FREQUENCY: Rare
FREQUENCY: Rare ([Dungeon Level II])
FREQUENCY: Very rare ([Cold
Civilized Mountains], [Cold Civilized Hills], [Cold Civilized Swamp], [Cold
Civilized Desert])
FREQUENCY: Very rare ([Cold
Wilderness Mountains], [Cold Wilderness Hills], [Cold Wilderness Swamp],
[Cold Wilderness Desert])
FREQUENCY: Very rare ([Temperate
Civilized Mountains], [Temperate Civilized Hills], [Temperate Civilized
Swamp], [Temperate Civilized Desert])
FREQUENCY: Very rare ([Temperate
Wilderness Mountains], [Temperate Wilderness Hills], [Temperate Wilderness
Swamp], [Temperate Wilderness Desert])
FREQUENCY: Very rare ([Tropical
Civilized Mountains], [Tropical Civilized Hills], [Tropical Civilized Swamp],
[Tropical Civilized Desert])
FREQUENCY: Very rare ([Tropical
Wilderness Mountains], [Tropical Wilderness Hills], [Tropical Wilderness
Swamp], [Tropical Wilderness Desert])
NO. APPEARING: 1
ARMOR CLASS: 8 <mw: 8>
MOVE: 6"
HIT DICE: 2
% IN LAIR: 80%
TREASURE TYPE: [B]
NO. OF ATTACKS: 1 ~ 16
DAMAGE/ATTACK: 1-6 or by
weapon type
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Can only
be hit by magic weapons <damaged>
MAGIC RESISTANCE: Standard
<Undead>
INTELLIGENCE: Low
ALIGNMENT: Chaotic evil
SIZE: M
LEVEL/X.P. VALUE: II | 36
+ 2
SAVES: 14.15.16.17.17
These foul creatures of the
undead
class are found in stranded funeral barges <link: WSG,
boat stats>
|| in any other situation
in which a corpse has failed to return to its maker.
Though the coffer corpse
resembles a zombie it is treated
as a wraith
on the cleric/undead table.
Normal weapons appear to
do damage, and if a coffer corpse is
struck for more than 6 HP
of damage by normal weapons in a
single melee round, it will
fall to the ground, apparently finished.
However normal weapons do
not, in fact, do any damage to the
creature, and if it has
fallen to the ground one round, it will rise up
the next and continue melee
-- at which time all involved in melee
with the beast must save
against fear || FLEE in panic. <save
vs. Magic>
A coffer corpse is occasionally
(25%) found with a weapon which
it
will USE in combat,
but otherwise it will attack with its bare hands
(treat as a single attack
causing 1-6 HP of damage).
If
attacking with bare claws,
a hit indicates that the coffer corpse has
locked its hands around
its victim's throat. Each round thereafter,
it will inflict 1-6 HP
of damage on its victim automatically (a
'to hit' roll is not required)
until it is killed or its victim is dead.
Nothing will release the
grasp of the coffer corpse once it has locked its hands in place.
Sleep,
charm and
other mind-influencing spells do not affect these creatures.
Magical weapons can inflict
damage
on these creatures with the normal bonus. <alt>