FREQUENCY:
Uncommon
([Cold Civilized Plains], [Cold Civilized Desert])
FREQUENCY:
Uncommon ([Temperate Civilized Plains], [Temperate Civilized Desert])
FREQUENCY:
Uncommon
([Tropical Civilized Plains], [Tropical Civilized Desert])
FREQUENCY:
Uncommon ([Dungeon Level III])
NO.
APPEARING: 2-24
ARMOR
CLASS: 7
MOVE:
12" (15")
HIT
DICE: 3+1
% IN
LAIR: 80%
TREASURE TYPE: [D]
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 2-12
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Standard
INTELLIGENCE: Animal
ALIGNMENT: Neutral
SIZE: S (2' high at shoulder)
LEVEL/X.P. VALUE: III | 60
+ 4
The osquip is a multi-legged
hairless rodent-like creature the size of a
small dog.
Most specimens have 6 legs but some (25%) have eight and
there are a few rare creatures
(5%) with ten legs. The creature's hide is
a very light yellow -- almost
colourless -- and resembles very pliable
leather. The eyes
are small and set close together, each being heavily
protected by surrounding
ridges of hide-covered bone. The jaws are
unusually large, the entire
bony structure projecting several inches
forward of the flesh; in
each jaw there are large spade like teeth.
The creature will have it
s lair in the midst of a complex of tunnels
beneath the basements of
buildings in a town, or in a
dungeon.
The
tunnel system will be quite
extensive and the entrances to it, which
are too small to permit the
comfortable passage of a human or other
man-sized creature, will
be carefully hidden (the chance of finding
them is the same as the chance
of finding a secret door). <link: DSG: fighting in cramped spaces>
The creature feeds on rats,
mice and other small vermin, though it is a
ferocious beast and will
always attack without fear, sometimes
emerging to surprise a victim
from one of the hidden entrances to its
tunnel-system. It attacks
with its powerful jaws and these can inflict
a nasty bite for 2-12 hit
points of damage. It has high dexterity (its
natural armour class is 9).
By using its powerful jaws,
it can burrow through rock at 1/2"
movement rate. Its behaviour
regarding other tunnel-dwelling
creatures, such as jermlaine,
mites
and snyads, is unpredictable. Sometimes
it will be encountered acting
in co-operation with one or more
of these types of creature;
at other times the osquip will invade
jermlaine,
mite
or snyad tunnel-systems on predatory missions.
by Brendon Bulger