DRAGON
12

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Sleeping Dragon
Attacking a Dragon
Subduing a Dragon
Ex. of Subduing a Dragon
Value of a Subdued Dragon
Length of Subdual
Encountering Multiple Dragons
Treasure
Weaknesses of Dragons
Dragon Saving Throws
Aerial Combat
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-
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Tiamat
-
-
Black Dragon
Blue Dragon
Green Dragon
Red Dragon
White Dragon
-
-
Bahamut
-
-
Brass Dragon
Bronze Dragon
Copper Dragon
Gold Dragon
Silver Dragon
Cloud Dragon
Faerie Dragon
-
Mist Dragon
Shadow Dragon
False Dragon
Miniature Red Dragon
Miniature White Dragon
Poison Dragon
Pseudodragon
Dragons of Melniboné
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-
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Oriental Dragons

Dragons come in many colors, <> sizes, shapes, && alignments. Two sorts of
dragons (the Chromatic Dragon and the Platinum Dragon) are singular
individuals, and there are no others of their type. Each dragon sort will be
treated individually herafter.
General info and common characteristics will be given here.

The ten <> species of dragons have three general size categories (small,
average, and huge) according to the size typical of each. This
categorization is determined by die roll.
An 8-sided die is rolled: 1-2= small, 3-7= average, 8 = huge.
This size determination indicates the number of HD a dragon has.

Dragons pass through eight ages in their lives. These growth stages are:
 
1. very young (1-5 years) 1 HP per die
2. young (6-15 years) 2 HP per die
3. subadult (16-25 years) 3 HP per die
4. young adult (26-50 years) 4 HP per die
5. adult (51-100 years) 5 HP per die
6. old (101-200 years) 6 HP per die
7. very old (201-400 years) 7 HP per die
8. ancient (401+ years) 8 HP per die

To determine the age (and thus the number of HP per die a dragon
has) simply roll d8, the # rolled indicating the age as
shown above.

Q: How many eggs do dragons lay in
a single clutch? How much time
passes between the laying of
clutches?

A: This is not difficult to determine from
information given on page 30 of the MM.
Since any group of two or
more dragons is a mated pair with young,
the maximum number of eggs in a clutch
is the maximum number of dragons appearing,
minus two. Since most dragons
appear in groups of one to four, most
dragons lay one or two eggs. Faerie
dragons, which appear in groups of up to
six, lay up to four eggs. The minimum
number of eggs laid is one. If one assumes
that young dragons stay with their parents
at least until they reach the subadult stage
at 16 years, each clutch must be at least 16
years apart, since dragons would be found
in larger groups if they laid eggs while
rearing young.
(131.63)

All dragons see equally well in daylight or darkness (infravision, 60’).

SA: Some Lake Geneva campaigns
gift dragons with ultravision, since they
can "see equally well in daylight or darkness
" (MM, page 29).
(127.14)

They have excellent sight, smell, and hearing. Because of these keen senses, all <smell: DSG>
dragons are able to detect hidden || invisible creatures within 1” per age level.

ADQ: At what level do dragons cast
spells?
ADA: That is a function of the spell level
that they can cast. If a dragon can use
4th level spells, that is also the level of its
ability. On the other hand, if the DM has a
particularly old dragon, it is conceivable
that the dragon could have attained a higher
level of mastery, but the decision should be
up to the DM.
(Polyhedron #20, answer by Gary Gygax)

Q. Can a spell-using dragon have a
familiar?
A. Dragon spells, although identical in
effect to magic-user spells, are not
acquired in the same way.  Most
dragons acquire spells as they grow
older -- the exact spells are determined
randomly by the DM (gold
dragons may actually have spell <wu jen spells are recommended for gold dragons>
books). In no case does a dragon need
material components to cast a spell.
    Despite these differences, we can
see no reason why a dragon should
not have a familiar. Find familiar is
not a very 'logical' spell for a dragon
to know, because of its limited utility
in everyday life, but if it is one of the
spells the dragon knows, then it
ought to be able to cast it, and obtain
a familiar.
    We also tend to think that a
dragon's familiar should be out of the
ordinary -- after all, a toad is not
going to last long in the company of a
red dragon -- and we find it difficult
to take some possible familiars seriously
(a green dragon with a weasel?!).
We suggest that a dragon would
automatically have a special
familiar, as appropriate to its alignment (see
the Players Handbook p66)
(Imagine #16)

Dragons also develop the power to panic enemies as they mature.
At adult age and older they radiate a powerful aura which causes a {fear}
reaction, when a dragon flies overhead or charges, as follows:

    1. All creatures under 1 HD, as well as non-carnivorous creatures of
    any sort which are not trained for warfare or basically not fearless
    or aggressive will flee in panic. Such rout will be made at fastest
    speed possible, and it will continue for 4-24 turns.

    2. Creatures with fewer than 3 HD must save versus magic or be
    paralyzed with fear (50%)or panic as above (50%).

    3. Creatures with 3 or more HD will fight at a penalty of -1 on their
    hit dice unless they also save versus magic.

    4. Creatures with 6 or more HD automatically disregard the aura
    affect.

    5. The aura of adult, old, and very old dragons is not as powerful as
    that of ancient dragons, so saving throws applicable to their auras
    are at +5, +3, and +1 respectively. Thus, a 2nd level fighter,
    normally having to score 16 (75%) or better to save against magic
    (the dragon's aura in this case), would gain a bonus of 5 on his
    saving throw versus an adult dragon's aura; so any score of 11 or
    more would save him from panic.

A considerable percentage of dragons have the ability to speak one or
more human languages in addition to the language of their species.
Similarly, a fair number of dragons which can speak are able to employ
magical spells. The chances for either of these abilities occurring in any
given individual dragon are shown under the specific treatment by
species. The chance that any given dragon will be asleep will likewise be
so given.

Sleeping Dragon:

A sleeping dragon is only found in its lair, and it will
always awaken upon hearing loud noise such as talking, shouting, forcing a door, etc.
if it is within 30' to 120' (depending on baffling factors; walls,
doors, etc.) and the volume of sound. It will awaken if attacked. It will also
awaken on a roll of 6 on a 6-sided die. If a sleeping dragon is attacked, its
opponents get a bonus of +3 to strike it, but as soon as the dragon is
awake, the bonus is lost.


Dragon's Lair

Attacking a Dragon: Dragons may be attacked two ways: to kill or to subdue.
The attack form must be announced prior to combat or it will
automatically take the killing form. Once selected, attack form cannot be
changed with respect to any given dragon.

Certain weapons will be more or less effective than others against the
vorious types of dragons. This is indicated on the following chart, the
number indicating the addition or subtraction for the probability of hitting
as well as the amount of damage done.

Attack by:

Dragon's Breath
Air *
Earth **
Fire ***
Water ****
Electricity
Cold
-
-1
+1
-1
+1
Acid
-
+1
-
+1
-
Gas
+1
-
-
-
-
Electricity
-
-
+1
-1
-1
Fire
-1
+1
-1
+1
-
Multiple types
-
-
-
-
-

* Includes attack by aerial servant, air elemental, djinni, invisible stalker, or "whirlwind"
** Includes attack by earth elemental, xorn, or umber hulk
*** Includes attack by efreet, fire elemental, or salamander
**** Includes attack by triton or water elemental
<the above 4 notes should be reworded. include: ", and other natives of the elemental plane of X"?>

Dragons can attack by claw/bite or breath weapon. The latter can be used
but three times per day, max.. If a choice is possible roll percentile
dice. Any score above 50% indicates the dragon will breathe. The breath
weapon causes damage equal to the dragon's hit points (half that amount
if a saving throw is made) on each and every creature hit by the breath
weapon. Cone shaped breath weapons are %" diameter at point of origin.

Subduing a Dragon:

An attack on a dragon to subdue, and thus capture it
may be opted for if such intent is announced in advance of combat. Silver,
gold, chromatic, and platinum dragons cannot be subdued. Note that it is
impossible for creatures with less than average intelligence to attack to
subdue. Subdual is accomplished as follows:

Upon announcement of intent to strike to subdue, all hit points of damage
scored by attacks upon the dragon are considered non-fatal
battering/bruising damage. The total number of hit points scored each
melee round is stated as a ratio; hit points scored ore rotioed over the
number of hit points the dragon has, and this ratio is converted to o
percentage chance; this percentage chance is the chance that the dragon
will be subdued by the hit points of subduing damage it has received at
the end of any given melee round. This percentage could be 0%. 1%, 35%.
99% or whatever.

Percentile dice are then rolled, and if the number they show is equal to or
less than the percentage ratio the dragon is subdued. It is always subdued
when the ratio of subduing damage to hit points equals or exceeds 1:l
(100% or greater).

A max. of one human-sized attacker per 3 linear feet of exposed
dragon (excluding tail) is possible. Thus, a dragon with a 15' long body,
fully exposed, would offer opportunity for a maximum of 11 humans to
attack it (5 per flank plus one at its head).

Example of Subduing a Dragon: Two 8th level fighters, a 7th level
dwarven fighter, an elven 4th level fighter/6th level magic-user,
and a halfling thief of 9th level stumble upon a huge red dragon
peacefully asleep upon o veritable mountain of treasure. After a
hurried, whispered debate the porty opts to strike to subdue as that
will a) give them a dragon to use or sell, b) save treasure from
destruction by avoiding the fireworks of a general melee, and c)
the subdued dragon will have to point out and help carry out the
choicest treosure items. The smaller, quiet party members circle the
dragon. None stand at the beast's head. With a shout the party
strikes with a general bonus of +3 to hit. They all succeed, and the
halfling thief gains quadruple damage bonus of striking from
behind! They score a total of 44 hit points of subduing damage. The
first melee round is over. As the drogon is ancient, it has 8hit points
per die, as it is huge it has 11 dice, for a total of 88 hit points. The
referee rolls percentile dice, any score of 1% to 50% indicates
subdual; a 61% is rolled. Combat goes to round two.As the dragon
has just awakened, the party again strikes first. Four of them hit,
and another 23 hit points subduing damage is scored. The dragon
chooses to breathe (dice score 99%), so he turns his head and fires
right where the elf, dwarf and halfling are attacking. Saving throws
indicate that each takes 44, 88, and 44 hit points damage
respectively. All three char and die. The round is over, and the
referee ratios 67 over 88-76% is the chance for subdual, but o 92
is rolled. The dragon fights on. Initiative dice are rolled, the dragon
wins, decides to bite, and scores a hit doing 23 hit points of damage
to the second 8th level fighter. The two fighters strike, one hits, and
the dragon takes another 10hit points of subdual. The third round is
over, and the chance for the dragon being subdued is n:88(7/8) or
87.5% (treat as 88%). The referee rolls an 89. The fighters win
initiative, strike, and score 12 hit points, so the dragon is subdued
automatically before it can attack. The garnering of loot now
begins.

Value of a Subdued Dragon:

Larger towns && cities will usu. have a
market for dragons. If a dragon is sold, it usually goes out of the game,
although the referee may wish to assign it to some one of his special non-
playing characters whom he runs for encounter in the town/city. The
selling price of a subdued dragon ranges from 100 to 800 gp per
HP. This price is subject to adjustment by the referee. Offers are
typically determined by rolling an 8-sided die. Subdued dragons con be
ridden.
 


 
 

Length of Subdual: A dragon remains subdued for an indefinite period,
but if the creature is not strongly held, well treated, given ample treasure,
and allowed ample freedom, it will seek to kill its captor and/or escape.
The older and more powerful the dragon, the less the likelihood of it
remaining subdued. Likewise, an intelligent, spell-using dragon is not
likely to remain subdued. In fact, the latter sort of dragon is likely to
attempt to take over its captor and rule his holdings. Evil dragons will
never serve a good master for long, and good dragons are 50% more likely
to kill/escape from a neutral coptor as opposed to one whose alignment is
the same as their own. Players may always opt to sell or give a dragon to
any other player or keep the monster in their own service. Note that
dragons cannot be re-subdued unless they actually regain their freedom.

Q: How long will a dragon stay
subdued?
A: A dragon remains subdued indefinitely,
as long as the subduing party clearly has
the upper hand. An unintelligent dragon
whose alignment is not diametrically
opposed to its captor's alignment and
which is weaker than its captor is unlikely
to attempt escape as long as it is treated
well (given its own treasure hoard, fed
well, disciplined firmly and frequently,
and allowed a small measure of freedom).
Intelligent, spell-using dragons are disloyal
even if relatively weak and dangerous if
they believe they are as strong or stronger
than their captors. Such a dragon spends
every moment scheming to escape or to
slay its captor and usurp his holdings.
(142.10)

Encountering Multiple Dragons: If two or more dragons are encountered
outside their lair it will be a mated pair if two are encountered ond sub-
adults if three or more are encountered. If two or more dragons are
encountered in their lair it will be a mated pair -with their young if
applicable. Moted pairs are always 5th through 8th age categories. Any
young in lair ore eggs (10%) or very young (90%).If young dragons are
attacked both adults will automatically breathe and then melee to bite,
gaining a ferocity bonus of +2 to hit and +1/+3 in clawinglbiting
damage. If either of the mated pair is attacked the other dragon will rush
to its defense, goining the ferocity bonuses stated above, unless it is
attacked simultaneously.

Treasure:

Very young dragons will usually have no treasure, but there is a
10% chance that they will have one-quarter the possible listed treasure.
Young dragons have 25% chance for one-quarter the possible listed
treasure. Sub-adults have a 50% chance far one-half the possible listed
treasure. Young adults, and old dragons have normal treasure. Very old
and ancient dragons are 50% and 75% likely to have 150% and 200%
respectively of the listed treasure.

Weaknesses of Dragons: The innate cowardice of dragonkind is shown by
the fact most can be subdued. Dragons' egoistic nature makes them
subject to flattery, and it also makes the more stupid of them prone to
attack other powerful creatures whom they view as disputing their
dominating position. Greed and avarice are major motivating factors in all
but the loftiest of dragons (40% of silver, 80% of gold, and the platinum
dragon), so they are subject to manipulation by very clever persons or the
prospect of actual treasure and the promise of more forthcoming.

Q: Actual legends of dragons usually
mention "the weak spot in the armor"
Why isn't this in the game?
A: The AD&D game system does not
allow for hit location, as it gets very
detailed and slows the game considerably.
Look through the Notes For the
Dungeon Master article in this issue for
more discussion of realism.
(Polyhedron #6)

Dragon Saves:
When a dragon attains 5 or more HP per die, its saving throw is calculated by dividing its total hit points by 4, thus giving a higher number of hit dice than it actually has.
This reflects the magic resistance and general toughness of this creature.
Conversely, even a very young dragon gains the benefit of the actual number of its hit dice
even though the hit point/die are but 1 each, for determining scores required.
This reflects the same nature of dragonkind, i.e. magic resistance
and toughness.
 

Aerial Combat (from the DMG) : 24" or 30", class E.
Lack of maneuverability due to large size may seem to put dragons at a disadvantage in the air,
but their powerful breath weapons somewhat make up for this.
On an attack pass, a dragon can either bite or use its claws - never both.
A dragon may choose to breathe on an approach and then pass and slash with fang or claw.


 

The dragon is the sacred animal of Anu and Ptah.

<make sure that all of the dragon pages link back to this one!>
 


 

A worm found a knight its hoard stealing,
not knowing his fate he was sealing.
Worm grimaced and said,
"It's not killing I dread,
But the time that it takes for the peeling."

-- Toni Leigh Perry
 



 


 
 

TheDungeonDelver wrote:
A question on dragons in D&D, Gary...

Throughout some of the modules (I'm thinking particularly of G3 and nasty ol' Brazzamael) dragons are given "odd" numbers of HP. Braz., in particular has like 63 or 52 or something like that. Is this indicitave of just good ol' seat of the pants DMing/module design or is there something about the dragon hit
dice situation I'm missing. I always thought the progression was 11, 22, 33, 44, 55, 66, 77, 88 with the last being max. The odd number sorta threw me.
 


A Game Master is just that, and any of them can freely alter stats and hit dice/points as desired. thinking back i likely should have gven that critter 96 hit points, eh?

Quote:<>
Also: there's a newish edition-nonspecific book on dragons you did and now for the life of me I can't recall what it was titled. A vendor at the last con I was at had a copy and curse me I didn't go back and buy it. What was it called again>
 


That would be the Slayers Guide to Dragons by jon Creffield and mE, published by Mongoose.
It is done for D20, but the information can be corrected to apply to better systems;)

Cheers,
Gary
 


 
 


predavolk wrote:

...Where does the 11hp progression come from, or are we not talking about 1AD&D here (that's not even 2nd)?
 


Check the HPs for the other dragons, and you'll see the progression 

Cheers,
Gary
 


predavolk wrote:
ALL RIGHTY THEN! :oops: I wrote out the logic but couldn't follow it myself- that's a good signal that I should go for lunch as clearly my brain has already gone without me! :?
But the female was very old (7) x medium size (6), while the male was ancient (8) x large (7), so 42/56 works for me.
 


FWIW, what I was planning in a revision was giving dragons a base d12 rather than a d8.
(bold added)
 
 
 

Anonymous wrote:
Gary, I have noticed that ADandD 1st edit. and other versions of the game don't mention if there are any TN-alignment dragons. Does such a creature exist for any version of the game?


In a word, no.

There are many non-intelligent creatures of neurtal sort, of course....

Cheers,
Gary


 

Anonymous wrote:
thanks for your answer, Gary, but I thought there should be at least one type of dragon that goes with each alignment.
The TN one that I am talking about can embrace the ethos of balance intellectually? After all, the dragons who already exist are known to have above-average intelligence.
For your ADandD 1st edit. game, can a TN-alignment dragon be created by the DM and used by players as an adventuring partner?
 


Dms can always do as they wish, including creating a strangem TN dragon that is not primarily interested in itself or some greater purpose.

Cheerio,
Gary
 


 


serleran wrote:
Oh... and a semi-related note-- are the dragon colors inspired by the game "Go?"


I came up with the colors of the dragons out of my imagination--the colors suited the breath weapon each one had.

Happy New Year,
Gary
 
 


 
 

Quote:
Originally posted by Zarthon
I wish I could sit in on this chat, but I have an important test on Wednesday and the fact that the chat is usally about 3-4 am for me. I will just have to wait for the log

Here is my questions for Gary: How many dragons have you killed in alll your years of gaming?
 


To the best of my recollection my PCs have managed to slay only a few.
Of course Mordenkainen and party did subdue a couple of red dragons.
The last time Mordie was involved in dragon slaying was in an OAD&D campaign run by my son Ernie.
Two ancient white dragons had ambushed his main players' PC party, killed most. So they sought help, Mordenkainen agreed to the deal,
and lead the survivors and some new PCs into the dragons' lair.
a Power Word Stun took care of one, and the other, lurking invisibly above on a ledge was then assailed and laid low--
many a Magic Missile lightening the combat load on the other characters in the melee.

Gary

Quote:
Originally posted by Draco Argentum
You're still here answering questions? Thanks for humoring us.

Gary where did the idea for having the cromatic and metallic dragons come from?


Humoring y'all? No way! It's more like sitting around with a big bunch of fellow game devotees and enjoying a good bit of talk.
I should thank all the posters for making my days more fun--writing game still all the time gets to make one somewhat stale, so these breaks are fun and refreshing.

Anyway, to your question: If you read the intro to the SLAYER'S GUIDE TO DRAGONS fromMongoose, you'll see therein how I came up with the chromatic dragons.
Some colors other than red were needed, hues that would be harmonious with their breath wespons.
When I'd done the four new additions to the CHAINMAIL red dragon, it seemed a good plan to have a LG dragon, one of gold color that was based on the Oriental model.
From that I worked on the rest of the metallic species.
Of course, such potent creatures needed great leaders or masters, so I delved into mythology for the names--Tiamat and BAhamut--and thus came up with the Evil Queen and good King of the chromatic and the metallic dragons.

Cheerio,
Gary
 


 
 

Quote:
Originally posted by jasper
Exactly how did you play dragons?
In 1st edition they had as many hit points as the adventurers. Hey all critters had a d8.
Liked your Slayers Guide, some good ideas, some repeats from your and others articles in the dragon mag.


Thanks, and when I was the DM most of the PCs were charry indeed when about to face a dragon. I assumed the role of that creature as if it were my own PC, and played it thus. Of course I made sure the initial setting and all would give the dragon some advantages. One time a party of two mid-level PCs were nearly slain by a yound red dragon that used spider climb and invisibility to surprise them from above when they entered it's lair. It ain't the stats that count so much as the verve with which the critters are played.

Cheerio,
Gary
 


 
 

Quote:
Originally Posted by talinthas
here's another question for ya, Gary. Could you explain the concept behind Chromatic and Metallic Dragons?
i mean, the evil dudes make sense, what with breath weapons that more or less match their color, but how did you decide on the five metallics, and why give them two BWs? and why brass, which is just an alloy of bronze and copper, instead of some other naturally occuring metal?


Originally there were the five "chromatic" and evil dragons, each with a color that suited their breath weapon, and a sixth good dragon patterened on the Oriental model of that imaginary creature. As it was bpth or different origination and alignment I desiced to empower the gold dragon so as to more closely resemble the potent Oriental sort.
So it got more of everything, including two breath weapons.

There came a time thereafter when more 'metallic" dragons were desirable so as to expand the roster of good, Oriental-type ones.
Thus all of them were modeled on the gold dragon template, had two breath weapons.

Logically, with metal value being used as the basis for potency, platunum (Bahamut) being the highest, then gold and silver, the sequence should have been platinum-gold-electrum-silver-copper-bronze.
However, I thought bronze looked more potent than copper, and skipped then to brass--that metal conmveying some not-so-benign connotations.

Somehow having good Oriental-model dragons relate to metals such as irridium, tin, and zinc, lead, or iron for that matter, just didn't cut it

Cheers,
Gary
 


 
 

Quote:
Originally Posted by Calico_Jack73
Hmmmm... Now you've got me thinking about making up some other dragons using other elements from the Periodic Table.

[snip]

Sorry Gary, I just couldn't resist!


As for metallic dragons, wouldn't a Chromium Dragon be flashy?
The real shifty and heavy-weight one would be the Mercury Dragon, of course 

Actually, there are some serious chromatic hybrids covered in the Slayer's Guide to Dragons book from Mongoose...
although some folks might find a pink (red-white cross) dragon somewhat hard to take seriously 

Cheers,
Gary
 


 
 

Quote:
Originally Posted by Gray Mouser
Gary, I was wondering how common encounters with dragons were in your original campaign. I know Robilar ended up subduing that family of Green dragons and, IIRC, Mordenkainen had a run in or two with some wyrms but form what I have read I get the impression that they weren't exctly common encounters (even for high level PC's). I could be wrong as I don't know the history of the original Greyhawk campaign as well as some.

Gray Mouser


Encounters with dragons were not common, quite rare, all things considered. Mordenkainen encountered several over his years of adventuring, subdued two red ones, the very old Gorki and the young Porki (thank you for naming them Rob...)

During a wilderness excursion Robilar met one hiding in a cave, the beast being served by a human flunkie that brought in heroic victoims to feed it. It was sleeping, but as Robilar entered the cave, the flunkie shouted a warning, but luckily for Our Hero, his reactions were much quicker than the awakened dragon, so both it and its treacherous servant were slain.

On the other hand I has a small one that had a couple of spells that sent Melf packoing, glad to escape with his life

I posted a pair of dragins on a dungeon level, and those were loosed by the main adventurers in the dungeons--Tenser, Robilar, Terik, and some associated PCs who I can't recall.

Cheers,
Gary
 


 

Quote:
Originally Posted by EvilPheemy
One of the things I remember about the stories surrounding the Greyhawk ruins was the epic consequences that occurred. The (unintentional?) release of Fraz'Urb'Luu and Graz'zt primarily. Though I've noticed that few of the old stories featured encounters with Dragons. Do you have any fondly-remembered dragon adversaries who matched wits with Bigby, Tenser, and company? I'd love to hear about them.


Actually. very few dragons were encountered by my PC team. I suspect that was to keep them from gaining yet more magical goodies.

Mordenkainen and his henchmen managed to subdue and capture an ancient red dragon (that Rob named Ghorki in spite) and then a second very young one (that Rob named Phorki). Ghorki remained behind to guard the Citadel, but little Phorki often accompanied expeditions into the surrounding terrain to rid the area of undesirable elements...and take their stuff. Uncorking him from a "merchant's wagon" was an effective diversionary attack 

The story of the two black dragons in the dungeons is well known. Not so widespread the tale of the young red dragon that had both spider climb and invisibility spells that used to ambush the unwary from the ceiling of his cave.

One day when I was feeling ornery, I had Robilar encounter an NPC that told him of a great red dragon sleeping on its horde of treasure, He volunteered to lead the way there for a slight reward, s apecial necklace he sought. When Robilar suspiciously agreed if the leather-clad fellow would lead the way, agreement was reached. Onve inside the cave, the thief slipped away into the shadows and vpoced a warning shout to awaken the firedrake. It did, and a battle royal ensued. Of course the thief was counting on the survivor being sufficiently weak to enable him to do him in so all the loot would be his. Robilar managed to exit the cave, lay in wait and slay the thief when he fled the place. The dragon remained unmolested thereafter.

Cheers,
Gary


 


The many monsters I devised for the A/D&D games came from a variety of sources including mythology, legends, medieval bestiaries, folklore, fairy tales, and authored fiction.
The various colors and metallic-hued dragons I made up mainly on my own, the other bad ones being permutations of the red, fire-breathing drake, the metallic dragons coming from.


I made up the Latin names for the dragons with much huffing and puffing.
 


 
 

Quote:
Originally Posted by Odnasept
I now have two more dragon-related questions:

Firstly, is there any reason why the other Metallic dragons (the Silver in particular) look somewhat- to considerably less oriental in design than the Gold Dragon, or was it simply so that they would fit better into a game which tends to focus largely on a mediaeval Western world-style milieu?


Artists whim alone, and not any desire on my part. They were all to be more serpentine in form as is typical of the Oriental dragon.

Cheers,
Gary
 


 
 

Quote:
Originally Posted by Odnasept

Secondly, what is your stance on the increase in power dragons received upon the release of the 2nd Edition AD&D game? They were always beings of great power, but the non-unique dragons went from being inferior to the most powerful of giants to being able to surpass them and perhaps even Titans as well once they reached the eldest age categories (I persynally almost always supported this change, though my reason is primarily due to an inherent love of dragonkind and ambivalence toward giantkind).


I am much appaled by the over-emphasis of the prowess of the Occidental dragon.
They were continually slain by humans, so what is the justification for the power increase?
Nothing but the hubris of the inept designer.
OTOH, if proper stats were desired, the Oriental dragons are the ones that need be vastly improved in their capacities.

This is not to say that I did not intend to beef up these critters in a revised edition of the AD&D game.
I was planning to move the base HD from d8 to d10 or maybe d12, and give them additional attack damage equal to the number of HD possessed, this in an incrimental scale (intended) based on the HPs per HD possessed. As i mentined previously, all large and robust critters were to have gained d12 HD base, HP spread based on 50% of HD + a variable addition above that equal to up to another 50%, along with damage addition based on HD#. (I have dine this in the camopaign material I have created for the C&C RPG system.)

In short, I do not believe that dragins were everm or should be now, the toughest monsters in the marches, and I will not cave in to pressure to change my mind in that regard.
 


Heh!

First, I believe I had better wotch the typos I make...blasted worn keybord aside

Frank was given leave by me, and that means virtualky free rein, to develop the D&D, as opposed to AD&D, game in a direction that led to super-powerful PCs if the DM so desired.
That assuredly led to what I consider over-powered dragons 

Cheers,
Gary
 
 


 
 


Quote:
Originally Posted by Odnasept
Hisssss! You have displeased Tiamat! Dragons must be all-powerful! Curse the giants! Cuurrrssssse themmm!!!

Seriously though, I have often found that smaller, more cunning dragons could present an especially well-played challenge to PCs (this October will mark the ten-year anniversary of my players' lamentation of the power and strategy of a 28-hit-point Young Adult Black Dragon and her 8-hit-point hatchling, for example) without having to be restricted to the status of 'unkillable gods' as one DM I know has done. Your statements also remind us of the fact that your game predates the video game RPG and had instead traditional and classical mythology as inspiration, which (at least in the West) does not require dragonkind to be at all all-powerful.

Which leads me to another somewhat dragon-related question, though I promise it will be the last at least until I come up with the next one.  I recall the appearance of 1st Edition AD&D stats for the characters of the Arthurian Legends (I believe that Merlin was 23rd Level  ), and as I read more of them I have become curious to what extent they may have inspired/influenced any aspect of AD&D (I am thinking also of various chromatic colours of dragon that appear therein).

Once again, thank you for all your insightful replies,

A fellow gamer and designer,

Odnasept


Mileus never did a decent motion picture in his life as far as I am concerned 

What you say about small dragons is quite so IMO. One of my toughest encounters was with a young red one that had both spider climb and invisibility spells... A surprise breath attack from above, then a plummeting one with fang and claw wrought a lot of havoc.

Can't say who did the Arthurian Legend sa=tats--surely in The Dragon magazine. Although I am a fan of Celtic myth and John Boorman films, I do not care for Authurian Legend at all. If you have read my short story, "Duty," written from Excaliber's POV, you'll note just how little I enjoy the story. 

May inspiration never desert you,
Gary
 


 
 

Quote:
Originally Posted by Geoffrey
Gary, how do you treat small, very young dragons in your A/D&D games?
Do you make them significantly shorter than the lengths listed in the Monster Manual?
And, if so, do you make the area covered by their breath weapons significantly smaller?


As a matter of fact I have not utilized itty-bitty dragonlings in my campaign play...nothing like the Norweigen Ridgeback in the Harry Potter flick.

If I were going to do so I would certainly make these creatures considerably smaller than the first listed dragon entry in the MM,
and limit the range and damage from their breathe weapon accordingly.

Cheerio,
Gary
 
 


 
 

Quote:
Originally Posted by Griffith Dragonlake
Hi Gary,

Starting with OD&D (1974), all dragons had a % chance to talk, and all but the white dragons a % chance to use magic.

What was your inspiration for talking and/or magic-using dragons? I'm at a loss to find any European mythological or pre-20th century literary sources for magic-using dragons (aside from the East Asian ones).


Howdy,

Actually, you have the source of that inspiration, the Oriental treatment of dragons.
It seemed a good idea to me to enable Occidental dragons to be able to converse and use magic in order to make them more dangerous and complex.

Christmas best wishes,
Gary


 


Yuletide Greetings Great Bear King

That is an interesting idea for a lengthy adventure,
although it assumes dragons of a far less predatory and rapacious sort that ae typically presented.
Not a bad idea at all 

Christmas best wishes,
Gary

<add predatory, rapacious to the AL fields for the Chromatic dragons?>
 


 


Small Dragon
Age Categories HP per die Body Lgt.(') Tail Lgt.(') AC THACO Saves Breath Weapon Spells Wizard/Priest MR Treasure Type XP Value
1. very young (1-5 years) 1
2. young (6-15 years) 2
3. subadult (16-25 years) 3
4. young adult (26-50 years) 4
5. adult (51-100 years) 5
6. old (101-200 years) 6
7. very old (201-400 years) 7
8. ancient (401+ years) 8
9. Venerable 9
10. Great Wyrm 10


 
 

Medium Dragon
1. Very young
2. Young
3. Sub-adult
4
5
6
7
8
9
10

Large Dragon
1. Very young
2. Young
3. Sub-adult
4
5
6
7
8
9
10


 

Small Dragon, Spell-using
1. Very young
2. Young
3. Sub-adult
4
5
6
7
8
9
10


 

Medium Dragon, Spell-using
1. Very young
2. Young
3. Sub-adult
4
5
6
7
8
9
10

Large Dragon, Spell-using
1. Very young
2. Young
3. Sub-adult
4
5
6
7
8
9
10