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Itzamna (god of medicine)

Lesser god

ARMOR CLASS: -3
MOVE: Infinite
HIT POINTS: 369
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 3-24
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 85%
SIZE: Variable
ALIGNMENT: Lawful good
WORSHIPPER'S ALIGNMENT: Good
SYMBOL: Red hand
PLANE: A parallel Prime Material Plane
CLERIC/DRUID: High Priest (C22)
FIGHTER: Paladin (P13)
MAGIC-USER/ILLUSIONIST: Wizard (MU15: 555, 552, 1)
THIEF/ASSASSIN: Nil
MONK/BARD Nil:
PSIONIC ABILITY: VI
 
S: 21 I: 24 W: 25
D: 17 C: 21 CH: 23
Com: - -

                                                              Clerics             Raiment                                                             Sacrifice/Propitiation
Sphere of Control Animal M F N-H Head Body Color(s) Holy Days Frequency Form Place of Worship
healing any bird X X - feathered helm feathered cloak yellow equinox spring burnt herbs, squirrels gardens, fields

Itzamna normally appears to men in the guise of a toothless old man, with sunken cheeks and a Roman nose, leaning on a crooked staff.
However, he may also assume the form of light in one of its myriad aspects, e.g. a blazing globe, a fading ember, or a dusty moonbeam, and when in this guise he may take on any size.
Itzamna often travels in the world of men.
He may see everything that transpires in the world if there is a light source present, much like a wizard eye spell.

Itzamna is the friend and benefactor of men, instructing mankind in medicine, drawing and letters.
He is often called upon by hs clerics to intercede for man with the other gods in times of calamities and sicknesses.
In his dealings with other gods he rarely relies on the strength of his arms, using his wits to cause his fellow deities to react favorably towards man.

Itzamna is the son of the sun god, Tezcatlipoca, and tries to temper his father's harsh dealings with man.
If Itzamna is ever in a desperate situation he will call upon his father for help.
The god of medicine is by no means a weakling and if battle is forced upon him he will strike with either his staff or with scintillating beams of light (depending upon his form) for 3-24 points of damage. <color>
Whenever he is attacked he will become surrounded by a nimbus of light which acts as a protection from evil 6" radius, and as a robe of scintillating colors.
In light form, Itzamna is intangible, and it requires +2 or better magical weapons to strike him.
He is also capable of drawing any one symbol per round in the air.

Clerics of Itzamno will deal only with spells to bless and heal (abjuration
and necromancy) or spells of a written nature (symbols).
They ore friends to all good creatures and are loath to do combat unless there is no other recourse.
These clerics wear few garments or just a coarse robe and carry a staff and medicine pouch.
Often they may be identified by a necklace with a red hand ornament.
They are usually excellent scribes.

Ceremonies to Itzamna are held throughout the year, particularly in relation to the planting of crops.
Sweet balsam is burned and squirrels are sacrificed to him.
 
Central American Mythos - - - DDG

 
 
 
 
 
 
 
 

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