Indian Mythos


 
Indra Indra's Elephant Agni Kali Karttikeya
Peacock of Karttikeya Lakshmi Marut Ratri Rudra
Surya Tvashtri Ushas Varuna Vishnu
Garuda Yama Yama's Water Buffalo - DDG

The translation of these beings into AD&D terms was one of the more difficult tasks of this work.
They were very hard to categorize in the lawful || chaotic sense because of the diversity of their worldly actions.
The pantheon that has resulted is a mixture of Vedic and Hindu concepts, usually leaning toward the Vedic.
These gods and goddesses maintain an aloofness greater than normal when compared with some of the other pantheons.

There are several concepts that are original with this section that must be dealt with for gaming purposes.
The culture that created this mythos also created one of the most rigid caste systems ever known,
where one is born to his or her station in life and learns to live with it.
In a campaign under the influence of these gods,
a character may be born a cleric, MU, or a fighter.
One does not switch from class to class or overlap into other areas (which usu. prevents any characters from having two classes).
The caste system also modifies the behavior of the players toward one another and toward NPCs.
Persons of higher status are to be treated with respect and honor and either obeyed or left strictly alone.
Those of the magic-user caste are considered to be superior to all other castes,
incl. the warriors.
All of this is followed strictly by those who obey any sort of lawful code.

There is also a belief that all prayers will be answered if the proper sacrifices are made to the gods.
If the prayer is not immediately answered,
then some impropriety was made and the prayers must be done again (and again) until the desired result is achieved.

Worshipers are identified by the marks they wear.
For example,
the followers of Vishnu have | two parallel lines of a special white earth drawn from the hair-line to the bridge of the nose |,
with a perpendicular line connecting them at the bottom.
All worshipers have marks of this type somewhere on their persons.

Probably the most difficult concept that this work presents, at least in AD&D terms, is that of the "avatar".
An avatar is a physical manifestation of a deity upon the PMP.
An avatar usu. has less powers and a different appearance than the deity it has sprung from.
Avatars often represent one particular aspect or side of a deity,
and may have been created to perform a specific function.
A deity may have several avatars simultaneously co-existent,
each one different and uninvolved with the others.
Vishnu, in particular, has many avatars.

Temples && cultural trappings within this pantheon vary from one extreme to another.
On one hand,
there are awesomely huge shrines to single gods that are many stories high,
and in the same area there are tiny shrines dedicated to all the gods that a single worshiper can use.

The deities of this mythos are often described as having many heads and/or arms.
This multiplicity is somewhat representative of the powers of the deity.
For example,
if a deity has seven important abilities,
he or she will probably have seven arms.
This #number# may vary from one account to another.
Given most of the deities' ability to shape change,
it is only logical that they have as many arms (or heads) as they need.


<note: # of attacks (arms) can be extended, according to actual religious iconography>
<eg. NO. OF ATTACKS: 4 or 8 or 16, etc.>
<most or all of these deities have this innate limited shape change ability>

<note: consider 'scimitar' (actually, tulwar: see PH.37) as a weapon proficiency for some of the Indian deities>
 
Warriors Karttikeya
Thieves Ratri
LG Surya, Vishnu
LN Rudra, Varuna
LE -
NG Ushas, Yama
N Tvashtri, Yama
NE Ratri, Yama
CG Karttikeya, Lakshmi
CN Indra, Agni
CE Kali
Farmers Indra
Those seeking luck Lakshmi


Brahman


Mitra



Savitri 


Lakshmi


Siva


Brihaspati


Puchan (god of relationships)


Vayu (god of wind, life, destruction)

<UA+: when it is time to select deity, there could be questions, like:>
<deity selection follows alignment, follows proficiencies>
<DO YOU SEEK LUCK?>
<after the questions are answered, a short list of deities to choose from is given>
<as an interesting example, in theory, if a character was LE, the choice of deity screen would be skipped,
and the deity would be Lakshmi>
<this assumes that proficiencies replace secondary skills>
<if there was a background/personality screen, then : "YOU SEEK LUCK" would be there somewhere>



Many a force fought elephants and spiked armor was not employed.
The gates of Indian fortresses were spiked to prevent elephants from pushing them down, but no spiked armor.
 
 


Quote:
Originally Posted by Fifth Element
What is your favourite real-world mythology? 
I mean in the sense of Greek, Norse, etc.

As a follow-up, what mythology lends itself best as inspiration for D&D?


Egyptian mythology for its plethora of deities and its underworld. 
Next comes Hindic for its array of strange deities and the many stories.

I designed D&D with little regard for mythology; more for folklore, legend, and authored fiction.

Cheers,
Gary


 

Quote:
Originally Posted by Thulcondar
I find that particularly fascinating (and yet another indicator of just how far you were willing to go to find source material).
Although it also points out how far Mme. Blavatsky was willing to go for source material, inasmuch as the Deva is a Hindu figure.

I have been toying with the idea of putting together some sort of Angelic heirarchy to counter the Diabolic and Demonic heirarchies.
Since we have arch-devils, why not arch-angels? Major Devils and Seraphim.
Demon Princes and Saints...
The details are unimportant, but you get the idea...
And of course the "named" Infernal figures would have their own counterparts.

The only thing that has stumped me thusfar is in individualizing them sufficiently.
Perhaps I am a creature of the mythologies to which I am accustomed, but the angelic hosts always seemed so... homogenous.
Valkyries could work for one of the other alignments (NG, mayhap, although for those who know their true nature according to the Norse lore they are far from beneficient beings!), but I find myself at something of a stumbling block.
And for the non-good/evil minions... I would ache for something more rooted in mythology than Modrons.

Any thoughts as to a possible expansion of the demon/devil/daemon idea into the realms of Good, beyond the (to my mind, rather limited) Deva/Plantar/Solar?

As always, my thanks in advance.


The short answer is that as a Christian I have stayed away from Judeo-Christian theology.
Thus the use of Theophysical in Hindu spirit entities.

Cheers,
Gary

<didn't Gary convert to Christianity c. 1985?>