Vishnu (god of mercy and light)

Greater god

ARMOR CLASS: -5
MOVE: 18"/27" (Garuda: 18"/48")
HIT POINTS: 389
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 1-10 (+11)
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 85%
SIZE: M (6')
ALIGNMENT: Lawful good
WORSHIPPER'S ALIGNMENT: All good alignments
SYMBOL: Sun-disc, seashell, lotus & mace
PLANE: [Seven Heavens]
CLERIC/DRUID: High Priest (C15) <Shukenja 15 (symbolic of his ahimsa power)>
FIGHTER: Paladin (P17)
MAGIC-USER/ILLUSIONIST: Archmage (MU25) / Illusionist (MU18)
THIEF/ASSASSIN: Nil
MONK/BARD: Nil
PSIONIC ABILITY: I
 
S: 23 I: 23 W: 25
D: 24 C: 24 CH: 25
Com: - -

Vishnu most commonly appears as a normal man with four arms, but he is
capable of shape changing at will into almost any form. His primary power
is the ability to make any creature of intelligence (low or greater) unable to
commit violence of any type within 30 yards of him (no save).
When exercising this power, the god cannot do harm. He can also CAST
double strength prismatic wall spells at will, and undead TURN to dust at his glance.

Mace: In battle he wields a mace that disintegrates anything it hits (save
vs. Spells applicable) and does 1-10 points of damage per strike plus his
strength bonus.
<>

Disc: He also has a disc weapon that is capable of shooting a stream of fire
for 5-50 points of damage to a max. range of 40 yards, <>
and this can be discharged once per round.
<>

    He is able to use both of these
    weapons simultaneously, striking twice per round with the mace and blasting
    with the sun disc.

Sea Shell: Vishnu's magical sea shell automatically sends him to the Ethereal Plane, when he is about to be killed, and
<>

Lotus Flower: his lotus flower can heal all of his lost HP at a touch (up to <3> times per day).

He rides Garuda, the king of all birds, into battle, and while on this creature he is not affected by charm spells of any type.

<headings added>
 
 
 

                                                              Clerics             Raiment                                                             Sacrifice/Propitiation
Sphere of Control Animal M F N-H Head Body Color(s) Holy Days Frequency Form Place of Worship
mercy; light bird X X X bald silver chain mail silver new moon monthly beautiful offerings temple

Vishnu is very helpful towards his worshipers and there is a chance that he
will aid them if they are in serious trouble. This is a percent chance equal
to the number of worshipers in mortal danger, to a maximum of 20%.
Vishnu may send one or more of his minions (the maruts) to aid them, or
he may send part of himself in the form of an avatar. An avatar will probably have
only one or two of Vishnu's character class levels plus the
appropriate divine ability scores. For example, a clerical avatar would be
15th level, have a wisdom of 25, max. HP, and probably a special magic item or two.

<stat blocks & short descriptions for the avatars of Vishnu>

Vishnu's clerics are expected to combat the forces of evil with determination
and persistence, but to show mercy to those defeated opponents who
are redeemable.


WP, C: Footman's Mace
NWP, C:
Spells, C:

WP, Pal: battle ax
NWP, Pal:
Spells, Pal:

WP, MU:
NWP, MU:
Spells, MU:

WP, I:
NWP, I:
Spells, I:

"the incarnations of the Lord are innumerable, like rivulets flowing from inexhaustible sources of water" (1) = perhaps, an emphasis on water spells


Groaning Spirit: Matsya and Kurma didn't do that much
Groaning Spirit: they were just Vishnu's version of Deus Ex Machina so you don't have to stat them out

Groaning Spirit: ahimsa
Groaning Spirit: a = non, himsa = violence
Groaning Spirit: non-violence? lame
Groaning Spirit: Among all our holy trinity, Vishnu was the only god who approached the level of a badass.
Groaning Spirit: Vishnu would be more likely to stave your head in with his mace if you pissed him off
Groaning Spirit: If you remember, the Egyptians believed that Ra the infant emerged from a primordial lotus
Groaning Spirit: In our cosmology too, when the world gets destroyed, all you have left is Vishnu lying on his serpent
Groaning Spirit: He wakes up and then creates a lotus from his navel, which holds Brahma
Groaning Spirit: everything then sort of falls into place from there.
Groaning Spirit: Kundalini, if you translate it from the hindu, means 'serpent fire'
Groaning Spirit: it's the allegorical representation of the 'forbidden fruit' from the Garden of Eden
Groaning Spirit: forbidden fruit here being the pleasures of sex
Groaning Spirit: Man tasted this forbidden fruit, and was brought down to the level of the animal
Groaning Spirit: I was coming to that
Groaning Spirit: It can be used as a shortcut in some questionable tantric practices
Groaning Spirit: and has great applications for black magic, including dominates with no saves.
Groaning Spirit: If you do it right though, you can accelerate your spiritual development in a way that the other branches such as jnana and karma yoga can't do all that well
Groaning Spirit: This is another metaphor for "The road to hell is paved with good intentions."
Groaning Spirit: Footman's mace of disruption +5 sounds best, but works on elementals and demons too
Groaning Spirit: Or +6 if you're really into that thing, also give it the properties of a Holy Avenger

Groaning Spirit: Parashurama's Axe?
Groaning Spirit: Vorpal Battle Axe +5, properties of Dwarven Thrower
Groaning Spirit: anything else?
Groaning Spirit: Rama also humbled his earlier incarnation Parashurama
Groaning Spirit: The one challenged the other to combat, but IIRC, chickened out when he realised who he was going up against and begged forgiveness
Groaning Spirit: he then took off to the hills to meditate like every other sage.
Groaning Spirit: pres, it was much the same in all such cases

1.
ARMOR CLASS:
MOVE:
HIT POINTS:
NO. OF ATTACKS:
DAMAGE/ATTACK:
SPECIAL ATTACKS:
SPECIAL DEFENSES:
MAGIC RESISTANCE:
SIZE:
ALIGNMENT:
WORSHIPERS' ALIGNMENT:
SYMBOL:
PLANE:
CLERIC/DRUID:
FIGHTER:
MAGIC-USER/ILLUSIONIST:
THIEF/ASSASSIN:
MONK/BARD:
PSIONIC ABILITY:
Attack/Defense Modes:

S:
I:
W:
D:
C:
CH:
COM:

2.
ARMOR CLASS:
MOVE:
HIT POINTS:
NO. OF ATTACKS:
DAMAGE/ATTACK:
SPECIAL ATTACKS:
SPECIAL DEFENSES:
MAGIC RESISTANCE:
SIZE:
ALIGNMENT:
WORSHIPERS' ALIGNMENT:
SYMBOL:
PLANE:
CLERIC/DRUID:
FIGHTER:
MAGIC-USER/ILLUSIONIST:
THIEF/ASSASSIN:
MONK/BARD:
PSIONIC ABILITY:
Attack/Defense Modes:

S:
I:
W:
D:
C:
CH:
COM:

3.
ARMOR CLASS:
MOVE:
HIT POINTS:
NO. OF ATTACKS:
DAMAGE/ATTACK:
SPECIAL ATTACKS:
SPECIAL DEFENSES:
MAGIC RESISTANCE:
SIZE:
ALIGNMENT:
WORSHIPERS' ALIGNMENT:
SYMBOL:
PLANE:
CLERIC/DRUID:
FIGHTER:
MAGIC-USER/ILLUSIONIST:
THIEF/ASSASSIN:
MONK/BARD:
PSIONIC ABILITY:
Attack/Defense Modes:

S:
I:
W:
D:
C:
CH:
COM:

4.
ARMOR CLASS:
MOVE:
HIT POINTS:
NO. OF ATTACKS:
DAMAGE/ATTACK:
SPECIAL ATTACKS:
SPECIAL DEFENSES:
MAGIC RESISTANCE:
SIZE:
ALIGNMENT:
WORSHIPERS' ALIGNMENT:
SYMBOL:
PLANE:
CLERIC/DRUID:
FIGHTER:
MAGIC-USER/ILLUSIONIST:
THIEF/ASSASSIN:
MONK/BARD:
PSIONIC ABILITY:
Attack/Defense Modes:

S:
I:
W:
D:
C:
CH:
COM:

5.
ARMOR CLASS:
MOVE:
HIT POINTS:
NO. OF ATTACKS:
DAMAGE/ATTACK:
SPECIAL ATTACKS:
SPECIAL DEFENSES:
MAGIC RESISTANCE:
SIZE:
ALIGNMENT:
WORSHIPERS' ALIGNMENT:
SYMBOL:
PLANE:
CLERIC/DRUID:
FIGHTER:
MAGIC-USER/ILLUSIONIST:
THIEF/ASSASSIN:
MONK/BARD:
PSIONIC ABILITY:
Attack/Defense Modes:

S:
I:
W:
D:
C:
CH:
COM:

6. Parashurama
ARMOR CLASS:
MOVE:
HIT POINTS:
NO. OF ATTACKS:
DAMAGE/ATTACK:
SPECIAL ATTACKS:
SPECIAL DEFENSES:
MAGIC RESISTANCE:
SIZE:
ALIGNMENT:
WORSHIPERS' ALIGNMENT:
SYMBOL:
PLANE:
CLERIC/DRUID:
FIGHTER:
MAGIC-USER/ILLUSIONIST:
THIEF/ASSASSIN:
MONK/BARD:
PSIONIC ABILITY:
Attack/Defense Modes:

S:
I:
W:
D:
C:
CH:
COM:

* sage
* has vorpal battle axe, properties of dwarven thrower

7.
ARMOR CLASS:
MOVE:
HIT POINTS:
NO. OF ATTACKS:
DAMAGE/ATTACK:
SPECIAL ATTACKS:
SPECIAL DEFENSES:
MAGIC RESISTANCE:
SIZE:
ALIGNMENT:
WORSHIPERS' ALIGNMENT:
SYMBOL:
PLANE:
CLERIC/DRUID:
FIGHTER:
MAGIC-USER/ILLUSIONIST:
THIEF/ASSASSIN:
MONK/BARD:
PSIONIC ABILITY:
Attack/Defense Modes:

S:
I:
W:
D:
C:
CH:
COM:

8.
ARMOR CLASS:
MOVE:
HIT POINTS:
NO. OF ATTACKS:
DAMAGE/ATTACK:
SPECIAL ATTACKS:
SPECIAL DEFENSES:
MAGIC RESISTANCE:
SIZE:
ALIGNMENT:
WORSHIPERS' ALIGNMENT:
SYMBOL:
PLANE:
CLERIC/DRUID:
FIGHTER:
MAGIC-USER/ILLUSIONIST:
THIEF/ASSASSIN:
MONK/BARD:
PSIONIC ABILITY:
Attack/Defense Modes:

S:
I:
W:
D:
C:
CH:
COM:

9.
ARMOR CLASS:
MOVE:
HIT POINTS:
NO. OF ATTACKS:
DAMAGE/ATTACK:
SPECIAL ATTACKS:
SPECIAL DEFENSES:
MAGIC RESISTANCE:
SIZE:
ALIGNMENT:
WORSHIPERS' ALIGNMENT:
SYMBOL:
PLANE:
CLERIC/DRUID:
FIGHTER:
MAGIC-USER/ILLUSIONIST:
THIEF/ASSASSIN:
MONK/BARD:
PSIONIC ABILITY:
Attack/Defense Modes:

S:
I:
W:
D:
C:
CH:
COM:

10.
ARMOR CLASS:
MOVE:
HIT POINTS:
NO. OF ATTACKS:
DAMAGE/ATTACK:
SPECIAL ATTACKS:
SPECIAL DEFENSES:
MAGIC RESISTANCE:
SIZE:
ALIGNMENT:
WORSHIPERS' ALIGNMENT:
SYMBOL:
PLANE:
CLERIC/DRUID:
FIGHTER:
MAGIC-USER/ILLUSIONIST:
THIEF/ASSASSIN:
MONK/BARD:
PSIONIC ABILITY:
Attack/Defense Modes:

S:
I:
W:
D:
C:
CH:
COM:

11.
ARMOR CLASS:
MOVE:
HIT POINTS:
NO. OF ATTACKS:
DAMAGE/ATTACK:
SPECIAL ATTACKS:
SPECIAL DEFENSES:
MAGIC RESISTANCE:
SIZE:
ALIGNMENT:
WORSHIPERS' ALIGNMENT:
SYMBOL:
PLANE:
CLERIC/DRUID:
FIGHTER:
MAGIC-USER/ILLUSIONIST:
THIEF/ASSASSIN:
MONK/BARD:
PSIONIC ABILITY:
Attack/Defense Modes:

S:
I:
W:
D:
C:
CH:
COM:
 

ARMOR CLASS:
MOVE:
HIT POINTS:
NO. OF ATTACKS:
DAMAGE/ATTACK:
SPECIAL ATTACKS:
SPECIAL DEFENSES:
MAGIC RESISTANCE:
SIZE:
ALIGNMENT:
WORSHIPERS' ALIGNMENT:
SYMBOL:
PLANE:
CLERIC/DRUID:
FIGHTER:
MAGIC-USER/ILLUSIONIST:
THIEF/ASSASSIN:
MONK/BARD:
PSIONIC ABILITY:
Attack/Defense Modes:

S:
I:
W:
D:
C:
CH:
COM:


Garuda "King of all Birds"

FREQUENCY: Unique
NO. APPEARING: 1
ARMOR CLASS: -1
MOVE: 18"/48"
HIT DICE/POINTS: 100 hp
% IN LAIR: 10%
TREASURE TYPE: Z (x 3)
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 2-24/2-24
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Sense evil creatures
MAGIC RESISTANCE: 75%
INTELLIGENCE High:
ALIGNMENT: Lawful good
SIZE: L (60')
LEVEL/X.P. VALUE: X | 17,100

This half-man/half-bird hates all things evil with a mad passion.
Garuda is said to be able to carry 5 gods in full battle armor and not be slowed in flight.
He can sense any evil creatures or things within a 1 mile radius of  himself.
He can also summon 1-10 of any type of avian creature he chooses, even over the commands of other gods,
and all avians will follow the commands of Garuda when they meet him.
Garuda can perform this summons once per day.

He attacks by battering with his wings for 2-24 points of damage per wing
and fights as a 16+ HD monster.


 
Indian Mythos - - - DDG

 
 
 
 
 
 
 
 

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