,
plus a poisoned barb
breaks off the mace and is embedded in the vitim with each hit (save vs.
poinson at -4).
Axe of Girru:
+3 axe hits for 2-20, plus his strength
bonus,
plus the target must
save vs. petrification or be stunned for 2-8 rounds.
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Babylonian Mythos | - | - | - | DDG |
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