ETTERCAP (Spider-beast)

FREQUENCY: Rare

FREQUENCY: Rare ([Dungeon Level IV])

FREQUENCY: Rare ([Temperate Wilderness Forest])
FREQUENCY: Very rare ([Temperate Wilderness Mountains], [Temperate Wilderness Hills])
FREQUENCY: Rare ([Tropical Wilderness Forest])
FREQUENCY: Very rare ([Tropical Wilderness Mountains])

NO. APPEARING: 1-2
ARMOR CLASS: 6
MOVE: 12"
HIT DICE: 5
% IN LAIR: 30%
TREASURE TYPE: Nil
NO. OF ATTACKS: 3 ~ 15
DAMAGE/ATTACK: 1-3(claw)/1-3(claw)/1-8+poison(bite)
SPECIAL ATTACKS: Poison(bite)
SPECIAL DEFENSES: Traps - see below
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low
ALIGNMENT: Neutral evil <(Cruel, cunning, and treacherous)>
SIZE: M
LEVEL/X.P. VALUE: IV | 165 + 5

SAVES: 11.12.13.13.14

A bipedal, roughly man-sized, with very long arms, protruding pot-belly,
short legs and hairy skin, the ettercap has clawed hands and two
poison fangs protruding one on each side of the mouth.
Ettercaps are cruel, cunning and treacherous. <cruel = +/- 1 to 8% on TALK. see DMG.102>

Ettercaps get along well with all forms of spider.


Traps: The creature has silk glands like those of a spider located near the
anus. These glands secrete a thin, very tough, silvery cord which the
beast uses to make assorted weapons and devices -- lariats, nets, <>
garottes, tripwires and so forth. Each ettercap has its own preferred <>
weapons && trap devices, so an encounter will according to an <>
ettercap's preference, though they will always lay traps and prepare
an ambush if there is time to do so.

<snare>
 

       by David Taylor