FREQUENCY: Rare
FREQUENCY: Rare ([Cold Wilderness
Forest])
FREQUENCY: Very rare ([Cold
Wilderness Plains], [Cold Wilderness Desert])
FREQUENCY: Rare ([Temperate
Wilderness Forest])
FREQUENCY: Very rare ([Temperate
Wilderness Plains], [Temperate Wilderness Desert])
FREQUENCY: Rare ([Tropical
Wilderness Forest])
FREQUENCY: Very rare ([Tropical
Wilderness Plains], [Tropical Wilderness Desert])
FREQUENCY: Very rare ([Dungeon Level III])
NO. APPEARING: 1-8
ARMOR CLASS: 6
MOVE: [SB]
HIT DICE: 4
% IN LAIR: 100%
TREASURE TYPE: [P], [R]
NO. OF ATTACKS: 3 ~ 15
DAMAGE/ATTACK: 1-8/1-4/1-4
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low
ALIGNMENT: Chaotic neutral
SIZE: M
LEVEL/X.P. VALUE: III |
85 + 4
SAVES: 13.14.15.16.16
These extraordinary-looking
creatures are man-sized, with a powerful
human torso and 2wo arms
ending in very sharp claws.
Supported on the thin (but
very strong) neck is the creature's head which is a skull
-- usu. of an animal but
sometimes of primitive man.
The lower part of the creature's
body consists of a cylinder of muscle and skin
which can be compressed
spring-style and released, below which are
three long and thin single-toed
feet. Its manner of locomotion -- since
it lacks legs as such --
it is a series of springs; if jumping vertically it can
just reach a 14' high ceiling
with its head, and when moving horizontally
it has {SPEED}{SPEED}
equivalent to a 12" movement rate.
A gambado's N.O.R.M.A.L.
form of attack is to stand upright in its lair,
which is a pit some 6' deep,
with its head just at ground level. By
shoring up the sides of
the pit it can create a 'cover' of rock, wood,
rags and old bones, so that
to an approaching adventurer the pit is
hidden and only the skull
is seen, apparently simply lying on the
ground. If a living creature
comes within 2' of the edge of the pit (i.e.
within 4' or so of the skull-head)
the creature will spring out and
attack, in the first instance
with bite only for 1-8 HP of damage
and thereafter with bite
and its claws, each of which inflicts
1-4 HP
of damage. If melee is going against it, it will FLEE
rather than fight to the
death.
If a gambado kills a victim
it will ignore all booty except coins, gems
&&
small pieces of jewelry.
These are taken into the pit and stored
either on the pit floor
or hidden in a cache-hole in the pit side, packed
tightly with earth. Though
essentially solitary creatures, a gambado
will often dig its pit nearby
those of others of its kind; in places where
bones are common, as many
as 8 of the creatures may be found to
have dug pits quite CLOSE
together,
although they do not appear
actually to communicate with each other.
by
Simon Shaw
<MEAT: gambado
gumbo>