Itzamna (god of medicine)
Lesser god
ARMOR CLASS: -3
MOVE: Infinite
HIT POINTS: 369
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 3-24
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 85%
SIZE: Variable
ALIGNMENT: Lawful good
WORSHIPPER'S ALIGNMENT: Good
SYMBOL: Red hand
PLANE: A parallel Prime Material Plane
CLERIC/DRUID: High Priest (C22)
FIGHTER: Paladin (P13)
MAGIC-USER/ILLUSIONIST: Wizard (MU15: 555, 552, 1)
THIEF/ASSASSIN: Nil
MONK/BARD Nil:
PSIONIC ABILITY: VI
S: 21 | I: 24 | W: 25 |
D: 17 | C: 21 | CH: 23 |
Com: | - | - |
Clerics Raiment Sacrifice/Propitiation
Sphere of Control | Animal | M | F | N-H | Head | Body | Color(s) | Holy Days | Frequency | Form | Place of Worship |
healing | any bird | X | X | - | feathered helm | feathered cloak | yellow | equinox | spring | burnt herbs, squirrels | gardens, fields |
Itzamna normally appears to men in the
guise of a toothless old man, with sunken cheeks and a Roman nose, leaning
on a crooked staff.
However, he may also assume the form of
light in one of its myriad aspects, e.g. a blazing globe, a fading ember,
or a dusty moonbeam, and when in this guise he may take on any size.
Itzamna often travels in the world of
men.
He may see everything that transpires
in the world if there is a light source present, much like a wizard
eye spell.
Itzamna is the friend and benefactor of
men, instructing mankind in medicine, drawing and letters.
He is often called upon by hs clerics
to intercede for man with the other gods in times of calamities and sicknesses.
In his dealings with other gods he rarely
relies on the strength of his arms, using his wits to cause his fellow
deities
to react favorably towards man.
Itzamna is the son of the sun god, Tezcatlipoca,
and tries to temper his father's harsh dealings with man.
If Itzamna is ever in a desperate situation
he will call upon his father for help.
The god of medicine is by no means a weakling
and if battle is forced upon him he will strike with either his staff or
with scintillating beams of light (depending upon his form) for 3-24 points
of damage. <color>
Whenever he is attacked he will become
surrounded by a nimbus of light which acts as a protection
from evil 6" radius, and as a robe of scintillating
colors.
In light form, Itzamna is intangible,
and it requires +2 or better magical weapons to strike him.
He is also capable of drawing any one
symbol
per round in the air.
Clerics of Itzamno will deal only with
spells to bless and heal (abjuration
and necromancy) or spells of a written
nature (symbols).
They ore friends to all good creatures
and are loath to do combat unless there is no other recourse.
These clerics wear few garments or just
a coarse robe and carry a staff and medicine pouch.
Often they may be identified by a necklace
with a red hand ornament.
They are usually excellent scribes.
Ceremonies to Itzamna are held throughout
the year, particularly in relation to the planting of crops.
Sweet balsam is burned and squirrels are
sacrificed to him.
Central American Mythos | - | - | - | DDG |
*template***template*