Central American Mythos
(13)
(nightsun)
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Ometeotl (Aztec)
Xochiquetzal (Aztec)
Metzli (Aztec)
Centeotl (Aztec)
Ixtlilton (Aztec)
The Aztec && Maya presented the
world with an interesting set of closely related gods,
goddesses and creatures that have a moral
background similar to that of other ancient mythoi.
The beings are just as evil || just as
good:
the difference seems to be that they are
not moved by anything resembling
human thoughts
&& feelings, unlike the deities of
other mythoi.
They act only upon their own inscrutable
motives.
There beings are said to have come from
the stars, and their "plane of
origin" is not the same as other mythologies.
For the purposes of this work,
we will assume that these gods come from
the PMP of a parallel universe.
Commune
|| gate spells used by the clerics
of these deities will only connect with this parallel universe and the
plane where their gods dwell.
There is no way that others can summon
these deities if they do not know the special ceremonies used in contacting
them.
Also, these deities' unusual nature makes
it impossible for them to travel on any planes but the ones that they have
worshipers on.
The clerics of this mythoi are the elite of the populace, and even the lowest levels have absolute authority over any of the peasants. <social class>
Along the
some lines, any cleric
of a higher level may give orders to lesser clerics of
the same deity with complete freedom.
Though all sects must usually work
together, there is much clandestine infighting
between groups for followers among
the rich and poor alike.
Rituals are performed every 20 days, and
sacrifices
take many forms,
from food
in the spring and fall seasons to humans
before and after battles and during the rainy winter months.
The public is forced to attend these rituals,
and they are always held at the temple
of the appropriate god.
All temples are built on the step pyramid
design, w/.x entrances at the bottom of the four compass points and east
of the altar at the top.
Divine punishment of erring clerics is
swift.
Small mistakes, like
the breaking of clerical laws or defeats in personal combat (duels) result
in immediate loss of some wealth &&/|| XP.
Major failures, in the form of lost battles,
failed quests, or alignment
changes, will cause a cleric to be
stripped of all possessions and levels and require him or her to
START again from the first level of experience.
Acolytes (C1s)
must choose a compass direction for their own (E,
W, N or S), and this is the direction
that they pray to, meditate towards,
and start their quests towards.
From then on, any attacks they make or
spells they CAST in that direction will have +1 added to their chance of
success,
i.e. a +1 chance to hit, or -1 subtracted
from a TARGET's save.
When in combat
or other situations where the direction is not chosen or dictated by circumstances,
the DM should roll a 4-sided die <d4>
to determine which compass point the cleric is facing.
Clerics of the east
must wear red clothes at all times,
clerics of the south
must wear yellow,
clerics of the west
must wear black,
and clerics of the
north must wear white.
All alignments | Quetzalcoatl, Camaxtli, Chalchiuhtlicue, Mictlantecuhtli, Xochipilli |
Warriors |
Huitzilopochtli |
LG, NG, CG | Itzamna |
CE | Camazotz, Huhueteotl, Tezcatlipoca, Tlazolteotl |
All who need rain | Tlaloc |
at
gray
i = sky
o = no
clue
x = sh
ADQ: In the "Central American
Mythos" section of DEITIES & DEMIGODS
Cyclopedia, Chalchiuhhtlicue, a
goddess of CG AL, is said
to be the wif ov Tlaloc, a god of LE AL.
How is this possible?
ADA: While AL is a convenient
method for describing character behavior
(Law-Chaos) and motivation (Good-Evil),
it
is often inadequate for describing deities
and other creatures from myth &&
lejend.
The normal standards of interrelations
of various alignments -- in this case,
total opposition -- may or may not apply
with respect to such. In other words,
AL
is a convenient guideline, but when it
conflicts with given data, consider it
a
minor factor.
(Polyhedron #22)
From MESOAMERICAN MYTHOLOGY, by David M. Jones and Brian L. Molyneaux
THE LORDS OF THE DAY
1st Lord: Xiuhtecuhtli / Huehuete'otl
as god of fire (associated "bird": the blue hummingbird)
3rd Lord: Chalchiu'tlicue as water goddess
(the hawk)
5th Lord: Tlazolte'otl as goddess of love
(the eagle)
6th Lord: Teoyaomiqui/Mictlantecuhtli
as god of fallen warriors (the screech owl)
7th Lord: Xochipilli-Cente'otl as god
of pleasure/of corn (maize) (the butterfly)
8th Lord: Tla'loc as god of the rains
(the eagle)
9th Lord: Quetzalco'atl as god of the
winds (the turkey)
10th Lord: Tezcatlipoca as god of sustenance
(the horned owl)
11th Lord: Mictlantecuhtli/Chalmecatecuhtli
as god of the underworld (the macaw)
THE LORDS OF THE NIGHT
1st Lord: Xiuhtecuhtli / Huehuete'otl
as god of fire (augury: unfavorable)
3rd Lord: Piltzintecuhtli-Tonatiuh/Piltzintechuhtli-Xochipilli
as the youthful sun god (augury: excellent)
5th Lord: Mictlantechutli as god of the
underworld (augury: favourable)
6th Lord: Chalchiu'tlicue as water goddess
(augury: favourable)
7th Lord: Tlazolte'otl as goddess of love
(augury: unfavourable)
8th Lord: Tepeyolohtli-Tezcatlipoca as
the heart of the mountain (augury: favourable)
9th Lord: Tla'loc as god of the rains
(augury: favourable)
[for the following, note that it is a 20 day cycle]
DAY-NAMES, AZTEC (Cempolhualli)
# -- Glyph -- Patron Deity -- Augury
2 -- E'hecatl (wind) -- Quetzalco'atl
-- evil
4 -- Cuetzpallin (lizard) -- Huehueco'yotl
(Huheuteotl?) -- good
5 -- Co'atl (serpent) -- Chalchiu'htlicue
-- good
7 -- Mazatl (deer) -- Tla'loc --
good
10 -- Itzcuintli (dog) -- Mictlantecuhtli
-- good
11 -- Ozomatli (monkey) -- Xochipilli
-- neutral
13 -- A'catl (reed) -- Tezcatlipoca
or Itzlacoliuhqui -- evil
14 -- Oce'lotl (jaguar) -- Tlazolte'otl
-- evil
15 -- Te'cpatl (flint knife) --
Tezcatlipoca or Chalchiuhtotolin -- good
1. crocodile
2. wind
3. house
4. lizard
5. serpent
6. death
7. deer
8. rabbit
9. water
10. dog
11. monkey
12. grass
13. reed
14. jaguar
15. eagle
16. vulture
17. movement, earthquake
18. flint knife
19. rain
20. flower
DAY-NAMES, MAYA (Uinal)
1. earth-monster
2. breath, wind
3. darkness
4. ripe corn/maize
6. serpent
7. death
8. hand
9. Venus
10. water
11. dog
12. monkey; craftsman
13. bad or poor rain
14. growing corn
15. jaguar
15. moon; wise one; eagle
16. wax
17. earth
18. cutting edge
19. rain; storm
20. lord
AZTEC DIRECTIONS, COLOURS AND ASSOCIATIONS
South
NAME: Huitzlampa
COLOURS: blue
(or red, or white)
SKY-BEARING DEITY: Mictlantecuhtli
TREES: willow or palm
BIRDS/ANIMALS: parrot or rabbit
DAYS: Xo'chitl, Malinalli, Cuetzpalin,
Cozacuauhtli, Tochtli
YEAR: Tochtli
AUGURY: indifferent
West
NAME: Cihuatlampa
COLOURS: white
(or yellow, or blue-green)
SKY-BEARING DEITY: E'hecatl-Quetzalco'atl
TREES: cypress or maguey (agave)
BIRDS/ANIMALS: hummingbird or serpent
DAYS: Ma'zatl, Quia'hutl, Ozomatli, Calli,
Cuauhtli
YEAR: Calli
AUGURY: "too humid"
AZTEC MONSTERS (Mesoamerican Mythology,
page 115)
crocodile
lizard
serpent
deer
dog
monkey
jaguar
+
eagle
vulture
MAYA MONSTERS (Mesoamerican Mythology,
page 115)
Imix (earth-monster) (compare: Imix, FF)
dog
monkey
jaguar
eagle
POPUL VUH
owl
rat
toad
snake
hawk
ant
bat
Xibalba
I’m sorry that you didn’t care for the Flower Wars
rules—I’ve already heard of two campaigns where
groups were teleported into an Aztec ecosystem.
History and anthropology are loaded with great
adventure ideas.—Editor
-- Tim Kask (The Dragon #29)