Greater god
ARMOR CLASS: -5
MOVE: 18"/27" (Garuda:
18"/48")
HIT POINTS: 389
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 1-10 (+11)
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 85%
SIZE: M (6')
ALIGNMENT: Lawful good
WORSHIPPER'S ALIGNMENT: All good alignments
SYMBOL: Sun-disc, seashell, lotus & mace
PLANE: [Seven Heavens]
CLERIC/DRUID: High Priest (C15) <Shukenja
15 (symbolic of his ahimsa power)>
FIGHTER: Paladin (P17)
MAGIC-USER/ILLUSIONIST: Archmage (MU25) / Illusionist
(MU18)
THIEF/ASSASSIN: Nil
MONK/BARD: Nil
PSIONIC ABILITY: I
S: 23 | I: 23 | W: 25 |
D: 24 | C: 24 | CH: 25 |
Com: | - | - |
Vishnu most commonly appears as a normal man with
four arms, but he is
capable of shape
changing at will into almost any form. His primary power
is the ability to make any creature of intelligence
(low or greater) unable to
commit violence of any type within 30 yards of
him (no save).
When exercising this power, the god cannot do
harm. He can also CAST
double strength prismatic wall spells at will,
and undead TURN to dust at his glance.
Mace: In battle he wields a mace that disintegrates
anything it hits (save
vs. Spells applicable) and does 1-10 points of
damage per strike plus his
strength bonus.
<>
Disc: He also has a disc weapon that is
capable of shooting a stream of fire
for 5-50 points of damage to a max. range of
40 yards, <>
and this can be discharged once per round.
<>
He is able to use both of these
weapons simultaneously, striking
twice per round with the mace and blasting
with the sun disc.
Sea Shell: Vishnu's magical sea shell automatically
sends him to the Ethereal Plane, when he is about to be killed,
and
<>
Lotus Flower: his lotus flower can heal all of his lost HP at a touch (up to <3> times per day).
He rides Garuda, the king of all birds, into battle, and while on this creature he is not affected by charm spells of any type.
<headings added>
Clerics Raiment Sacrifice/Propitiation
Sphere of Control | Animal | M | F | N-H | Head | Body | Color(s) | Holy Days | Frequency | Form | Place of Worship |
mercy; light | bird | X | X | X | bald | silver chain mail | silver | new moon | monthly | beautiful offerings | temple |
Vishnu is very helpful towards his worshipers
and there is a chance that he
will aid them if they are in serious trouble.
This is a percent chance equal
to the number of worshipers in mortal danger,
to a maximum of 20%.
Vishnu may send one or more of his minions (the
maruts)
to aid them, or
he may send part of himself in the form of an
avatar.
An avatar will probably have
only one or two of Vishnu's character class levels
plus the
appropriate divine ability scores. For example,
a clerical avatar would be
15th level, have a wisdom of 25, max. HP, and
probably a special magic item or two.
<stat blocks & short descriptions for the avatars of Vishnu>
Vishnu's clerics are expected to combat the forces
of evil with determination
and persistence, but to show mercy to those defeated
opponents who
are redeemable.
WP, C: Footman's Mace
NWP, C:
Spells, C:
WP, Pal: battle ax
NWP, Pal:
Spells, Pal:
WP, MU:
NWP, MU:
Spells, MU:
WP, I:
NWP, I:
Spells, I:
"the incarnations of the Lord are innumerable, like rivulets flowing from inexhaustible sources of water" (1) = perhaps, an emphasis on water spells
Groaning Spirit: Matsya and Kurma didn't do that
much
Groaning Spirit: they were just Vishnu's version
of Deus Ex Machina so you don't have to stat them out
Groaning Spirit: ahimsa
Groaning Spirit: a = non, himsa = violence
Groaning Spirit: non-violence? lame
Groaning Spirit: Among all our holy trinity, Vishnu was the only god
who approached the level of a badass.
Groaning Spirit: Vishnu would be more likely to stave your head in
with his mace if you pissed him off
Groaning Spirit: If you remember, the Egyptians believed that Ra the
infant emerged from a primordial lotus
Groaning Spirit: In our cosmology too, when the world gets destroyed,
all you have left is Vishnu lying on his serpent
Groaning Spirit: He wakes up and then creates a lotus from his navel,
which holds Brahma
Groaning Spirit: everything then sort of falls into place from there.
Groaning Spirit: Kundalini, if you translate it from the hindu, means
'serpent fire'
Groaning Spirit: it's the allegorical representation of the 'forbidden
fruit' from the Garden of Eden
Groaning Spirit: forbidden fruit here being the pleasures of sex
Groaning Spirit: Man tasted this forbidden fruit, and was brought down
to the level of the animal
Groaning Spirit: I was coming to that
Groaning Spirit: It can be used as a shortcut in some questionable
tantric practices
Groaning Spirit: and has great applications for black magic, including
dominates with no saves.
Groaning Spirit: If you do it right though, you can accelerate your
spiritual development in a way that the other branches such as jnana and
karma yoga can't do all that well
Groaning Spirit: This is another metaphor for "The road to hell is
paved with good intentions."
Groaning Spirit: Footman's mace of disruption +5 sounds best, but works
on elementals and demons too
Groaning Spirit: Or +6 if you're really into that thing, also give
it the properties of a Holy Avenger
Groaning Spirit: Parashurama's Axe?
Groaning Spirit: Vorpal Battle Axe +5, properties of Dwarven Thrower
Groaning Spirit: anything else?
Groaning Spirit: Rama also humbled his earlier incarnation Parashurama
Groaning Spirit: The one challenged the other to combat, but IIRC,
chickened out when he realised who he was going up against and begged forgiveness
Groaning Spirit: he then took off to the hills to meditate like every
other sage.
Groaning Spirit: pres, it was much the same in all such cases
1.
ARMOR CLASS:
MOVE:
HIT POINTS:
NO. OF ATTACKS:
DAMAGE/ATTACK:
SPECIAL ATTACKS:
SPECIAL DEFENSES:
MAGIC RESISTANCE:
SIZE:
ALIGNMENT:
WORSHIPERS' ALIGNMENT:
SYMBOL:
PLANE:
CLERIC/DRUID:
FIGHTER:
MAGIC-USER/ILLUSIONIST:
THIEF/ASSASSIN:
MONK/BARD:
PSIONIC ABILITY:
Attack/Defense Modes:
S:
I:
W:
D:
C:
CH:
COM:
2.
ARMOR CLASS:
MOVE:
HIT POINTS:
NO. OF ATTACKS:
DAMAGE/ATTACK:
SPECIAL ATTACKS:
SPECIAL DEFENSES:
MAGIC RESISTANCE:
SIZE:
ALIGNMENT:
WORSHIPERS' ALIGNMENT:
SYMBOL:
PLANE:
CLERIC/DRUID:
FIGHTER:
MAGIC-USER/ILLUSIONIST:
THIEF/ASSASSIN:
MONK/BARD:
PSIONIC ABILITY:
Attack/Defense Modes:
S:
I:
W:
D:
C:
CH:
COM:
3.
ARMOR CLASS:
MOVE:
HIT POINTS:
NO. OF ATTACKS:
DAMAGE/ATTACK:
SPECIAL ATTACKS:
SPECIAL DEFENSES:
MAGIC RESISTANCE:
SIZE:
ALIGNMENT:
WORSHIPERS' ALIGNMENT:
SYMBOL:
PLANE:
CLERIC/DRUID:
FIGHTER:
MAGIC-USER/ILLUSIONIST:
THIEF/ASSASSIN:
MONK/BARD:
PSIONIC ABILITY:
Attack/Defense Modes:
S:
I:
W:
D:
C:
CH:
COM:
4.
ARMOR CLASS:
MOVE:
HIT POINTS:
NO. OF ATTACKS:
DAMAGE/ATTACK:
SPECIAL ATTACKS:
SPECIAL DEFENSES:
MAGIC RESISTANCE:
SIZE:
ALIGNMENT:
WORSHIPERS' ALIGNMENT:
SYMBOL:
PLANE:
CLERIC/DRUID:
FIGHTER:
MAGIC-USER/ILLUSIONIST:
THIEF/ASSASSIN:
MONK/BARD:
PSIONIC ABILITY:
Attack/Defense Modes:
S:
I:
W:
D:
C:
CH:
COM:
5.
ARMOR CLASS:
MOVE:
HIT POINTS:
NO. OF ATTACKS:
DAMAGE/ATTACK:
SPECIAL ATTACKS:
SPECIAL DEFENSES:
MAGIC RESISTANCE:
SIZE:
ALIGNMENT:
WORSHIPERS' ALIGNMENT:
SYMBOL:
PLANE:
CLERIC/DRUID:
FIGHTER:
MAGIC-USER/ILLUSIONIST:
THIEF/ASSASSIN:
MONK/BARD:
PSIONIC ABILITY:
Attack/Defense Modes:
S:
I:
W:
D:
C:
CH:
COM:
6. Parashurama
ARMOR CLASS:
MOVE:
HIT POINTS:
NO. OF ATTACKS:
DAMAGE/ATTACK:
SPECIAL ATTACKS:
SPECIAL DEFENSES:
MAGIC RESISTANCE:
SIZE:
ALIGNMENT:
WORSHIPERS' ALIGNMENT:
SYMBOL:
PLANE:
CLERIC/DRUID:
FIGHTER:
MAGIC-USER/ILLUSIONIST:
THIEF/ASSASSIN:
MONK/BARD:
PSIONIC ABILITY:
Attack/Defense Modes:
S:
I:
W:
D:
C:
CH:
COM:
* sage
* has vorpal battle axe, properties of dwarven
thrower
7.
ARMOR CLASS:
MOVE:
HIT POINTS:
NO. OF ATTACKS:
DAMAGE/ATTACK:
SPECIAL ATTACKS:
SPECIAL DEFENSES:
MAGIC RESISTANCE:
SIZE:
ALIGNMENT:
WORSHIPERS' ALIGNMENT:
SYMBOL:
PLANE:
CLERIC/DRUID:
FIGHTER:
MAGIC-USER/ILLUSIONIST:
THIEF/ASSASSIN:
MONK/BARD:
PSIONIC ABILITY:
Attack/Defense Modes:
S:
I:
W:
D:
C:
CH:
COM:
8.
ARMOR CLASS:
MOVE:
HIT POINTS:
NO. OF ATTACKS:
DAMAGE/ATTACK:
SPECIAL ATTACKS:
SPECIAL DEFENSES:
MAGIC RESISTANCE:
SIZE:
ALIGNMENT:
WORSHIPERS' ALIGNMENT:
SYMBOL:
PLANE:
CLERIC/DRUID:
FIGHTER:
MAGIC-USER/ILLUSIONIST:
THIEF/ASSASSIN:
MONK/BARD:
PSIONIC ABILITY:
Attack/Defense Modes:
S:
I:
W:
D:
C:
CH:
COM:
9.
ARMOR CLASS:
MOVE:
HIT POINTS:
NO. OF ATTACKS:
DAMAGE/ATTACK:
SPECIAL ATTACKS:
SPECIAL DEFENSES:
MAGIC RESISTANCE:
SIZE:
ALIGNMENT:
WORSHIPERS' ALIGNMENT:
SYMBOL:
PLANE:
CLERIC/DRUID:
FIGHTER:
MAGIC-USER/ILLUSIONIST:
THIEF/ASSASSIN:
MONK/BARD:
PSIONIC ABILITY:
Attack/Defense Modes:
S:
I:
W:
D:
C:
CH:
COM:
10.
ARMOR CLASS:
MOVE:
HIT POINTS:
NO. OF ATTACKS:
DAMAGE/ATTACK:
SPECIAL ATTACKS:
SPECIAL DEFENSES:
MAGIC RESISTANCE:
SIZE:
ALIGNMENT:
WORSHIPERS' ALIGNMENT:
SYMBOL:
PLANE:
CLERIC/DRUID:
FIGHTER:
MAGIC-USER/ILLUSIONIST:
THIEF/ASSASSIN:
MONK/BARD:
PSIONIC ABILITY:
Attack/Defense Modes:
S:
I:
W:
D:
C:
CH:
COM:
11.
ARMOR CLASS:
MOVE:
HIT POINTS:
NO. OF ATTACKS:
DAMAGE/ATTACK:
SPECIAL ATTACKS:
SPECIAL DEFENSES:
MAGIC RESISTANCE:
SIZE:
ALIGNMENT:
WORSHIPERS' ALIGNMENT:
SYMBOL:
PLANE:
CLERIC/DRUID:
FIGHTER:
MAGIC-USER/ILLUSIONIST:
THIEF/ASSASSIN:
MONK/BARD:
PSIONIC ABILITY:
Attack/Defense Modes:
S:
I:
W:
D:
C:
CH:
COM:
ARMOR CLASS:
MOVE:
HIT POINTS:
NO. OF ATTACKS:
DAMAGE/ATTACK:
SPECIAL ATTACKS:
SPECIAL DEFENSES:
MAGIC RESISTANCE:
SIZE:
ALIGNMENT:
WORSHIPERS' ALIGNMENT:
SYMBOL:
PLANE:
CLERIC/DRUID:
FIGHTER:
MAGIC-USER/ILLUSIONIST:
THIEF/ASSASSIN:
MONK/BARD:
PSIONIC ABILITY:
Attack/Defense Modes:
S:
I:
W:
D:
C:
CH:
COM:
FREQUENCY: Unique
NO. APPEARING: 1
ARMOR CLASS: -1
MOVE: 18"/48"
HIT DICE/POINTS: 100 hp
% IN LAIR: 10%
TREASURE TYPE: Z (x 3)
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 2-24/2-24
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Sense evil creatures
MAGIC RESISTANCE: 75%
INTELLIGENCE High:
ALIGNMENT: Lawful good
SIZE: L (60')
LEVEL/X.P. VALUE: X | 17,100
This half-man/half-bird hates all things evil
with a mad passion.
Garuda is said to be able to carry 5 gods in
full battle armor and not be slowed in flight.
He can sense any evil creatures or things within
a 1 mile radius of himself.
He can also summon 1-10 of any type of avian
creature he chooses, even over the commands of other gods,
and all avians will follow the commands of Garuda
when they meet him.
Garuda can perform this summons once per day.
He attacks by battering with his wings for 2-24
points of damage per wing
and fights as a 16+ HD monster.
Indian Mythos | - | - | - | DDG |
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