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Girru (god of fire)

Lesser god

http://goddesses-and-gods.blogspot.ca/2011/03/nusku.html

ARMOR CLASS: -2
MOVE: 18"
HIT POINTS: 280
NO. OF ATTACKS: 2
DAMAGE/ATTACK: mace : 1-8 (+12) / axe : 2-20 (+12)
SPECIAL ATTACKS: Poison, stunning
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 50%
SIZE: M (6')
ALIGNMENT: Lawful good
WORSHIPPER'S ALIGNMENT: Lawful good and lawful neutral
SYMBOL: Fire-enwrapped axe
PLANE: Seven Heavens
CLERIC/DRUID: Nil
FIGHTER: 16th level fighter
MAGIC-USER/ILLUSIONIST: See below
THIEF/ASSASSIN: Nil
MONK/BARD: Nil
PSIONIC ABILITY: Nil
 
S: 24 I: 20 W: 14
D: 18 C: 23 CH: 18
Com: - -

                                                              Clerics             Raiment                                                             Sacrifice/Propitiation
Sphere of Control Animal M F N-H Head Body Color(s) Holy Days Frequency Form Place of Worship
fire phoenix X X - bald leather armor scarlet equinox semiannually precious metals temple

 <order changed, headings given>

Girru usually manifests himself as a man.
He hates all things evil and will destroy such whenever he comes comes in contact with them.
The god casts all fire spells as a 40th level magic-user, and is himself totally unaffected by fire.
He can shape change and teleport (though only to places with flame in the area). <w7tpo?>
All those that come within 10 feet of him will suffer 10 points of damage per melee round from heat (no saving throw).
Any weapon that touches the god's body will disintegrate, no saving throw applicable.
    This happens after the damage has been done by the weapon.

Mace of Girru:
He fights with a mace that does 1-8 plus 12 points for his strength,
    plus a poisoned barb breaks off the mace and is embedded in the vitim with each hit (save vs. poinson at -4).

Axe of Girru:
+3 axe hits for 2-20, plus his strength bonus,
    plus the target must save vs. petrification or be stunned for 2-8 rounds.

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Babylonian Mythos - - - DDG

 
 
 
 
 
 
 
 

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