FREQUENCY: Uncommon
FREQUENCY: Uncommon ([Dungeon Level III])
FREQUENCY: Uncommon ([Cold
Wilderness Hills], [Cold Wilderness Plains], [Cold Wilderness Desert])
FREQUENCY: Very rare ([Cold
Wilderness Forest])
FREQUENCY: Uncommon ([Temperate
Wilderness Hills], [Temperate Wilderness Plains], [Temperate Wilderness
Plains])
FREQUENCY: Very rare ([Temperate
Wilderness Forest], [Temperate Wilderness Swamp])
FREQUENCY: Uncommon
([Tropical Wilderness Hills], [Tropical Wilderness Desert])
FREQUENCY: Very
rare
([Tropical Wilderness Forest], [Tropical Wilderness Swamp], [Tropical Wilderness
Plains])
NO. APPEARING: 2-8
ARMOR CLASS: 5
MOVE: 6" / 18"
HIT DICE: 2 to 5
% IN LAIR: 20%
TREASURE TYPE: [F]
NO. OF ATTACKS: 3 or 1
DAMAGE/ATTACK: 1-4/1-4/1-6
or by weapon type
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: [SB]
MAGIC RESISTANCE: 30%
INTELLIGENCE: Average
ALIGNMENT: Neutral
SIZE: M
LEVEL/X.P. VALUE:
2HD:
II | 28 + 2
3HD:
III | 120 + 3
4HD:
IV | 240 + 4
5HD:
V | 420 + 5
SAVES, 2 to 4 HD: 13.12.14.16.15
SAVES, 5 HD: 11.11.12.13.13
Bipedal humanoid birds with
wings,
clawed hands &&
feet,
and the head of a hawk
w/ a sharp beak, kenku are mischievious creatures
which habitually USE their
limited magical powers to annoy and inconvenience
humans,
though their intent is not usu. to kill.
Every kenku has thieving
abilities at the 4th level of xperience and they are <alt: every kenku
has Robber (T4) abilities>
also expert fighters, usu.
wielding a quarterstaff or a samurai sword. <bushi?>
<katana? wakizashi?>
If unarmed they FIGHT with
two claws (1-4 HP of damage each) and
a vicious
bite for 1-6 HP
damage.
<PP: 45%>
<OL: 37%>
<FRT: 35%>
<MS: 33%>
<HS: 25%>
<HN: 15%>
<CW: 88%>
<RL: 20%>
<alt: use Ninja abilities?>
If a group of kenku is encountered,
its members will depend on the
group size. A
small group will contain two creatures of 2HD and
two
of 3HD or three & two
respectively; a group of 6 or 7 will contain a
leader of 4HD, two creatures
of 3HD and three or four of 2HD, while
a group of 8 will contain
a supreme leader of 5HD.
Kenku of 3HD or more have
certain magical powers. A 3HD creature
will have one first-level
MU spell - often magic missile. They
also have the innate ability
of shape change once in every 30 days;
after 7 days in the changed
shape, they must resume normal form.
Particularly adventurous
kenku have been known to USE this power to
assume the form of a god
and accept offerings from credulous worshippers,
and this is but one example
of the bizarre uses to which
kenku, and particularly
the younger of the species, have put this power.
Kenku of 4HD have all the
powers of those with 3HD plus an
additional first-level M-U
spell -- usu. shocking grasp. They
also have the innate ability
of [invisibility] with no limitations on frequency of
USE or duration of effects.
Again, these powers are sometimes
put to unusual uses, but
4HD kenku tend to be older than the
3HD birds (the innate abilities
develop with age & suitable training)
and less reckless in their
activities.
Kenku with 5HD have all the
powers of those with 4HD plus a
second-level MU spell --
usu. [mirror image] or [web]. They
may also [call lightning]
-- an innate ability which has the same effects
as the 3rd level druidic
spell.
All kenku have well-developed
disguise abilities and can pass for
human with only 50% chance
of detectioni (though the length of the
nose usu. gives away the
deception).
Kenku favour kidnapping as
a source of funds. they will freely give
treasure but this is rarely
genuine and will crumble to a valueless dust
within a day. They will
appear to be helpful to humans and will offer non-verbal
advice, though is usu. carefully
designed to mislead & to tempt
the party into danger and/or
difficulties. As a rough guide,
the approx. chance of a
kenku actually aiding humans is 5%,
though this will vary with
the circumstances.
Kenku do not speak; they
appear to communicate with each other on
the telepathic level.
It is rumoured that kenku
of more than 5HD exist with even greater
magical powers. Kenku lairs
so far discovered have been small underground
caverns but it is believed
that larger caverns, deeper underground,
contain larger numbers of
the beasts in a formalised social structure.
For purposes of aerial combat,
they are manoeuvrability class D.
by Rik Shepherd