COFFER CORPSE

FREQUENCY: Rare

FREQUENCY: Rare ([Dungeon Level II])

FREQUENCY: Very rare ([Cold Civilized Mountains], [Cold Civilized Hills], [Cold Civilized Swamp], [Cold Civilized Desert])
FREQUENCY: Very rare ([Cold Wilderness Mountains], [Cold Wilderness Hills], [Cold Wilderness Swamp], [Cold Wilderness Desert])

FREQUENCY: Very rare ([Temperate Civilized Mountains], [Temperate Civilized Hills], [Temperate Civilized Swamp], [Temperate Civilized Desert])
FREQUENCY: Very rare ([Temperate Wilderness Mountains], [Temperate Wilderness Hills], [Temperate Wilderness Swamp], [Temperate Wilderness Desert])

FREQUENCY: Very rare ([Tropical Civilized Mountains], [Tropical Civilized Hills], [Tropical Civilized Swamp], [Tropical Civilized Desert])
FREQUENCY: Very rare ([Tropical Wilderness Mountains], [Tropical Wilderness Hills], [Tropical Wilderness Swamp], [Tropical Wilderness Desert])

NO. APPEARING: 1
ARMOR CLASS: 8 <mw: 8>
MOVE: 6"
HIT DICE: 2
% IN LAIR: 80%
TREASURE TYPE: [B]
NO. OF ATTACKS: 1 ~ 16
DAMAGE/ATTACK: 1-6 or by weapon type
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Can only be hit by magic weapons <damaged>
MAGIC RESISTANCE: Standard <Undead>
INTELLIGENCE: Low
ALIGNMENT: Chaotic evil
SIZE: M
LEVEL/X.P. VALUE: II | 36 + 2

SAVES: 14.15.16.17.17

These foul creatures of the undead class are found in stranded funeral barges <link: WSG, boat stats>
|| in any other situation in which a corpse has failed to return to its maker.
Though the coffer corpse resembles a zombie it is treated
as a wraith on the cleric/undead table.

Normal weapons appear to do damage, and if a coffer corpse is
struck for more than 6 HP of damage by normal weapons in a
single melee round, it will fall to the ground, apparently finished.
However normal weapons do not, in fact, do any damage to the
creature, and if it has fallen to the ground one round, it will rise up
the next and continue melee -- at which time all involved in melee
with the beast must save against fear || FLEE in panic. <save vs. Magic>

A coffer corpse is occasionally (25%) found with a weapon which it
will USE in combat, but otherwise it will attack with its bare hands
(treat as a single attack causing 1-6 HP of damage). If
attacking with bare claws, a hit indicates that the coffer corpse has
locked its hands around its victim's throat. Each round thereafter,
it will inflict 1-6 HP of damage on its victim automatically (a
'to hit' roll is not required) until it is killed or its victim is dead.
Nothing will release the grasp of the coffer corpse once it has locked its hands in place.

Sleep, charm and other mind-influencing spells do not affect these creatures.
Magical weapons can inflict damage on these creatures with the normal bonus. <alt>